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Feb 2 2016 04:01pm
Apparently there are going to be quite a bit of changes to basic/classic cards. I don't want to speculate on what will be good until more info comes out.
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Feb 2 2016 04:09pm
Quote (cambovenzi @ Feb 2 2016 04:58pm)
The fact that card balance needs to be kept in mind for both constructed formats instead of just one if they dont want one format to be broken is a relevant and true point


Analyzing which decks are changing and which cards are phasing out and their impact on the new format is what virtually every competitive hearthstone player is doing right now and does not constitute "crying"


Yeah this was basically an inevitability and is commonplace among other popular CCGs. Good for marketing from a number of angles and keeps the game fresh.


If what you say is true that the old cards/wild format does not distribute blizzcon points, then no

balance doesn't need to be kept in mind for wild format.... -- tis the same with vintage mtg

This post was edited by Hepzibah on Feb 2 2016 04:10pm
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Feb 2 2016 04:13pm
Wouldn't balancing out wild format be like considering to balance the tavern brawl game mode?

I'm not sure how much its going to matter..
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Feb 2 2016 04:21pm
wild mode doesnt need to be balanced
that's why they chose such a name imo
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Feb 2 2016 04:25pm
Quote (Hepzibah @ Feb 2 2016 05:09pm)
If what you say is true that the old cards/wild format does not distribute blizzcon points, then no

balance doesn't need to be kept in mind for wild format.... -- tis the same with vintage mtg


They don't have to if they care nothing at all about wild being a fun or balanced mode.
Thinking about completely broken card combinations when releasing new cards will likely still be a thing, particularly when hearthstone is a casual-friendly CCG and only has the two constructed formats and both are ranked.

Theres a good reason why even vintage has a ban list and isnt included in pro tour events.

This post was edited by cambovenzi on Feb 2 2016 04:28pm
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Feb 2 2016 04:31pm
So word on the street is Control Warrior, Handlock, Freeze Mage, and Miracle Rogue might be top decks. Which is nice because those are fairly complex decks. But Face Hunter and Aggro Shaman maintain the vast majority of their cards as well.
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Feb 2 2016 04:33pm
Quote (Jaina @ Feb 2 2016 02:07pm)
it's good but there's 2 modes now... so in the end it really is still 9 slots per mode.


Pffffffffffffffffffffffft.

This implies i will be playing anything but wild mode.

Which is an incorrect implication.
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Feb 2 2016 05:08pm
Quote (cambovenzi @ Feb 2 2016 05:25pm)
They don't have to if they care nothing at all about wild being a fun or balanced mode.
Thinking about completely broken card combinations when releasing new cards will likely still be a thing, particularly when hearthstone is a casual-friendly CCG and only has the two constructed formats and both are ranked.

Theres a good reason why even vintage has a ban list and isnt included in pro tour events.


Eitherway it doesn't matter too much to me... Maybe youre right here... They did say(benbrode) that 2-20 cards from the original set would be adjusted to better power levels.. which might be enough.. Its also hard to say that what we currently use isn't already absolutely imbalanced//broken.. I recall a thread about combo druid//savage roar the other day.. -- which I think is pretty broken.. perhaps will be fixed.

Also, with vintage mtg.. theres nothing stopping anyone from running any card they want to play with their friends.. Ban lists are for tournaments.. casually you can play whatever you'd like - i imagine this is their idea as well with wild format.. anyways.. its w/e.. HS will be a little more $$ dependant from then on, seeing as so many decks//cards wont be playable.. Everyone will need access to all the current cards.
I for one only opened like 55 packs on TGT release... you'd need 4-5x that many packs to have the set 3/4s completed.. Which would be required to play at any competitive level I'd imagine..

This post was edited by Hepzibah on Feb 2 2016 05:08pm
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Feb 2 2016 05:11pm
Quote (Hepzibah @ Feb 2 2016 06:08pm)
Eitherway it doesn't matter too much to me... Maybe youre right here... They did say(benbrode) that 2-20 cards from the original set would be adjusted to better power levels.. which might be enough.. Its also hard to say that what we currently use isn't already absolutely imbalanced//broken.. I recall a thread about combo druid//savage roar the other day.. -- which I think is pretty broken.. perhaps will be fixed.

Also, with vintage mtg.. theres nothing stopping anyone from running any card they want to play with their friends.. Ban lists are for tournaments.. casually you can play whatever you'd like - i imagine this is their idea as well with wild format.. anyways.. its w/e.. HS will be a little more $$ dependant from then on, seeing as so many decks//cards wont be playable.. Everyone will need access to all the current cards.
I for one only opened like 55 packs on TGT release... you'd need 4-5x that many packs to have the set 3/4s completed.. Which would be required to play at any competitive level I'd imagine..


But Wild mode won't be casual, it will still grant you Legend rank.
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Feb 2 2016 05:12pm
Quote (Mastersam93 @ Feb 2 2016 06:11pm)
But Wild mode won't be casual, it will still grant you Legend rank.


But it won't grant you blizzcon points...
which puts it absolutely right next to casual mode. No one playing competitively will be able to take it seriously.

Tournaments//your silly meta snapshot websites or w/e will reflect standard first and formost..
once you've attained legend a couple times, getting to legend really doesn't mean much.. Low legend is just as dumpster as rank 1-5..
when a season comes to an end its all about the top 100 and top 20 grind..

This post was edited by Hepzibah on Feb 2 2016 05:15pm
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