Quote (Baker89 @ Sep 27 2015 09:24pm)
this is my deck (sorry i j just exported list from deck tracker it easier then taking a screenshot)
2 Innervate
1 Living Roots
2 Wild Growth
2 Wrath
1 Acidic Swamp Ooze
2 Savage Roar
1 Big Game Hunter
1 Earthen Ring Farseer
1 Harvest Golem
2 Swipe
2 Keeper of the Grove
2 Piloted Shredder
2 Druid of the Claw
2 Azure Drake
1 Loatheb
2 Force of Nature
1 Emperor Thaurissan
2 Ancient of Lore
1 Dr. Boom
i went with golem and earthen cuz i feel like 3 drop is so important in combo druid with turn 1 innervate or turn 2 after coin wild growth otherwise i probably would have just gone with chill wind yeti's
thanks for any help you guys can offer
this is what i use.
darnassus aspirant is sooooo important tho.

maybe double ancient of war is too much.Perhaps -1 war +1 shade or +1 sylvana or something like that.
This post was edited by kalhmera on Sep 27 2015 03:46pm