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Jan 27 2016 03:53pm
Quote (FroggyG @ Jan 27 2016 04:47pm)
But why would you want to change Druid completely?


Youre the one proposing ideas as to nerf druid.. Either you make it count or don't bother at all.
nerfing 2 dmg off of FON is silly. It is such a non-impactful nerf it makes no sense.

Druid in the current meta game is the only class that is reliably killing opponents from 30+ hp, and lets face it, nerfing 2 dmg off FON isn't going to prevent druids from one shotting you. -- Even a nerf to roar wouldn't stop this..

But it would force druids into running less optimal cards in place for beasts in order to get value from their roar.

Leave FON as what it was initially intended, an flexible AOE removal in a class which has virtually no aoe removal.

Quote
'And if you want to nerf druid combo you would nerf it into 2x 3/3 chargers instead of 3x 2/2, not by nerfing Thaurissan'


I think if you want to be impactful with your changes, roar is the target m8... hard to deny.


This post was edited by Hepzibah on Jan 27 2016 03:54pm
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Jan 27 2016 04:06pm
Quote (Hepzibah @ Jan 27 2016 04:53pm)
Youre the one proposing ideas as to nerf druid.. Either you make it count or don't bother at all.
nerfing 2 dmg off of FON is silly. It is such a non-impactful nerf it makes no sense.

Druid in the current meta game is the only class that is reliably killing opponents from 30+ hp, and lets face it, nerfing 2 dmg off FON isn't going to prevent druids from one shotting you. -- Even a nerf to roar wouldn't stop this..

But it would force druids into running less optimal cards in place for beasts in order to get value from their roar.

Leave FON as what it was initially intended, an flexible AOE removal in a class which has virtually no aoe removal.



I think if you want to be impactful with your changes, roar is the target m8... hard to deny.


Oh i actually like this nerf to fon more than my own. +1
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Jan 27 2016 04:14pm
Quote (Hepzibah @ Jan 27 2016 01:53pm)
Youre the one proposing ideas as to nerf druid.. Either you make it count or don't bother at all.
nerfing 2 dmg off of FON is silly. It is such a non-impactful nerf it makes no sense.

Druid in the current meta game is the only class that is reliably killing opponents from 30+ hp, and lets face it, nerfing 2 dmg off FON isn't going to prevent druids from one shotting you. -- Even a nerf to roar wouldn't stop this..

But it would force druids into running less optimal cards in place for beasts in order to get value from their roar.

Leave FON as what it was initially intended, an flexible AOE removal in a class which has virtually no aoe removal.



I think if you want to be impactful with your changes, roar is the target m8... hard to deny.


FON does the same damage. The combo does 2 less.
That is what a REAL nerf is.
You make it balanced, not completely gut it like "charge minions have +1 attack"

You don't want your change to be so impactful that the class is completely warped.
Better to nerf a strong deck to a balanced one.


This post was edited by FroggyG on Jan 27 2016 04:15pm
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Jan 27 2016 04:20pm
nice xixo ideas EleGiggle


This post was edited by kalhmera on Jan 27 2016 04:20pm
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Jan 27 2016 04:20pm
Quote (DrLatBC @ Jan 27 2016 10:48pm)
Very interesting ideas. Some i like more than others. I think i'll open a second window and type my thoughts about their proposed changes.

Splitting imp-losion seems odd. Small change, wouldn't effect much, don't mind it.

Ah dr balanced. I knew i 'd see you on here. Changing boom bots to 0/1 imo isn't the way i'd go with it. 1-2 damage rolls make more sense to me,

Innervate... This is card can be insane. So many times i've lost to innervate + innervate into a big drop that i can't deal with. Does this make Druid imbalanced? Ehhh... BGH shits on most things the druid would innervate out. I'm really not sure about this, tbh.

Mad scientist is fine imo. The proposed change will imo make mad scientist go the way of pat nagel and warsong.

Piloted shredder is too strong, definitely needs a nerf, but they're nerfing the wrong thing. 2 health? I get that it dies to things like zombie chow now, but a lot of 2 drops could already clear piloted. I'd rather see the attack nerfed into 3 so it doesn't trade up so well, or maybe the death rattle reduced to a 1 cost minion.

Mysterious challenger, ah everyone favorite card lol. Definitely strong, probably too strong.
Just nerfing the secrets isn't enough imo. Playing 3 secrets as opposed to like 4 maybe 5 isn't a massive nerf.

Keep the 3 secrets nerf, make mysterious challenger a shitty body. Like a 7/4 or something. Killed by bgh, dies to a lot of removal, ez.

Emperor does not need a nerf imo. As froggy said, nerfing emp to nerf druid double combo is silly. Maybe make FON 7 mana instead of 6. This requires you to have all 3 pieces in hand if you want to use emp to play them... or just innervate obviously.

/e rando quote in there LOL.


well, if fon cost 7, you can still play the combo at turn 10+ without thaurissan ^^
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Jan 27 2016 04:23pm
Quote (Troll @ Jan 27 2016 02:20pm)
well, if fon cost 7, you can still play the combo at turn 10+ without thaurissan ^^


He means double roar combo.

A lot of people (including Hearthstone devs) don't realize that a nerf is just a slight reduction in effectiveness.
A change to the core of a card is essentially removing a card and putting in a different one. Not a nerf.

This post was edited by FroggyG on Jan 27 2016 04:24pm
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Jan 27 2016 04:26pm
Quote (Troll @ Jan 27 2016 05:20pm)
well, if fon cost 7, you can still play the combo at turn 10+ without thaurissan ^^


It's not about making the normal combo impossible to play without extra mana.

It's about making double combo harder to play. Poor control priests and shit like that just auto lose because if they drop below 22 hp because they don't win early then druid just drops emp with 2 pieces in hand and wins eventually.

This post was edited by DrLatBC on Jan 27 2016 04:26pm
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Jan 27 2016 04:27pm
Quote (FroggyG @ Jan 27 2016 11:23pm)
He means double roar combo.

A lot of people (including Hearthstone devs) don't realize that a nerf is just a slight reduction in effectiveness.
A change to the core of a card is essentially removing a card and putting in a different one. Not a nerf.


but it makes it 4 pieces then, not 3 (roar, roar, fon, thaurissan)
you already needed those to double combo with 6 mana fon

oh ok i got you, it's true that you only needed 2 of them with thaurissan (2+5+3 = 10)

This post was edited by Troll on Jan 27 2016 04:28pm
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Jan 27 2016 04:28pm
Quote (DrLatBC @ Jan 27 2016 02:26pm)
It's not about making the normal combo impossible to play without extra mana.

It's about making double combo harder to play. Poor control priests and shit like that just auto lose because if they drop below 22 hp because they don't win early then druid just drops emp with 2 pieces in hand and wins eventually.


I think making roar 4 instead of fon 7 is better
If you're trying to balance cost wise, roar is the stronger card.

I was just thinking nerf the damage of the combo

This post was edited by FroggyG on Jan 27 2016 04:28pm
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Jan 27 2016 04:29pm
Quote (Troll @ Jan 27 2016 05:27pm)
but it makes it 4 pieces then, not 3 (roar, roar, fon, thaurissan)
you already needed those to double combo with 6 mana fon


You can play emp with only FON/Savage roar in hand.

Then when you draw the second roar double combo will cost 10.

With 7 mana fon you need all 3 pieces then play emp THEN double combo.

Quote (FroggyG @ Jan 27 2016 05:28pm)
I think making roar 4 instead of fon 7 is better
If you're trying to balance cost wise, roar is the stronger card.

I was just thinking nerf the damage of the combo


Hmm... This makes double combo nearly impossible to play though. 11 mana even if you get emp on all 3.


This post was edited by DrLatBC on Jan 27 2016 04:30pm
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