Quote (FroggyG @ Jan 27 2016 05:14pm)
FON does the same damage. The combo does 2 less.
That is what a REAL nerf is.
You make it balanced, not completely gut it like "charge minions have +1 attack"
You don't want your change to be so impactful that the class is completely warped.
Better to nerf a strong deck to a balanced one.
Right.. I meant combo dealing 2 less is silly..
We're definitely not on the same page here... Youre not seeing druid comboing you from 30+ hp as being a problem?
2 dmg nerf to druids combo in the form of FON is not a real nerf.. its so non-impactful its not worth a change.
in the case of druids specifically, I do feel like the class should be gutted. You would feel the same if you played at any competitive level..
Quote (FroggyG @ Jan 27 2016 05:28pm)
I think making roar 4 instead of fon 7 is better
If you're trying to balance cost wise, roar is the stronger card.
I was just thinking nerf the damage of the combo
What you propose isn't enough of a change to druid.. 2 dmg off the combo is insignificant when the druid Is dealing over 30 dmg!
All a druid needs is 6 dmg on the board into their double combo for an exact 30 dmg lethal.. often times the druid is dealing upwords of 40+ dmg... I'm proposing an impactful nerf... You should reread arguments or go play against some competitive druids to get some perspective on this..
Having roar effect beasts only would put a lot of druid cards that are currently not being played back into meta-able options.. along with other neutral beasts. changing the dialog in this fashion isn't as gutting as the warsong nerf.. Druid would just need to weigh its options a little differently.
This post was edited by Hepzibah on Jan 27 2016 04:41pm