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Apr 20 2016 04:48pm
Quote (Exemplary @ Apr 20 2016 05:47pm)
have no idea why or what ur saying as i really didn't look into whisper of gods


I meant the nerf itself, not the card :p .

It was a necessary nerf.
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Apr 20 2016 04:49pm
Quote (DrLatBC @ Apr 20 2016 02:48pm)
I meant the nerf itself, not the card :p .

It was a necessary nerf.


only cards i can think that benefit from being perma stealth'd would be gadget + ysera maybe illidan/leper god guys

/e
when is nerf taking place may aswell play some druid/handlock b4 they get ripsd

This post was edited by Exemplary on Apr 20 2016 04:51pm
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Apr 20 2016 04:52pm
Quote (Exemplary @ Apr 20 2016 02:47pm)
have no idea why or what ur saying as i really didn't look into whisper of gods


If you don't understand why master of disguise is bad for the game then you're an idiot
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Apr 20 2016 04:53pm
Quote (Exemplary @ Apr 20 2016 11:49pm)
only cards i can think that benefit from being perma stealth'd would be gadget + ysera maybe illidan/leper god guys

/e
when is nerf taking place may aswell play some druid/handlock b4 they get ripsd


Master of Disguise
The ability of Master of Disguise to grant permanent Stealth has been a design obstacle for a long time, so we are changing Master of Disguise to only grant Stealth until the next turn. This change opens up exciting options for future cards.
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Apr 20 2016 04:54pm
Quote (Exemplary @ Apr 20 2016 05:49pm)
only cards i can think that benefit from being perma stealth'd would be gadget + ysera


That's because they've had to balance around a card that severely limits them, silly!

Y'Shaarj (new card) is a 10/10 (next to impossible to aoe) that pulls a minion from your deck every turn.
Twilight elder gives +1/+1 to C'thun every single turn.

There will probably be more, but just a couple examples of things they probably would have hesitated releasing before.
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Apr 20 2016 04:56pm
Quote (DrLatBC @ Apr 20 2016 02:54pm)
That's because they've had to balance around a card that severely limits them, silly!

Y'Shaarj (new card) is a 10/10 (next to impossible to aoe) that pulls a minion from your deck every turn.
Twilight elder gives +1/+1 to C'thun every single turn.

There will probably be more, but just a couple examples of things they probably would have hesitated releasing before.


Anything with an effect that triggers every turn
Especially around 6 cost so you can do it in 1 turn

This post was edited by FroggyG on Apr 20 2016 04:56pm
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Apr 20 2016 04:57pm
Quote (FroggyG @ Apr 20 2016 05:56pm)
Anything with an effect that triggers every turn


Well some of those are better than others. Anything with 1-2 health wouldn't effect much thanks to it dying to just about every aoe in the game.
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Apr 20 2016 05:00pm
Quote (FroggyG @ Apr 20 2016 02:52pm)
If you don't understand why master of disguise is bad for the game then you're an idiot


Damn froggy why so harsh, obviously it could be something that can be op, obviously there are tons of op cards still.
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Apr 20 2016 05:03pm
Quote (FroggyG @ Apr 20 2016 11:56pm)
Anything with an effect that triggers every turn
Especially around 6 cost so you can do it in 1 turn


not really
any damage dealing that triggers from the minion will break the stealth (ragnaros and flamewaker if you get it from burgle or if you get master of disguise from portal for exemple)
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Apr 20 2016 05:08pm
Quote (Troll @ Apr 20 2016 03:03pm)
not really
any damage dealing that triggers from the minion will break the stealth (ragnaros and flamewaker if you get it from burgle or if you get master of disguise from portal for exemple)


They haven't released cards that can properly be abused with it
Think about a card like Nat Pagle (like a 3-4 cost one that draws every turn)
Or one that buffs minions every turn
One that heals a lot every turn
One that puts cards in your hand (like Ysera types)

This post was edited by FroggyG on Apr 20 2016 05:11pm
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