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Member
Posts: 86,546
Joined: May 13 2009
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Apr 10 2015 01:16pm
new card: having this card in your deck allows drafting from all other classes. deck size limit reduced to 20.
Member
Posts: 86,546
Joined: May 13 2009
Gold: 1,000.69
Apr 10 2015 01:23pm
new card concepts:

overvalued minion. effect: at the start of your turn, give this minion -1/-1

over valued minion. effect: this minion can only attack once

overvalued minion. effect: damaging this minion decreases its attack by the same amount, instead of its health (unless it has taunt <- this has been fixed becuz it'd be broken if otherwise)

balanced value minion. effect: both players cannot use hero powers as long as this remains on the battlefield.

This post was edited by Firaga on Apr 10 2015 01:45pm
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Apr 10 2015 01:25pm
Quote (Firaga @ Apr 10 2015 02:23pm)
new card concepts:

overvalued minion. effect: at the start of your turn, give this minion -1/-1

over valued minion. effect: this minion can only attack once

overvalued minion. effect: damaging this minion decreases its attack by the same amount, instead of its health

balanced value minion. effect: both players cannot use hero powers as long as this remains on the battlefield.


There IS an edit button. You are aware?
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Apr 10 2015 01:35pm
Love u op
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Apr 10 2015 01:41pm
Quote (Firaga @ Apr 10 2015 03:13pm)
there should be a very specific condition with high mana costs to balance it


Well depends on the mana cost, this card going to be fun card only.
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Apr 10 2015 01:43pm
Quote (DrLatBC @ Apr 10 2015 02:25pm)
There IS an edit button. You are aware?


don't give a fk about ur useless comments.


new card concepts:

undervalued minion. effect: players may only play one minion per turn

undervalued minion. effect: max cards per hand now becomes 7 as long as this minion is on board (does not affect current cards, so if u have over 7 at the moment this is played, you will not discard any cards, but any cards drawn after will be discarded)

undervalued minion. effect: max cards per hand now becomes 13 as long as this minion is on board (same concept applies when this minion is killed after having 10+ cards)

undervalued minion. deathrattle: put a random secret on both players

undervalued minion. effect: as long as this card is on board, max damage per spell and minions now becomes 2 (does not alter other effects of spell, or actual stats of minion)

undervalued minion. effect: when your opponent's secret is activated, gain +5/+5

undervalued minion. effect: adjacent minions have taunt (NOT a battle cry)

undervalued minion. effect: steal your opponent's weapon

undervalued minion. effect: as long as this minion is on board, max allowed minions on board per player is reduced to 3 (does not affect current board, but additional minions may not be played)

undervalued minion. effect: this minion has 50% chance to critically strike (double damage)
Member
Posts: 15,416
Joined: Feb 17 2014
Gold: 5.71
Apr 10 2015 03:12pm
Quote (Firaga @ Apr 10 2015 02:43pm)
don't give a fk about ur useless comments.


new card concepts:

undervalued minion. effect: players may only play one minion per turn

undervalued minion. effect: max cards per hand now becomes 7 as long as this minion is on board (does not affect current cards, so if u have over 7 at the moment this is played, you will not discard any cards, but any cards drawn after will be discarded)

undervalued minion. effect: max cards per hand now becomes 13 as long as this minion is on board (same concept applies when this minion is killed after having 10+ cards)

undervalued minion. deathrattle: put a random secret on both players

undervalued minion. effect: as long as this card is on board, max damage per spell and minions now becomes 2 (does not alter other effects of spell, or actual stats of minion)

undervalued minion. effect: when your opponent's secret is activated, gain +5/+5

undervalued minion. effect: adjacent minions have taunt (NOT a battle cry)

undervalued minion. effect: steal your opponent's weapon

undervalued minion. effect: as long as this minion is on board, max allowed minions on board per player is reduced to 3 (does not affect current board, but additional minions may not be played)

undervalued minion. effect: this minion has 50% chance to critically strike (double damage)


No one gives a fuck about your 18 posts in a row. Hence my comment.
Member
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Apr 10 2015 03:15pm
nvm.

/e. i have a good card for you.

3mana legendary creature, +2/+2 with battlecry"if you hold a golden deathwing,destroys every other creature on board"

LUL

This post was edited by kalhmera on Apr 10 2015 03:25pm
Member
Posts: 86,546
Joined: May 13 2009
Gold: 1,000.69
Apr 10 2015 03:30pm
Quote (DrLatBC @ Apr 10 2015 04:12pm)
No one gives a fuck about your 18 posts in a row. Hence my comment.


u care. hence your comment.

Quote (kalhmera @ Apr 10 2015 04:15pm)
nvm.

/e. i have a good card for you.

3mana legendary creature, +2/+2 with battlecry"if you hold a golden deathwing,destroys every other creature on board"

LUL


LUL
Member
Posts: 86,546
Joined: May 13 2009
Gold: 1,000.69
Apr 10 2015 03:37pm
new card concept:

undervalue minion. effect: any damage below 3 is received as 0 damage (affects both spells and minions and hero power, must be 3 or greater or else damage done is 0)
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