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Nov 18 2016 06:34am
Quote (Mixthefix @ Nov 18 2016 06:17am)
I like the Spreading Madness + Grim Patron idea.. The rest of the deck is pretty questionable though..

I would rebuild it into a Reno Jackson deck, keeping the Spreading Madness + Patron combo for flavour, if I were you.


The problem with that combo is that both cards are pretty useless on their own and with any of the other cards in the deck

This post was edited by FroggyG on Nov 18 2016 06:35am
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Nov 18 2016 08:43am
Quote (tagged4nothing @ Nov 17 2016 01:32pm)
it can be, because it is. it can be because it beats dedicated decks that you narrow-minded cookie cutter copiers play.
it's not the best build for what is in your head. i still have limits to what i can pick, but i obviously acknowledge i think it could be better. which is why i posted here.
what is this deck and pick something else are not opinions. they are a lack of thought towards what i am building.



i tried to edit but lost the chance on post prior, but there was a new post so i changed my opinion quickly on how i was discussing it.

if i had to pick one. i'd say this deck is more designed for mid-game wins. which is why i try to keep mana cost lower on most cards. some of the higher cost are just in case


Lol you ask for help and then tell people who give you solid advice to fuck off basically

Also, you say playing 3 different decks in 1 works, but your first post says it's not getting you the results you want

It's up to you in the end,
You can fix this shit deck or you can enjoy the monthly rank 19 chests, and that's being generous

This post was edited by Asexual on Nov 18 2016 08:54am
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Nov 18 2016 01:18pm
Quote (Mixthefix @ Nov 18 2016 07:17am)
I like the Spreading Madness + Grim Patron idea.. The rest of the deck is pretty questionable though..

I would rebuild it into a Reno Jackson deck, keeping the Spreading Madness + Patron combo for flavour, if I were you.


i've checked a few reno decks. i can see this as a future option, but currently i rarely ever need healing. the healing i do need sometimes, jaraxxus has helped with greatly as of recent.

Quote (FroggyG @ Nov 18 2016 07:34am)
The problem with that combo is that both cards are pretty useless on their own and with any of the other cards in the deck


not fully agreed, but partially. grim patron is mostly useless except when it makes sense to collect a 1dmg card from the peddler's discover just to add 1 or 2 more to the field same turn.(not something i plan for at least)
spreading madness has some use outside of soley for patron though. it's an extra option when i need some aoe dmg vs crap minions like pally murlocks or some hunter beasts mainly.

Quote (Asexual @ Nov 18 2016 09:43am)
Lol you ask for help and then tell people who give you solid advice to fuck off basically

Also, you say playing 3 different decks in 1 works, but your first post says it's not getting you the results you want

It's up to you in the end,
You can fix this shit deck or you can enjoy the monthly rank 19 chests, and that's being generous


you all misunderstand, so i'm going to reply to your random bs msgs 1 last time.
i'm fully able to take criticism on my deck. i am fully aware this isn't an "awesome" deck. but it's my deck even if none of you see any reason to using it.
discussing my deck? perfect. telling me to pick a new deck? fuck off. i'm not aiming for an odd deck that trumps everything. i just like to play it.

on a side note, the deck listed in op took me to rank 17 with 2* last night. not great, but it's how i'm telling you to fuck off without actually telling you such.
on a second side note, i have changed my deck a bit from what is listed in op. i'll update that later after i give it a couple plays and decide what to keep in it.
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Nov 18 2016 03:06pm
Quote (tagged4nothing @ Nov 18 2016 03:18pm)
i've checked a few reno decks. i can see this as a future option, but currently i rarely ever need healing. the healing i do need sometimes, jaraxxus has helped with greatly as of recent.



not fully agreed, but partially. grim patron is mostly useless except when it makes sense to collect a 1dmg card from the peddler's discover just to add 1 or 2 more to the field same turn.(not something i plan for at least)
spreading madness has some use outside of soley for patron though. it's an extra option when i need some aoe dmg vs crap minions like pally murlocks or some hunter beasts mainly.



you all misunderstand, so i'm going to reply to your random bs msgs 1 last time.
i'm fully able to take criticism on my deck. i am fully aware this isn't an "awesome" deck. but it's my deck even if none of you see any reason to using it.
discussing my deck? perfect. telling me to pick a new deck? fuck off. i'm not aiming for an odd deck that trumps everything. i just like to play it.

on a side note, the deck listed in op took me to rank 17 with 2* last night. not great, but it's how i'm telling you to fuck off without actually telling you such.
on a second side note, i have changed my deck a bit from what is listed in op. i'll update that later after i give it a couple plays and decide what to keep in it.


You're gonna go far
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Nov 19 2016 11:12am
i built a renolock deck to the best of my ability with the cards i currently own. i have more focus on battlecry minions that can take advantage of bronebeard and the large number of cards i can hold most times. i played it for a couple hours last night and found it very inconsistent. it's hard to control what cards will appear early game when every card amount is 1. with less lower cost cards i am also finding myself unable to take much action until turn 3-4. which makes clean-up really iffy since i have less magic to use and less. the lack of lower cost cards also eliminated my ability to have multiple actions during mid-mana-cost gameplay.
my end-game with this deck is solid as is. most games last night ended on turn 15+ win or lose. this deck has no early game, mid-game is random by draw.

i just want to try some of these decks you all are listing and see if i can build some strategy off of them. i'll try a few more renolock setups then look at this zoo thing. currently my renolock deck sucks though. i'll list it so you all can revise it if you wish.

renolock attempt 1:
(0) forbidden ritual
(1) power overwhelming
(1) voidwalker
(2) dark peddler
(2) demonfire
(2) jeweled scarab
(2) sunfury protector
(2) twilight geomancer
(3) brann bronzebeard
(3) darkshire councilman
(3) disciple of c'thun
(3) shadow bolt
(3) spreading madness
(3) twilight elder
(4) cyclopian hunter
(4) hellfire
(4) midnight drake
(4) shadowflame
(4) tomb spider
(4) twilight drake
(5) faceless manipulator
(5) frostwolf warlord
(5) grim patron
(5) summoning stone
(6) dread infernal
(6) emperor thaurissan
(6) reno jackson
(6) siphon soul
(9) lord jaraxxus
(10) c'thun

i'm taking a few of these out to try different cards. unfortunately though i feel as if i have no control with this deck. with it's current build, i'm barely even winning matches.
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Nov 19 2016 11:56am
Quote (tagged4nothing @ Nov 19 2016 12:12pm)
i built a renolock deck to the best of my ability with the cards i currently own. i have more focus on battlecry minions that can take advantage of bronebeard and the large number of cards i can hold most times. i played it for a couple hours last night and found it very inconsistent. it's hard to control what cards will appear early game when every card amount is 1. with less lower cost cards i am also finding myself unable to take much action until turn 3-4. which makes clean-up really iffy since i have less magic to use and less. the lack of lower cost cards also eliminated my ability to have multiple actions during mid-mana-cost gameplay.
my end-game with this deck is solid as is. most games last night ended on turn 15+ win or lose. this deck has no early game, mid-game is random by draw.

i just want to try some of these decks you all are listing and see if i can build some strategy off of them. i'll try a few more renolock setups then look at this zoo thing. currently my renolock deck sucks though. i'll list it so you all can revise it if you wish.

renolock attempt 1:
(0) forbidden ritual
(1) power overwhelming
(1) voidwalker
(2) dark peddler
(2) demonfire
(2) jeweled scarab
(2) sunfury protector
(2) twilight geomancer
(3) brann bronzebeard
(3) darkshire councilman
(3) disciple of c'thun
(3) shadow bolt
(3) spreading madness
(3) twilight elder
(4) cyclopian hunter
(4) hellfire
(4) midnight drake
(4) shadowflame
(4) tomb spider
(4) twilight drake
(5) faceless manipulator
(5) frostwolf warlord
(5) grim patron
(5) summoning stone
(6) dread infernal
(6) emperor thaurissan
(6) reno jackson
(6) siphon soul
(9) lord jaraxxus
(10) c'thun

i'm taking a few of these out to try different cards. unfortunately though i feel as if i have no control with this deck. with it's current build, i'm barely even winning matches.


You only have 2 cards or so buffing C'Thun? So C'Thun is pretty much going to be a dead card. I'm still not seeing how you benefit from Summing Stone or Patron though.
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Nov 19 2016 01:18pm
Quote (Creations @ Nov 19 2016 12:56pm)
You only have 2 cards or so buffing C'Thun? So C'Thun is pretty much going to be a dead card. I'm still not seeing how you benefit from Summing Stone or Patron though.


c'thun isn't all that buffed, but the aoe spread along with taunt helps clear out a board of lower cost minions. so far it's usually been a lower cost because of emperor thaurissan as well.
summoning stone seemingly plays a larger roll now than it used to. when i have to use magic it's usually to tip the balance in my favor when i'm over-run. it makes great bait with 6 health drawing costly spells the opponents next turn along with the mana they need to spawn minions. since i play it later in-game it always spawns a 3 or 4 cost minion first play. even if it's random it's still something extra for next turn. if opponent neglects the stone and casts a flood of minions of a high cost minion, i can deal with that usually effectively enough with magic at lower cost that turn. allowing me more extra minions 3-4 cost or 6 cost minion plus what i can then afford to summon myself during this turn. it doesn't always play out the absolute best of course, but it has been the sole cause of very numerous game changers. it also plays rather consistently if you don't burn spells early on.

grim patron, spreading madness, and hellfire are usually 3 cards i save until a point that the opponent has numerous minions over mine. hellfire can usually remove a good amount of minions, if not all, if someone is able to cast a large amount of them. grim patron + spreading madness at that point = a board nearly full of these little termites most times played. by next turn i have numerous options to list which can be expanded upon greatly pending some discover cards from previous minions.
shadowflame works in the same sense before using this combo, although i try to save that one when possible to use during end-game to counter cards such as summon all your deathrattle minions that died.

in a nut shell. grim patron is used to fill my board with 3/x minions after i clear the opponents side.
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Nov 19 2016 03:25pm
Quote (tagged4nothing @ Nov 19 2016 12:12pm)
i built a renolock deck to the best of my ability with the cards i currently own. i have more focus on battlecry minions that can take advantage of bronebeard and the large number of cards i can hold most times. i played it for a couple hours last night and found it very inconsistent. it's hard to control what cards will appear early game when every card amount is 1. with less lower cost cards i am also finding myself unable to take much action until turn 3-4. which makes clean-up really iffy since i have less magic to use and less. the lack of lower cost cards also eliminated my ability to have multiple actions during mid-mana-cost gameplay.
my end-game with this deck is solid as is. most games last night ended on turn 15+ win or lose. this deck has no early game, mid-game is random by draw.

i just want to try some of these decks you all are listing and see if i can build some strategy off of them. i'll try a few more renolock setups then look at this zoo thing. currently my renolock deck sucks though. i'll list it so you all can revise it if you wish.

renolock attempt 1:
(0) forbidden ritual
(1) power overwhelming
(1) voidwalker
(2) dark peddler
(2) demonfire
(2) jeweled scarab
(2) sunfury protector
(2) twilight geomancer
(3) brann bronzebeard
(3) darkshire councilman
(3) disciple of c'thun
(3) shadow bolt
(3) spreading madness
(3) twilight elder
(4) cyclopian hunter
(4) hellfire
(4) midnight drake
(4) shadowflame
(4) tomb spider
(4) twilight drake
(5) faceless manipulator
(5) frostwolf warlord
(5) grim patron
(5) summoning stone
(6) dread infernal
(6) emperor thaurissan
(6) reno jackson
(6) siphon soul
(9) lord jaraxxus
(10) c'thun

i'm taking a few of these out to try different cards. unfortunately though i feel as if i have no control with this deck. with it's current build, i'm barely even winning matches.


Alexstraza for cthun
and get leeroy//faceless in there
and you have yourself a real deck. Goodluck.

e/ I see faceless now.. you need leeroy.. Sylvanas would also work well.

You're running a lot of just bad cards where you could have better ones.. like the summon stone for instance is shit
youre also missing a mountain giant.. kind of staple card in handlock - which is essentially what this is.

Basically youre getting a lot of flack in here because you have a poor understanding for cards//and where they fit in deck archetypes.. it takes a fair amount of games to get an understanding for how these decks should work or where certain cards fit in. Its just very clear by examining your decklist how little you understand deck archetypes//the general meta. You'll get there.. it takes time.

This post was edited by Hepzibah on Nov 19 2016 03:38pm
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Nov 19 2016 06:33pm
i don't have either of those 3 cards. although after looking up mountain giant, i could see that being a huge benefit.
i can see benefit to all of the cards. least being alexstraza though with how things have been playing out tonight and today. i haven't had a game yet where opponents hero was sitting at high hp near turn 9.

i've taken out the tomb spider and added c'thun's chosen
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Nov 20 2016 09:52am
well, i've spent most of yesterday playing this renolock deck. i've changed out a few things upon your suggestions throughout the day. (to what i have available)
took out summoning stone since everyone was so against it. also removed c'thun's chosen and added acidic swamp ooze and ironbeak owl.
the biggest issue with this deck was the lack of early game. way too many games yesterday i lost at round 5. 3 mages, 2 hunters and a pally all knocked me out on 5th turn.
i realize i don't have all the key cards to really make this deck.. but so far everyone has listed higher cost cards to me. i could use those cards for this deck sure, but i'd still need more ways to combat early game.
in a nut shell my original deck played better than my renolock deck. i feel lucky when i hit rank 19 with this deck.
any suggestions before i move on to looking at zoo build?

i'd like to add knife juggler to this deck( i would have added it to my original deck though too)
it would play well with forbidden ritual well at most points in game.

This post was edited by tagged4nothing on Nov 20 2016 09:59am
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