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Member
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Apr 20 2016 06:19pm
Quote (DrLatBC @ 20 Apr 2016 20:13)
No one gives a shit about class balance in arena lol.


Druid is literally the best class as it has been t1 for a LONG time. Combo, ramp, aggro, it always finds a way.



Apologize I give a shit
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Apr 20 2016 06:22pm
Quote (Katelyn @ 20 Apr 2016 19:19)
Apologize I give a shit


Why so rude with DrRank19 ?

Last time I checked you guys were making a Rank 12 Hero Baby
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Apr 20 2016 06:23pm
Quote (Katelyn @ Apr 20 2016 07:19pm)
Apologize I give a shit


No one who matters gives a shit.











:hug:





Quote (Jaina @ Apr 20 2016 07:22pm)
Why so rude with DrRank19 ?

Last time I checked you guys were making a Rank 12 Hero Baby


He cheating on me with ownt. :cry:
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Apr 20 2016 06:34pm
Quote (Litttle_Brother @ Apr 20 2016 03:46pm)
Yeah I thought so too but still...

Arena is a lot more fun, they should balance after that too imo.

Is druid even in the top 3 classes in constructed?


Druid has been top tier for like a year now...

A lot of people have been waiting for Rogue and mid-late Shaman

This post was edited by FroggyG on Apr 20 2016 06:35pm
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Apr 20 2016 07:23pm
Quote (oWntpWnt @ Apr 20 2016 12:36pm)
why nerf force when savage roar was the issue :bonk:
other than that no complaints ^_^


The 'combo' was an issue.
Force giving 3x charge minions without a downside apparently the biggest problem.

Quote (DrLatBC @ Apr 20 2016 05:14pm)
Holy shit druid got dicked on.. That keeper nerf is crazzzy. 2/2? Like god DAMN.

I would have rather seen bgh get a stat change than a 2 mana nerf, but i guess a nerf is a nerf.

Blade flurry nerf was WAY to big. Agree with froggy on this one, change the effect and lose the mana cost increase.

Juggler nerf was needed, leper wasn't required imo.


/e also the nerf to arcane golem is entirely bad and unneeded. It went from good in aggro and for combos to basically unplayable.


As someone who's been playing arcane golems as a 2 of in sooo many decks since beta.. I can understand the nerf..
OTK decks//mechanics are poorly designed, and agro is too prominent in the meta.. The card is unplayable now, for sure.. But I think its kind of reasonable..

The change to bladeflurry brings tears to my eyes.. but hey my current miracle rogue only runs one anyway, so w/e.

Quote (FroggyG @ Apr 20 2016 08:28pm)
I think it was a fine decision


Honestly its the best change they made. Ive won/lost countless games by landslides because the 'combo' was a thing.
I 100% saw the lore nerf coming too.. I always wished I could put ancient of lore in my rogue decks..

Quote (Exemplary @ Apr 20 2016 05:33pm)
Wow. fucking rip.
Lore is now azure drake
Treants are now garbage who the fuck wants three 2/2's? Should make it like implosion and do 6 damage and summon the three 2/2's
Rip molten giants being played super effectively for the late game momentum needed. HAHAHAHAHHA JUST REALIZED RIP JARAXUS/MOLTEN
Rip rogue decks. Blade flurry being made 4 is fucking redonk. rip any bursty rogue
Keeper is still okay but needs that 4 defence to trade. otherwise it kills a 1 drop and a 1 drop trades into it.

bgh meh will still keep one in each deck i imagine
Master of disguise is stupid & wasn't really needed
Holy shit these nerf to druids but paladin has SSSSOOOO many god damn good value effecient/control and agro cards.






The changes to Force of Nature and Arcane Golem will make dropping to low health somewhat less risky as well, which helped spur this change.
Ha. Hahaha. Hahahahaha.


These statements are less then half the truth...
You really don't understand hs game mechanics bruh.
Paladin gets fucked from losing gvg.. more so then most classes.. if you can remember the meta prior to gvg the only paladin decks that were on the ladder were control// stuffed full of healing and made to counter warrior primarily. Gvg gave paladin midrange options
Quote (Exemplary @ Apr 20 2016 05:47pm)
have no idea why or what ur saying as i really didn't look into whisper of gods


Right.. kinda like you have poor understanding for game mechanics.
Disguise a ragnaros... Faceless/disguise.. some really old pre-gvg tactics

Quote (Litttle_Brother @ Apr 20 2016 06:46pm)
Yeah I thought so too but still...

Arena is a lot more fun, they should balance after that too imo.

Is druid even in the top 3 classes in constructed?


yeah druid has been tier1 since the beginning m8.. combo not op at all

This post was edited by Hepzibah on Apr 20 2016 07:37pm
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Apr 20 2016 07:28pm
Quote (Hepzibah @ Apr 20 2016 05:23pm)
The 'combo' was an issue.
Force giving 3x charge minions without a downside apparently the biggest problem.


I think it was a fine decision
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Apr 20 2016 07:36pm
Arcane golem should have been 4/5

Nobody gonna play a 3 mana 4/4 that gives a crystal for the opponent. Even a 4/5 wouldn't have seen play

This post was edited by Jaina on Apr 20 2016 07:37pm
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Apr 20 2016 07:39pm
Quote (Jaina @ Apr 20 2016 08:36pm)
Arcane golem should have been 4/5

Nobody gonna play a 3 mana 4/4 that gives a crystal for the opponent. Even a 4/5 wouldn't have seen play


I'd argue even a 5/5 wouldn't see and play what so ever.
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Apr 20 2016 07:43pm
Quote (DrLatBC @ Apr 20 2016 08:39pm)
I'd argue even a 5/5 wouldn't see and play what so ever.


Well considering king mukla doesn't get played much.. we already have a 3 mana 5/5.
Still you can slot 2 arcane golems.. its still not a horrible arena card as a 3 mana 4/4..

The meta is about to change pretty drastically though... so who knows, maybe mukla will be playable again.. The golems downsides are a little too harsh though

They are both pretty harsh tbh..

This post was edited by Hepzibah on Apr 20 2016 07:45pm
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Apr 20 2016 08:02pm
Quote (Hepzibah @ Apr 20 2016 08:43pm)
Well considering king mukla doesn't get played much.. we already have a 3 mana 5/5.
Still you can slot 2 arcane golems.. its still not a horrible arena card as a 3 mana 4/4..

The meta is about to change pretty drastically though... so who knows, maybe mukla will be playable again.. The golems downsides are a little too harsh though

They are both pretty harsh tbh..


With mukla you're basically giving the opp the means to trade up a 2-3 drop into your 3 drop.

Arcane golem still probably more harsh, maybe they could go with the deathrattle that makes opps lose a mana crystal? Still kinda harsh, but not nearly as bad.

This post was edited by DrLatBC on Apr 20 2016 08:02pm
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