Quote (FroggyG @ Oct 29 2015 01:39pm)
Because it's an adaptation to play against aggro, which imp gang is very good at...
He doesn't have twilight drake and he can't tap 3 turns in a row against aggro to play a t4 mountain giant
It becomes about your small drops
Imp Gang is the best minion for this
What makes you think Imp Gang is bad?
Yea the deck definitely doesn't tap into t4 giants against agro or tempo decks.
Imp gang definately could have it's moment and might be removed for MCtech. I've found as i creep closer to 5 and under even agro decks usually don't have more then 3 minions on board unless pushing for lethal
What usuallly ends up happening is getting early trades with taunt/zombie which can allow you to tap turns 3-4 building your hand while making plays towards taking back the board/keeping the board tipped in your favor which is what i found i like. The old slow and go method will work in a few matches but for the most part i've found not playing a minion until turn 4 usually sets up for a loss even if it is a giant into giant into taunt/removal play.