Quote (jmy69 @ Sep 7 2015 03:51pm)
How can I be wrong when I have never stated to know if the card can be good in the deck. I've been trying to understand if your opinion is either right or wrong.
I don't think you understood at all my arcane missile point at all for you to reply something like that.
Also you're not going to teach me anything about mech mages. You pretty much stated that you wouldn't even use Dr. Boom in that deck, which is nonsense. I don't even know why I am still arguing with you after that.
"Which is nonsense"
Have yet to lose a match with my mech mage in any jsp tournament i've played. Dr boom is a tech card based on what you need. If you need more staying power + value, you add dr boom. He is in no way mandatory what so ever.
Anyway, my opinion is correct.
You are putting a slow ass card into an aggro tempo based deck.
Again, if you want a deck for this card try flamewaker mage.
It has no synergy in mech mage, is too slow, and will just weigh your hand down every single time you draw it.