Quote (Troll @ Sep 6 2017 06:40am)
there are atleast 5 different cards that remove weapons, so why did they nerf war axe?
Hearthstone is a very fast card game. Losing even a single turn loses you the game. The problem with cards like ooze is that they lose you the game against other decks due to weak turns.
Games like MTG are much slower, and you have many more options in your hand at any time due to slower starts and less reliance on tempo. It's not uncommon to simply pass a turn while it is in Hearthstone unless you have a board clear next turn. These cards have more room in MTG, especially because you can pull them out of your deck.
In Hearthstone, a deck has to be truly overwhelming for these counter cards to make it into decks.
It's a flaw in the design of the game.
Quote (Voyaging @ Sep 6 2017 11:55am)
Now Blizzard has made some dumb decisions but people always think they know better and usually don't. Like when Lifecoach ragequit the game because the Hunter quest was going to be too OP.
Blizzard have great data and a team of expert designers and a vision for the game and most importantly know what cards are going to be released in the future how current cards will affect those. They know what they're doing.
You saying they know what they're doing... is that not you just thinking you know better?
They wouldn't butcher cards into total uselessness if they knew what they were doing. They would be able to balance them at least into niche uses.
Millions of people have better brainstorming power than a 5 man dev team. When the dev team picks "charge minions gain +1 attack" it's obvious they're just stupid.
"You don't know just how good that is"
This post was edited by FroggyG on Sep 6 2017 12:12pm