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Jan 27 2016 05:24pm
Quote (Hepzibah @ Jan 27 2016 03:24pm)
Roar + claw + saber is 3 card 10 dmg combo.. its a little more reasonable then force/roar in its current state... Also forcing beasts into druid meta would mean cutting lores/wars/etc, and therefor maybe giving a definitive control druid/combo druid meta..

Idk, I don't think my idea is what is best for the game, I'm not a developer nor really care to be but this topic is interesting.. -- and mainly because druid is OP.


3 cards and 10 mana for only 10 damage sounds balanced to me.

Druid has no/little comeback mechanics so it is largely a tempo based class. If they don't have tempo they normally just lose immediately.
That's the downside to Druid.

22 damage combo would normally be played against a control deck where they would have armor, secrets, healing, taunts etc
It's not that big of a problem.

Personally what I dislike about Druid is that every card in their deck can hit face
So reducing the impact of a face finisher would help a lot

This post was edited by FroggyG on Jan 27 2016 05:28pm
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Jan 27 2016 05:28pm
Quote (FroggyG @ Jan 27 2016 06:24pm)
3 cards and 10 mana for only 10 damage sounds balanced to me.

Druid has no/little comeback mechanics so it is largely a tempo based class. If they don't have tempo they normally just lose immediately.
That's the downside to Druid.

22 damage combo would normally be played against a control deck where they would have armor, secrets, healing, taunts etc
It's not that big of a problem.

Personally what I dislike about Druid is that every card in their deck can hit face


......... considering what the combo does to the rest of your board, yeah... it seems very balanced.
Currently druids hitting you for 40+ dmg seems better?
Which would still happen either way.. druid would just be inclined to cut really powerful cards for more combo synergy.

Anyways, the issue isn't fon+roar.. or force double roar.. alone the cards do far less then when played on a developed board.. in the current state its too easy for druids to be hitting 40+ dmg turns.

This post was edited by Hepzibah on Jan 27 2016 05:31pm
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Jan 27 2016 05:28pm
Quote (Hepzibah @ Jan 27 2016 03:28pm)
......... considering what the combo does to the rest of your board, yeah... it seems very balanced.

Currently druids hitting you for 40+ dmg seems better?


Where are these games where Druids are getting full 7 minion boards with savage roar?

The only time that could happen is if a Druid has full dominance right from the early game. Which means you fucked up or got unlucky with your own hand.

I'm starting to think you're just salty.

This post was edited by FroggyG on Jan 27 2016 05:30pm
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Jan 27 2016 05:32pm
Quote (Hepzibah @ Jan 27 2016 06:24pm)
Roar + claw + saber is 3 card 12 dmg combo*.. hero should be considered beast. its a little more reasonable then force/roar in its current state... Also forcing beasts into druid meta would mean cutting lores/wars/etc, and therefor maybe giving a definitive control druid/combo druid meta..

Idk, I don't think my idea is what is best for the game, I'm not a developer nor really care to be but this topic is interesting.. -- and mainly because druid is OP.


First good discussion in this sf in months.

I've got a raging discussion boner.


Quote (FroggyG @ Jan 27 2016 06:13pm)
It's a 4 card combo because you need to play Thaurissan while having at least 2 in hand (or innervate)
And it's not an OTK like the 5 card combos.

If you play Malygos combo you can do 22 damage with 4 cards as well, and still have 4 mana left over.


Malygos needs to be the only creature in your hand. Or make it a 5 card combo with emp.

Malgos also doesn't have upside potential (aside from spell power i guess, but we all know how common spell power is) unlike FON. FON+ roar + roar gains 4 damage for ANY minion on board.
Member
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Jan 27 2016 05:33pm
Quote (FroggyG @ Jan 27 2016 06:28pm)
Where are these games where Druids are getting full 7 minion boards with savage roar?

The only time that could happen is if a Druid has full dominance right from the early game. Which means you fucked up or got unlucky with your own hand.

I'm starting to think you're just salty.


I've thought you were clueless for a long time, along with 99% of this sf... so hey

we're even I guess?
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Jan 27 2016 05:35pm
Quote (DrLatBC @ Jan 27 2016 03:32pm)
Malygos needs to be the only creature in your hand. Or make it a 5 card combo with emp.

Malgos also doesn't have upside potential (aside from spell power i guess, but we all know how common spell power is) unlike FON. FON+ roar + roar gains 4 damage for ANY minion on board.


It's really unlikely to just hold that many cards on a tempo based class without having to play them to stop yourself from losing.
You're only looking at the extremes.

This post was edited by FroggyG on Jan 27 2016 05:37pm
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Jan 27 2016 05:37pm
Quote (FroggyG @ Jan 27 2016 06:28pm)
Where are these games where Druids are getting full 7 minion boards with savage roar?

The only time that could happen is if a Druid has full dominance right from the early game. Which means you fucked up or got unlucky with your own hand.

I'm starting to think you're just salty.


turn 1 treents
turn 2 saber
turn 3 innervate reaver
turn 4 innervate double roar for win?

I think making roar beast specific would be a really interesting change to the druid class personally... 2 dmg off fon/roar is so unimpactful its not even funny... Druids have no issue keeping tempo with cards like innervate/growth/lore man

FON is being cut from the equation more and more as the meta is filled with viable mid-early game cards m8..

I don't think agro druid runs more then 1

This post was edited by Hepzibah on Jan 27 2016 05:38pm
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Jan 27 2016 05:37pm
Quote (FroggyG @ Jan 27 2016 06:35pm)
It's really unlikely to just hold that many cards on a tempo based class without having to play them to stop yourself from losing.
You're only looking at the extremes.



You think it's unlikely for druid to have 3 cards?...

This isn't paladin. They have card draw/cycle. Ancient of lore.... wrath.... azure....

You are acting as if the combo never comes around....

This post was edited by DrLatBC on Jan 27 2016 05:38pm
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Jan 27 2016 05:41pm
Quote (DrLatBC @ Jan 27 2016 03:37pm)
You think it's unlikely for druid to have 3 cards?...

This isn't paladin. They have card draw. Ancient of lore.... wrath.... azure....

You are acting as if the combo never comes around....


At the end of the day the strength of Druid is the fact that it can wear you down with it's vast amount of face damage (either through charge or innervating into something you can't deal with) and then finishing you off with a face combo.

If you lower the finisher damage then it's a straight nerf to how the class is functioning.

Every class has a perfect series of draws where they just win the game. You can't count the extremes.
Realistically they'll have to hold their hand for a long time waiting for the combo pieces, or will likely have to play a single combo to not lose.

This post was edited by FroggyG on Jan 27 2016 05:44pm
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Jan 27 2016 05:44pm
Quote (FroggyG @ Jan 27 2016 06:41pm)
At the end of the day the strength of Druid is the fact that it can wear you down with it's vast amount of face damage (either through charge or innervating into something you can't deal with) and then finishing you off with a face combo.

If you lower the finisher damage then it's a straight nerf to how the class is functioning.


I think youre confusing druid for hunter

I think druid strength lies in ramp my friend...

u need to play this game more, kappa.

Druid is strong for having early-mid game curve, with late game combo.. theres virtually no downside, and the reason its stayed a top tier deck throughout all of hs's history..

This post was edited by Hepzibah on Jan 27 2016 05:46pm
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