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Jul 24 2015 10:17am
That totem golem is still great and I think it'll see play in shaman. Turn 1 coin totem golem is still better than turn 1 chow, turn 2 totem.
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Jul 24 2015 10:18am
Quote (TDizzle @ Jul 24 2015 11:16am)
ya it really is a 3 mana card. That's why minibot is better :)


100% agreed on that part. This thing is basically spider tank but with (possibly) better synergies.
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Jul 24 2015 11:24am
Guy clearly didn't understand what I was saying.
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Jul 24 2015 11:30am
Quote (EwokHellKite @ Jul 24 2015 12:24pm)
Guy clearly didn't understand what I was saying.


Me? Yes... Yes i absolutely did.
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Jul 24 2015 11:31am
Quote (DrLatBC @ Jul 24 2015 01:30pm)
Me? Yes... Yes i absolutely did.


I was saying the card was shit, you keep trying to counter what I said by saying the card is shit.
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Jul 24 2015 11:32am
Quote (EwokHellKite @ Jul 24 2015 12:31pm)
I was saying the card was shit, you keep trying to counter what I said by saying the card is shit.


When someone agrees with you, you immediately aasume they are trying to counter.....? What does this say about you?
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Aug 11 2015 03:41pm
Still best card yet


Quote (cambovenzi @ 24 Jul 2015 01:56)
could be interesting in a Hobgoblin deck or an inspire aggro mage of some sort

im not very high on him right now tho



See camrajean sees the light

This post was edited by Katelyn on Aug 11 2015 03:42pm
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Aug 11 2015 08:58pm
Quote (DrLatBC @ Jul 24 2015 07:30am)
Because you sacrifice 1/3 of your turn 3. This has always been the problem with shaman. You use your mana efficiently then blow all the tempo you had next turn.


Shaman has always been about cost effectiveness.
You can play a ridiculous overload card and generally your opponent spends the entire next turn trying to deal with it.

This post was edited by FroggyG on Aug 11 2015 08:59pm
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Aug 12 2015 10:09am
Quote (FroggyG @ Aug 11 2015 09:58pm)
Shaman has always been about cost effectiveness.
You can play a ridiculous overload card and generally your opponent spends the entire next turn trying to deal with it.


Not really lol. For instance.

You play feral spirits .
He double frostbolts/darkbombs/plays war axe/etc
You hero power because you only have 2 mana
He drops a 5 drop.

So you have essentially lost all tempo you gained. This concept keeps overload out of the meta, they released that card that unlocks overloaded crystals and you still don't see any midrange shamans. The only overload you see anymore is crackle/lava burst for finishers in mech shaman.

And yes i know frostbolt/darkbombs wouldn't be very efficient removal, just an example.

This post was edited by DrLatBC on Aug 12 2015 10:16am
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Aug 12 2015 10:41am
Quote (DrLatBC @ 12 Aug 2015 12:09)
Not really lol. For instance.

You play feral spirits .
He double frostbolts/darkbombs/plays war axe/etc
You hero power because you only have 2 mana
He drops a 5 drop.

So you have essentially lost all tempo you gained. This concept keeps overload out of the meta, they released that card that unlocks overloaded crystals and you still don't see any midrange shamans. The only overload you see anymore is crackle/lava burst for finishers in mech shaman.

And yes i know frostbolt/darkbombs wouldn't be very efficient removal, just an example.



This is about op not shamans kty keep on topic
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