Quote (Troll @ Aug 21 2015 03:59pm)
squire is the best 1 drop for this deck (very good with abusive, blessing of might and king), i'd keep it
argent protector could be replaced with haunted creeper but it does more dmg and allows some better trades, creeper is better when you have no board (like turn 2 when u didnt have turn 1)
coghammer acts like argent protector and is really good against hunters to slow them down ; i was using 1 annoyotron before but it's definitely better
blood knight can be replaced, but it's awesome in mirror match and sometimes good against mages (and shaman lolz) ; you can use it on a squire too on turn 2 + coin or turn 3, it's really awesome tempo wise, but it won't happen that often so you can remove it for wolfrider (only use it on 1 target so it doesnt get bghed ; also he will sometimes be silences so nn to waste many divine shields)
i really like shredders, they are sticky and even more sticky with protectors, they are good target for your buffs in the late game
i dont like arcane golems because you dont want to give your opponent mana cristal ever and it's only 1 more dmg than wolfriders
equality is not needed at all, the deck has really good board control, if you lose it you'll lose the game and equality is not gonna help anyway imo
you could run 4 chargers tho, but i dont think its better :p
as i said yesterday :
It does exceptionally well against control warriors etc.
However I seem to be unable to win a single game against mages xd
T1 wyrm
T2 wyrm
T3 flamewaker + coin + arcane missiles
T4 sorceress aprenntice + frostbolt
game done xd