Quote (Mastersam93 @ Feb 2 2016 01:35pm)
Not to mention, now whenever they release a new card it needs to be balanced for both game modes.
what the fuck
when has this never been the case when it comes to card balancing? it shouldn't have any effect on balance whatsoever..
M8... you make no sense.
Quote (Mastersam93 @ Feb 2 2016 01:56pm)
So mech mage is gone.
Secret paladin loses Minibot, muster for battle, avenge, shredder, belcher, and loatheb, so it's gone.
zoo warlock loses nerubian egg, haunted creeper, implosion, and voidcaller
Priest loses zombie chow, deathlord, belcher, velen's chosen, and lightbomb.
Aggro shaman only loses crackle
Patron warrior loses death's bite so it's probably gone.
Control warrior only loses death's bite and shield maiden, so it might still be strong
tempo mage only loses flamecannon, mad scientist, and unstable portal, so it might still be strong.
Face hunter doesn't lose too much, just mad scientist and glaivezooka
Rogue loses oil and healbot, but Miracle rogue could still be strong.
Holy shit m8, cry some more?
or maybe learn how to construct a deck
Quote (Mastersam93 @ Feb 2 2016 02:31pm)
Blizzard doesn't know how to balance their game, so now whenever a new, OP card comes out, blizzard will just wait until it gets phased out or release a new expansion with has a counter to it.
Forget about yearly expansions and actually balancing the game. Release 2+ expansions a year, and make it so those are the only cards we can use so we have to buy them. What an idea!
You must have very little experience in ccg's... the fact is this change was bound to happen.. Formatted hearthstone needed to be a thing..
Everyone complaining about golden cards...

you made conscious decision to spend the money//your time.
you can try as hard as you want to balance a ccg out perfectly, but fact is there are op cards printed in every. single. game. Which need to be removed from competitive play when its found to be too strong.. its no different for hs.
This post was edited by Hepzibah on Feb 2 2016 03:57pm