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Sep 30 2015 10:19am
Quote (Exemplary @ Sep 30 2015 11:34am)
http://plonq.org/up/560bf6f0c7344.png
Pros of the deck:
great agro
Easily manipulate board
who doesn't love innervating
Cons:
If you get yourself into a tricky situation is can be damn near impossible to get out of
no card draw


What's the point of Darnassus Aspirant here?
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Sep 30 2015 10:57am
Quote (Eternal_Amaranth @ Sep 30 2015 08:19am)
What's the point of Darnassus Aspirant here?


try and get a turn 1 aspirant/2 shade/3 shredder
Normally it starts way more tokeny and i've been pondering a wolf instead
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Sep 30 2015 12:14pm
Quote (Exemplary @ Sep 30 2015 12:57pm)
try and get a turn 1 aspirant/2 shade/3 shredder
Normally it starts way more tokeny and i've been pondering a wolf instead


You already have a low curve with only 1 card being above 4 mana. The purpose of ramping in Druid is to play higher cost minions early and doesn't work well with a Token/Zoo type druid.

I also think Abusive is a wasted card here when you should be going for board presence. Try Druid of the Saber in their place.

What is the point of Shade here? The whole purpose of this deck type is to establish board presence and be generally sticky. Shade doesn't fit this role, I'd actually swap them for 1 Azure Drake and 1 Savage Combatant. Azure because your card draw is atrocious and Savage Combatant certainly helps maintain your board presence along with a good midrange minion.

I see what you're doing with Soul of the Forest and it can certainly win matches and be a general pain to deal with. The issue is you absolutely RELY on board presence (which is indeed the goal) but without a good board you have a 4 mana useless card. I would trade this for Force of Nature to help you seal games with combo and 1 Ancient of Lore to once again stimulate your lack of card draw.
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Sep 30 2015 01:08pm
Quote (Eternal_Amaranth @ Sep 30 2015 10:14am)
You already have a low curve with only 1 card being above 4 mana. The purpose of ramping in Druid is to play higher cost minions early and doesn't work well with a Token/Zoo type druid.

I also think Abusive is a wasted card here when you should be going for board presence. Try Druid of the Saber in their place.

What is the point of Shade here? The whole purpose of this deck type is to establish board presence and be generally sticky. Shade doesn't fit this role, I'd actually swap them for 1 Azure Drake and 1 Savage Combatant. Azure because your card draw is atrocious and Savage Combatant certainly helps maintain your board presence along with a good midrange minion.

I see what you're doing with Soul of the Forest and it can certainly win matches and be a general pain to deal with. The issue is you absolutely RELY on board presence (which is indeed the goal) but without a good board you have a 4 mana useless card. I would trade this for Force of Nature to help you seal games with combo and 1 Ancient of Lore to once again stimulate your lack of card draw.


I think those changes makes this a completely different deck ^_^
Abusive lets tokens trade up or just general dmg boosters and board presence early game.
Shade is a great card especially when gotten out early. It can get bigger while being a threat/removal
azure drakes/lores or combatant would slow the deck down really as by turns 5+ you'd like to be making more tokens/removing board while pushing for lethal instead of a single mob.Maybe combatant would work but idk
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Sep 30 2015 01:28pm
Quote (Exemplary @ Sep 30 2015 03:08pm)
I think those changes makes this a completely different deck ^_^
Abusive lets tokens trade up or just general dmg boosters and board presence early game.
Shade is a great card especially when gotten out early. It can get bigger while being a threat/removal
azure drakes/lores or combatant would slow the deck down really as by turns 5+ you'd like to be making more tokens/removing board while pushing for lethal instead of a single mob.Maybe combatant would work but idk


You're going to quickly run out of steam with this deck. It's extremely easy to handle in its current state. ..
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Sep 30 2015 01:46pm
Quote (Eternal_Amaranth @ Sep 30 2015 11:28am)
You're going to quickly run out of steam with this deck. It's extremely easy to handle in its current state. ..


Ye no doubt a serious control deck stomps it but it's just a fun gimmicky deck :p
/E
So i dropped the shades & asparant grabbed wolves + volcanic, good idea bad idea?
thinking maybe drop volcanic for that lore for card draw.

This post was edited by Exemplary on Sep 30 2015 01:47pm
Member
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Sep 30 2015 01:54pm
Quote (Exemplary @ Sep 30 2015 03:46pm)
Ye no doubt a serious control deck stomps it but it's just a fun gimmicky deck :p
/E
So i dropped the shades & asparant grabbed wolves + volcanic, good idea bad idea?
thinking maybe drop volcanic for that lore for card draw.


If you run wolves than you don't need the Wrath. It's like running Darkbomb in Zoo
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Sep 30 2015 02:10pm
Quote (Eternal_Amaranth @ Sep 30 2015 11:54am)
If you run wolves than you don't need the Wrath. It's like running Darkbomb in Zoo


Yea i've honestly been thinking that the wraths are kinda pointless. 9/10 times i'm using them for card draw so theres gotta be something better
I've been wondering if maybe a sky golem/sylvanas are viable instead of them. both of em are decent bodies but have the deathrattle for minion in the lategame

/E
missed turn 4 lethal while typing damnit l0l

This post was edited by Exemplary on Sep 30 2015 02:18pm
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Sep 30 2015 02:20pm
Quote (Exemplary @ Sep 30 2015 04:10pm)
Yea i've honestly been thinking that the wraths are kinda pointless. 9/10 times i'm using them for card draw so theres gotta be something better
I've been wondering if maybe a sky golem/sylvanas are viable instead of them. both of em are decent bodies but have the deathrattle for minion in the lategame

/E
missed turn 4 lethal while typing damnit l0l


If you take out the Wrath them you should take out the Violet Teachers. See where I'm going with this? :)
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Sep 30 2015 02:23pm
Quote (Eternal_Amaranth @ Sep 30 2015 12:20pm)
If you take out the Wrath them you should take out the Violet Teachers. See where I'm going with this? :)


Naw usually the combo that happens with violet is innervate/roots with power of the wild not so much wrath ever. I find if im using a wrath i'm usually dead/killing something tht doesn't really matter


After bouncing our ideas and some testing here's where i am at right now


This post was edited by Exemplary on Sep 30 2015 02:26pm
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