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Mar 18 2017 11:50am
Quote (SnowmanA1 @ Mar 18 2017 12:31pm)
rogue oil was my fav


Oil rogue was actually op as hell and deserved a nerf lol.

Now they did go a little overboard nerfing blade flurry into the ground, but the deck itself was just too strong.
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Mar 18 2017 04:49pm
Quote (GodBless @ 18 Mar 2017 12:30)
that new priest card is the best for me so far, along with the quest for the synergy :)


I have the same feeling but for the warlock taunt card..
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Mar 18 2017 05:39pm
Quote (Jaina @ Mar 18 2017 11:49pm)
I have the same feeling but for the warlock taunt card..


yea the warlock cards look very good
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Mar 19 2017 11:27am
Quote (Jaina @ Mar 19 2017 12:49am)
I have the same feeling but for the warlock taunt card..


Quote (Troll @ Mar 19 2017 01:39am)
yea the warlock cards look very good


I might be totally wrong here, but for me it totally sux. Future should prove me wrong with the rest of the expansion i think, but warlock quest isnt very good for me, because:

brings imps when you either alrdy lost or won the game, the golem is the only card you are happy to discard, malchezar imp helps u lose less value.

Doomguard has a direct impact on the board, and even with that, you tend to accept the loss of keys cards to win. Soulfire is the same deal / saves u an important tempo early.

That taunt kills your option without helping you win, you can't ever play it on turn 4 unless u are desperate to live, it discard doomguard, ad for what? spamming 2 imps a turn, after turn 8.

In a zoo, you are too ahead or too behind already, in a control deck, you don't want to discard key cards. So for this card and quest to stand a chance, imo, you need a new archetyp (demon based) that has enough early potential to survive pirate warriors, fast enough to not suffer from the discards against control, and somehow beat midrange shaman.... ?_? I don't see it happening, but there are about 100 other cards coming, so let's see. Azure drake cut will hurt midrange decks, so it could help such demonlock
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Mar 19 2017 02:40pm
Quote (GodBless @ 19 Mar 2017 12:27)
I might be totally wrong here, but for me it totally sux. Future should prove me wrong with the rest of the expansion i think, but warlock quest isnt very good for me, because:

brings imps when you either alrdy lost or won the game, the golem is the only card you are happy to discard, malchezar imp helps u lose less value.

Doomguard has a direct impact on the board, and even with that, you tend to accept the loss of keys cards to win. Soulfire is the same deal / saves u an important tempo early.

That taunt kills your option without helping you win, you can't ever play it on turn 4 unless u are desperate to live, it discard doomguard, ad for what? spamming 2 imps a turn, after turn 8.

In a zoo, you are too ahead or too behind already, in a control deck, you don't want to discard key cards. So for this card and quest to stand a chance, imo, you need a new archetyp (demon based) that has enough early potential to survive pirate warriors, fast enough to not suffer from the discards against control, and somehow beat midrange shaman.... ?_? I don't see it happening, but there are about 100 other cards coming, so let's see. Azure drake cut will hurt midrange decks, so it could help such demonlock


you've made good point.

however if you play the discard quest you'll obviously play that card though.. just wait till you have imp in some kind of zoo midrange discard deck and it should be fine IMO
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Mar 19 2017 03:08pm
Quote (Jaina @ Mar 19 2017 10:40pm)
you've made good point.

however if you play the discard quest you'll obviously play that card though.. just wait till you have imp in some kind of zoo midrange discard deck and it should be fine IMO


yeah, gotta see what other cards would make that quest viable :o it also take a space on board, rly annoying if you want to argus/use wolf to your advantage :(
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Mar 19 2017 03:28pm
Quote (GodBless @ Mar 19 2017 10:08pm)
yeah, gotta see what other cards would make that quest viable :o it also take a space on board, rly annoying if you want to argus/use wolf to your advantage :(


since it cant be removed (?), it might not take a minion spot on the board, i haven't seen info about this yet
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Mar 19 2017 07:21pm
Quote (Troll @ Mar 19 2017 05:28pm)
since it cant be removed (?), it might not take a minion spot on the board, i haven't seen info about this yet


I would imagine it would be like netherspite's portals in the karazhan adventure
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Mar 19 2017 08:19pm
Quote (Troll @ Mar 19 2017 03:28pm)
since it cant be removed (?), it might not take a minion spot on the board, i haven't seen info about this yet


It was in play when they showed the demonstration
I'd imagine it does
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Mar 19 2017 08:29pm
Quote (FroggyG @ Mar 20 2017 03:19am)
It was in play when they showed the demonstration
I'd imagine it does


ah ok, my bad then
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