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Posts: 22,657
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Mar 6 2015 01:08pm
Quote (Str1k3 @ Mar 6 2015 01:38pm)
The issue is that card combos outside of rogue needing 5 or more cards to be pulled off are quiet difficult to pull off.

You have 5 mana left.

Warrior you can do following: Bouncingblade which spawns 1-7 and you have 2 mana left. Adding Commanding Shout will certainly generate at last 4 on an empty board. Combo Warriors fill the deck with Card Draw which isn't that viable.

What's left are Pyromancer combos.

Priest: 5 Mana left. You usually keep CoH unless you use it for Injured Blademaster/Auchenai Combos. Pyromancer lategame is often used as a drawmotor with Cleric and CoH. Priest can 4-7 without much effort.


Druid FoN is a better combo.
Hunter possibly control Hunter but there are more flexible combos.
Mage won't use it.since 4 are max and the cheap spells suck.
Rogue same problem but spells are cheap.
Warlock: While it can generate more clones there are far better combos.
Shaman: Nice arena card with healing totem because it will pull Flamestrike.


The issue is that only priest can heal all minions with Spells.
Every other class needs heal with the basic card.

The result for 4 is 2x 3/3 1 3/2 and 1 3/1.
The result for priest is a board full of 3/2 and a 3/3 Pyromancer or 3/3 and no pyromancer.

It's pretty much a Muster+ Quartermaster combo for Priest or Warrior if you like to play RNG games.


My personal thought is warrior will have some of the stronger advantages with Grim patron
warrior for the fact he can have them attack the very turn he brings them out, possibly under some circumstances clearing a board while spawning more, I also think he has potential to be stupidly overpowered in a warrior deck under the right circumstances (i've come up with some turn 6 lethal combos based solely on the fact Warsong and Grim are on the board before that turn)
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Mar 6 2015 01:28pm
Quote (PsyTrance @ Mar 6 2015 02:08pm)
rend isnt that good imo. bgh abusive> and u can play something else like sylvannas

and its a 7/4 that sucks


I'd say rend could be useful for the harder to remove legends, will we see him much in constructed though? probably not, but I see what he can be good for
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Mar 6 2015 02:27pm
I read Grim Patron wrong. I was thinking at the end of your turn it summons a 3/3 for whatever reason.

He's going to bring a new style of Warrior And Priest.

This post was edited by Eternal_Amaranth on Mar 6 2015 02:27pm
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Mar 6 2015 02:34pm
I can't wait to see the rest
so far nothing screams
this is going to help ur murlocs go from cancer
to instant ebola
till then
Member
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Mar 6 2015 02:52pm
Quote (Eternal_Amaranth @ Mar 6 2015 03:27pm)
I read Grim Patron wrong. I was thinking at the end of your turn it summons a 3/3 for whatever reason.

He's going to bring a new style of Warrior And Priest.


Wild Pyro + circle to heal them up is going to be interesting.
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Mar 6 2015 04:14pm
Quote (Eternal_Amaranth @ Mar 6 2015 07:27pm)
Grim Patron is stupid OP and I'm going to make a rogue deck that will do good until countered. Calling it now.


Yeah it is an insane card... Totally broken
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Mar 6 2015 04:34pm
Quote (GodBless @ Mar 6 2015 03:14pm)
Yeah it is an insane card... Totally broken


It'll probably get nerfed pretty quickly after it is released.

It is too OP.
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Mar 6 2015 04:38pm
Quote (Slowtoanger @ Mar 7 2015 12:34am)
It'll probably get nerfed pretty quickly after it is released.

It is too OP.


Wont take less than 6 months, but hello new drop 5.
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Mar 6 2015 04:46pm
Honestly I think decks will begin to run more AoE. The cards they're imposing scream control and tempo. The mana you would need to make a board full of minions is the same mana you'll need for a Flamestrike, Blizzard or Consecration.

The other issue is that you are sacrificing minions for synergy. Sure you can run Bouncing Blades / Commanding shout but those are 2 cards for a combo. I expect the card to be good at first but the meta will adjust accordingly, especially if it gets out of hand.
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Mar 6 2015 06:01pm
Yeah the meta will adjust to become even more aggressive.

I hate 2 things in HS. It's no brain Facemeta and massive burst damage.

This creates only the same stupid type of deck Stall/Draw into combo and pull it off.

What next Blizzard realizes they created to powerful cards and match starts at 45 HP?
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