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Sep 7 2015 02:51pm
Quote (DrLatBC @ 7 Sep 2015 15:45)
So arcane missles are the definition of mediocre, because they don't go in almost any deck.

LOL.

I am telling you that you are wrong because you are fighting tooth and nail making poor points justifying a card that doesn't fit in an archetype i know like the back of my hand. So again, I'm sorry, but it just doesn't fit.


How can I be wrong when I have never stated to know if the card can be good in the deck. I've been trying to understand if your opinion is either right or wrong.

I don't think you understood at all my arcane missile point at all for you to reply something like that.

Also you're not going to teach me anything about mech mages. You pretty much stated that you wouldn't even use Dr. Boom in that deck, which is nonsense. I don't even know why I am still arguing with you after that.

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Sep 7 2015 02:54pm
Quote (jmy69 @ Sep 7 2015 03:51pm)
How can I be wrong when I have never stated to know if the card can be good in the deck. I've been trying to understand if your opinion is either right or wrong.

I don't think you understood at all my arcane missile point at all for you to reply something like that.

Also you're not going to teach me anything about mech mages. You pretty much stated that you wouldn't even use Dr. Boom in that deck, which is nonsense. I don't even know why I am still arguing with you after that.


"Which is nonsense"

Have yet to lose a match with my mech mage in any jsp tournament i've played. Dr boom is a tech card based on what you need. If you need more staying power + value, you add dr boom. He is in no way mandatory what so ever.



Anyway, my opinion is correct.

You are putting a slow ass card into an aggro tempo based deck.

Again, if you want a deck for this card try flamewaker mage.

It has no synergy in mech mage, is too slow, and will just weigh your hand down every single time you draw it.
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Sep 7 2015 03:00pm
Quote (DrLatBC @ 7 Sep 2015 15:54)
"Which is nonsense"

Have yet to lose a match with my mech mage in any jsp tournament i've played. Dr boom is a tech card based on what you need. If you need more staying power + value, you add dr boom. He is in no way mandatory what so ever.



Anyway, my opinion is correct.

You are putting a slow ass card into an aggro tempo based deck.

Again, if you want a deck for this card try flamewaker mage.

It has no synergy in mech mage, is too slow, and will just weigh your hand down every single time you draw it.


That's the thing you seem to be unaware of. Mech mage curves out so well that you'll always have something to play.

On turn 5 you'll rarely just play a drake, there's not much point, if you can you'll just play a mech.
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Sep 7 2015 03:01pm
Quote (jmy69 @ Sep 7 2015 04:00pm)
That's the thing you seem to be unaware of. Mech mage curves out so well that you'll always have something to play.

On turn 5 you'll rarely just play a drake, there's not much point, if you can you'll just play a mech.


Wut.

Did you read what i said? lmfao.

I promise you, i have played plenty of mech mage and know exactly how well it curves out.

Quote (DrLatBC @ Sep 7 2015 03:54pm)

It has no synergy in mech mage, is too slow, and will just weigh your hand down every single time you draw it.




This post was edited by DrLatBC on Sep 7 2015 03:02pm
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Sep 7 2015 03:07pm
Quote (DrLatBC @ 7 Sep 2015 16:01)
Wut.

Did you read what i said? lmfao.

I promise you, i have played plenty of mech mage and know exactly how well it curves out.


I'll address the too slow part. Dr Boom and Antonidas are far from being too slow, even if it's an aggro deck.

Why ? Because you'll most likely never draw them before you can actually play them, and even if you do, you'll still have plenty of cards to curve out perfectly. Adding a card that costs 3 more mana than an already high mana card (5) for the deck isn't a big deal.

And assuming you draw it after turn 8.. which will happen most of the times, you won't be slowed down.
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Sep 7 2015 03:11pm
Quote (jmy69 @ Sep 7 2015 04:07pm)
I'll address the too slow part. Dr Boom and Antonidas are far from being too slow, even if it's an aggro deck.

Why ? Because you'll most likely never draw them before you can actually play them, and even if you do, you'll still have plenty of cards to curve out perfectly. Adding a card that costs 3 more mana than an already high mana card (5) for the deck isn't a big deal.

And assuming you draw it after turn 8.. which will happen most of the times, you won't be slowed down.


Dr boom and arch mage have immediate value and actually have synergy with the deck though.

You are comparing this card to two cards which are MUCH better. Your comparison is bad.
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Sep 7 2015 03:12pm
This thread is more gay than Canadian_man and DrLatBC back when they used to try to double team me on forum 24/7 and realized Im best looking guy on forum..
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Sep 7 2015 03:13pm
Quote (Katelyn @ Sep 7 2015 04:12pm)
This thread is more gay than Canadian_man and DrLatBC back when they used to try to double team me on forum 24/7 and realized Im best looking guy on forum..


You keep talking we'll double team you for being the best looking guy. ;)
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Sep 7 2015 03:20pm
Quote (jmy69 @ 7 Sep 2015 18:08)
I wouldn't say strongest card in the game since there is no ''best card'' IMO but definitely one of the strongest. I get your point.

So what is Rhonin to you ?

Also here is my list. As you can see, I think the drake can definitely be replaced by something else.

http://i1261.photobucket.com/albums/ii599/TheKingHobby/Mech_zps7t01igji.png


i think this deck is really good. If you want to play rhonin you should go control over agro and value those arcane missles with antonidas late game. I dont think RNG 9 dmg face is most likely wont happen. (Also if you wanna play this control deck get bloodmage for 12 dmg for 5 mana with bloodmage drop :D)

This post was edited by ExGamer on Sep 7 2015 03:20pm
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Sep 7 2015 03:21pm
Quote (ExGamer @ Sep 7 2015 04:20pm)
i think this deck is really good. If you want to play rhonin you should go control over agro and value those arcane missles with antonidas late game. I dont think RNG 9 dmg face is most likely wont happen. (Also if you wanna play this control deck get bloodmage for 12 dmg for 4 mana with bloodmage drop :D)


In a good flamewaker deck this card could totally get some serious value.

Have flamewaker out, drop antonidas + 3 arcane missles for 3 fireballs + 6 flamewaker pings.
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