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Oct 16 2016 02:02am
Quote (FroggyG @ Oct 16 2016 05:49am)
Mech warper though


yes, i have 95 wins... i do 30 a days i have honestly 90% wr if not more
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Oct 16 2016 05:22am
Quote (GodBless @ Oct 16 2016 02:02am)
yes, i have 95 wins... i do 30 a days i have honestly 90% wr if not more


I've been beating Mech Warper with Murloc

This post was edited by FroggyG on Oct 16 2016 05:22am
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Oct 16 2016 05:32am
Quote (FroggyG @ Oct 16 2016 01:22pm)
I've been beating Mech Warper with Murloc


then they either do it horribly wrong, or get too many class cards in the 6 first cards. I think i lost 2 times to murlocs



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Oct 16 2016 03:54pm
Quote (FroggyG @ Oct 16 2016 07:22am)
I've been beating Mech Warper with Murloc


this almost at 100 games only lost 3 maybe 4 to mechwarper (2 of which i got class after class card)
majority of which were not cuz of class cards seeing as they kept playing mech after mech until empty hand

when it comes to murloc vs murloc or murloc vs warper i'm noticing that first turn is what sets the pace for rest of the match basically whoever can get out there card on the board first
(could be wrong overall but from all my matches it seems to heavily rely on that most)

maelstrom portal shaman seems to be best vs murloc
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Oct 16 2016 07:36pm
i had some fun time with swashbuckler
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Oct 17 2016 01:30pm
Quote (kryll69 @ Oct 16 2016 05:54pm)
this almost at 100 games only lost 3 maybe 4 to mechwarper (2 of which i got class after class card)
majority of which were not cuz of class cards seeing as they kept playing mech after mech until empty hand

when it comes to murloc vs murloc or murloc vs warper i'm noticing that first turn is what sets the pace for rest of the match basically whoever can get out there card on the board first
(could be wrong overall but from all my matches it seems to heavily rely on that most)

maelstrom portal shaman seems to be best vs murloc


Yes, because without the swing of class cards this opens the board up for efficient trading for whoever has the first murloc down. Second player will always end the turn with a 1 attack murloc allowing any buffed murloc on the opponent side to trade into it and potentially go 2 for 1.

Speaking of murlocs, the whole brawl was infested with them. I for one am glad to see this one gone and hopefully it won't return until they get some better options out there.
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