Quote (Str1k3 @ Mar 6 2015 01:38pm)
The issue is that card combos outside of rogue needing 5 or more cards to be pulled off are quiet difficult to pull off.
You have 5 mana left.
Warrior you can do following: Bouncingblade which spawns 1-7 and you have 2 mana left. Adding Commanding Shout will certainly generate at last 4 on an empty board. Combo Warriors fill the deck with Card Draw which isn't that viable.
What's left are Pyromancer combos.
Priest: 5 Mana left. You usually keep CoH unless you use it for Injured Blademaster/Auchenai Combos. Pyromancer lategame is often used as a drawmotor with Cleric and CoH. Priest can 4-7 without much effort.
Druid FoN is a better combo.
Hunter possibly control Hunter but there are more flexible combos.
Mage won't use it.since 4 are max and the cheap spells suck.
Rogue same problem but spells are cheap.
Warlock: While it can generate more clones there are far better combos.
Shaman: Nice arena card with healing totem because it will pull Flamestrike.
The issue is that only priest can heal all minions with Spells.
Every other class needs heal with the basic card.
The result for 4 is 2x 3/3 1 3/2 and 1 3/1.
The result for priest is a board full of 3/2 and a 3/3 Pyromancer or 3/3 and no pyromancer.
It's pretty much a Muster+ Quartermaster combo for Priest or Warrior if you like to play RNG games.
My personal thought is warrior will have some of the stronger advantages with Grim patron
warrior for the fact he can have them attack the very turn he brings them out, possibly under some circumstances clearing a board while spawning more, I also think he has potential to be stupidly overpowered in a warrior deck under the right circumstances (i've come up with some turn 6 lethal combos based solely on the fact Warsong and Grim are on the board before that turn)