Quote (oWntpWnt @ Apr 20 2016 12:36pm)
why nerf force when savage roar was the issue :bonk:
other than that no complaints ^_^
The 'combo' was an issue.
Force giving 3x charge minions without a downside apparently the biggest problem.
Quote (DrLatBC @ Apr 20 2016 05:14pm)
Holy shit druid got dicked on.. That keeper nerf is crazzzy. 2/2? Like god DAMN.
I would have rather seen bgh get a stat change than a 2 mana nerf, but i guess a nerf is a nerf.
Blade flurry nerf was WAY to big. Agree with froggy on this one, change the effect and lose the mana cost increase.
Juggler nerf was needed, leper wasn't required imo.
/e also the nerf to arcane golem is entirely bad and unneeded. It went from good in aggro and for combos to basically unplayable.
As someone who's been playing arcane golems as a 2 of in sooo many decks since beta.. I can understand the nerf..
OTK decks//mechanics are poorly designed, and agro is too prominent in the meta.. The card is unplayable now, for sure.. But I think its kind of reasonable..
The change to bladeflurry brings tears to my eyes.. but hey my current miracle rogue only runs one anyway, so w/e.
Quote (FroggyG @ Apr 20 2016 08:28pm)
I think it was a fine decision
Honestly its the best change they made. Ive won/lost countless games by landslides because the 'combo' was a thing.
I 100% saw the lore nerf coming too.. I always wished I could put ancient of lore in my rogue decks..
Quote (Exemplary @ Apr 20 2016 05:33pm)
Wow. fucking rip.
Lore is now azure drake
Treants are now garbage who the fuck wants three 2/2's? Should make it like implosion and do 6 damage and summon the three 2/2's
Rip molten giants being played super effectively for the late game momentum needed. HAHAHAHAHHA JUST REALIZED RIP JARAXUS/MOLTEN
Rip rogue decks. Blade flurry being made 4 is fucking redonk. rip any bursty rogue
Keeper is still okay but needs that 4 defence to trade. otherwise it kills a 1 drop and a 1 drop trades into it.
bgh meh will still keep one in each deck i imagine
Master of disguise is stupid & wasn't really needed
Holy shit these nerf to druids but paladin has SSSSOOOO many god damn good value effecient/control and agro cards.
The changes to Force of Nature and Arcane Golem will make dropping to low health somewhat less risky as well, which helped spur this change.
Ha. Hahaha. Hahahahaha.
These statements are less then half the truth...
You really don't understand hs game mechanics bruh.
Paladin gets fucked from losing gvg.. more so then most classes.. if you can remember the meta prior to gvg the only paladin decks that were on the ladder were control// stuffed full of healing and made to counter warrior primarily. Gvg gave paladin midrange options
Quote (Exemplary @ Apr 20 2016 05:47pm)
have no idea why or what ur saying as i really didn't look into whisper of gods
Right.. kinda like you have poor understanding for game mechanics.
Disguise a ragnaros... Faceless/disguise.. some really old pre-gvg tactics
Quote (Litttle_Brother @ Apr 20 2016 06:46pm)
Yeah I thought so too but still...
Arena is a lot more fun, they should balance after that too imo.
Is druid even in the top 3 classes in constructed?
yeah druid has been tier1 since the beginning m8.. combo not op at all
This post was edited by Hepzibah on Apr 20 2016 07:37pm