Quote (Airwaves @ Aug 24 2015 10:41am)
can it beat control war who doesn't play a fucking minion just armors for 7 turns and then plays armorsmith / 2 shield blocks and somehow fatigues me after i've done 5 damage to his actual health total with a perfect mech curve to turn 6
If you got a perfect mech curve and did this little damage, you have no idea what a perfect mech curve looks like. Take this from a guy who has played WAY too much mech mage.
Quote (Airwaves @ Aug 24 2015 11:32am)
Basic Mech
1x Flamecannon
2x Frosttbolt
2x Snowchugger
2x Fireball
2x Goblin Blastmage
2x Clockwork Gnome
2x Cogmaster
2x Annoy-o-Tron
2x Mechwarper
2x Harvest Golem
1x Spider Tank
2x Tinkertown Technician
2x Piloted Shredder
2x Azure Drake
2x Piloted Sky Golem
1x Flamestrike
e: wait thats 29 wtf did i miss? lol?
Firebat Mech
2x mana wyrm
2x frostbolt
2x unstable portal
2x snowchugger
2x fireball
2x goblin blastmage
2x clockwork
2x cogmaster
2x annoyotron
'2x mech warper
2x spidertown
1x tinker town
2x piloted shredder
2x fel reaver
1x loatheb
1x piloted sky golem
1x dr boom
Is firebats more consistent or is that a tournament deck? And can it be adjusted for no boom/loatheb?
Yes. Loatheb and dr boom are not staples in this deck. They can be changed in and out based on what you are facing. Loatheb really good against spell based decks (tempo mage, oil rogue) that don't like to be locked out of spells for a turn. Dr boom good against mid-range and control for the value it brings to the table.
And you run harvest. That's adorable.
This post was edited by DrLatBC on Aug 24 2015 10:54am