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Feb 16 2017 10:49pm
Quote (Hepzibah @ Feb 16 2017 10:30pm)
So lets compare a typical agro hearthstone deck to the current g/b agro MTG deck..

https://www.mtggoldfish.com/archetype/standard-g-b-aggro-32991#online

it runs one 6 drop - and one 5 drop.

Show me how this is any different.. ? or elaborate please im confused froggyg... :P

e/ it looks like there might be two 5 drops in the list... Still topping out at 6.. in comparison - agro shaman is topping out at Aya - also 6 cost.

but hearthstone decks and mana system call for a far more consistent overall curve vs a more midrange focused MTG meta.. I do think hearthstone will eventually also figure itself out.. I mean, its not even fair to compare it to MTG in it's first years right?


Why are you using an aggro deck in your comparison?
Of course an aggro deck with have tons of low drops

Look at mid to late game decks and how early focused they are to see how aggressive a meta really is

This post was edited by FroggyG on Feb 16 2017 10:51pm
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Feb 16 2017 10:57pm
Quote (FroggyG @ Feb 16 2017 11:49pm)
Why are you using an aggro deck in your comparison?
Of course an aggro deck with have tons of low drops

Look at mid to late game decks and how early focused they are to see how aggressive a meta really is


Because why would I compare a a non agro deck to an agro deck?
The top end on a druid deck is far higher than in a shaman.. My comparison is agro to agro..

wtf did you smoke tonight? I want some.

Also - that particular agro deck was third most played on the list.

This post was edited by Hepzibah on Feb 16 2017 10:58pm
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Feb 16 2017 10:58pm
Quote (FroggyG @ Feb 16 2017 11:23pm)
I mean if we look at some professional decks
"midrange" Shaman has 20/30 cards 3 and under cost
And most control decks are like 10/30

Even in those decks the lower cost cards get played out more. thats the point you are missing.
Control warriors mull for and play fiery war axe from hand more often than shieldbearer, etc.

This post was edited by cambovenzi on Feb 16 2017 10:58pm
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Feb 16 2017 11:00pm
Quote (cambovenzi @ Feb 16 2017 10:58pm)
Even in those decks the lower cost cards get played out more. thats the point you are missing.
Control warriors mull for and play fiery war axe from hand more often than shieldbearer, etc.


I am well aware that the lower cost cards get played more
I'm referring to the ratio not the black and white question of whether low drops or high drops get played more..

That's the point you are missing.

This post was edited by FroggyG on Feb 16 2017 11:01pm
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Feb 16 2017 11:14pm
Quote (FroggyG @ Feb 17 2017 12:00am)
I am well aware that the lower cost cards get played more
I'm referring to the ratio not the black and white question of whether low drops or high drops get played more..

That's the point you are missing.


Then why are you so surprised to see azure drake in that top 20?
Given your context.. now I don't want to be putting context in your mouth, for you to just suddenly turn this back at me.. but your stance on the curve meta and agro in general are pretty transparent..

Quote (FroggyG @ Feb 16 2017 09:19pm)
The only top 20 played card higher than 3 mana cost is Azure Drake wtf


....
Your comment here was stupid.
Regardless.. The card is being rotated out.. I've been saying azure drake would get a nerf for about two years now. 100% saw this coming.

I think you assume CCG means casual card game.. :P

This post was edited by Hepzibah on Feb 16 2017 11:18pm
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Feb 16 2017 11:24pm
Quote (Hepzibah @ Feb 16 2017 11:14pm)
Then why are you so surprised to see azure drake in that top 20?
Given your context.. now I don't want to be putting context in your mouth, for you to just suddenly turn this back at me.. but your stance on the curve meta and agro in general are pretty transparent..
....
Your comment here was stupid.
Regardless.. The card is being rotated out.. I've been saying azure drake would get a nerf for about two years now. 100% saw this coming.

I think you assume CCG means casual card game.. :P


Curve meta is probably the worst design I've seen in any card game
It emphasizes luck in draws and reducing the cost of your whole deck for consistency. Then aggro is meta.

I don't mind aggro if it's healthy... like Zoo
Focuses on the board rather than face face face 0 interaction

This post was edited by FroggyG on Feb 16 2017 11:25pm
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Feb 16 2017 11:26pm
Quote (FroggyG @ Feb 17 2017 12:24am)
Curve meta is probably the worst design I've seen in any card game
It emphasis luck in draws and reducing the cost of your whole deck for consistency. Then aggro is meta.


Its funny because the majority of the pro scene switching from MTG to Hearthstone think that the mana system is just superior in general - and the RNG/ dependency on land alone is probably the worst designed system.

The mana system goes hand in hand here..

Quote (FroggyG @ Feb 17 2017 12:24am)
Curve meta is probably the worst design I've seen in any card game
It emphasizes luck in draws and reducing the cost of your whole deck for consistency. Then aggro is meta.

I don't mind aggro if it's healthy... like Zoo
Focuses on the board rather than face face face 0 interaction


Try playing an agro deck in this current meta and never interacting with your opponents board, and tell me how that goes for you.

This post was edited by Hepzibah on Feb 16 2017 11:29pm
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Feb 16 2017 11:27pm
Quote (Hepzibah @ Feb 16 2017 11:26pm)
Its funny because the majority of the pro scene switching from MTG to Hearthstone think that the mana system is just superior in general - and the RNG/ dependency on land alone is probably the worst designed system.

The mana system goes hand in hand here..


I like the mana system but not when someone can get screwed over to the point of having 0 chance of winning
Over the course of a bo5 it's not as big a deal because the game is way more skill focused than Hearthstone rather than just playing your curve. 1 super unlucky game can be recovered from. MTG games are normally longer though so bo5 doesn't happen much.

Quote (Hepzibah @ Feb 16 2017 11:26pm)
Try playing an agro deck in this current meta and never interacting with your opponents board, and tell me how that goes for you.


I didn't mean literally 0.

This post was edited by FroggyG on Feb 16 2017 11:30pm
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Feb 16 2017 11:30pm
Quote (FroggyG @ Feb 17 2017 12:27am)
I like the mana system but not when someone can get screwed over to the point of having 0 chance of winning
Over the course of a bo5 it's not as big a deal because the game is way more skill focused than Hearthstone rather than just playing your curve. 1 super unlucky game can be recovered from.


That's the exact problem in mtg..
in hearthstone it's actually solved the problem of getting screwed over to the point of having 0 chance
youre not understanding
its more of an issue in MTG and these other games than in hearthstone....
... ????

you can't get screwed over by this factor at all in hearthstone.. its actually non existent..
Can you get screwed over by card mulligan? or bad deck decisions/bans.. most definitely.

This post was edited by Hepzibah on Feb 16 2017 11:31pm
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Feb 16 2017 11:31pm
Quote (Hepzibah @ Feb 16 2017 11:30pm)
That's the exact problem in mtg..
in hearthstone it's actually solved the problem of getting screwed over to the point of having 0 chance
youre not understanding
its more of an issue in MTG and these other games than in hearthstone....
... ????


Getting screwed by mana is more tolerable than encouraging a static style of gameplay over endless metas

When you've got all kinds of decks going on at the same time the game gets way more complicated and interactive

This post was edited by FroggyG on Feb 16 2017 11:31pm
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