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Sep 16 2014 06:56pm
Quote (GodBless @ Sep 15 2014 11:19pm)
Hmmm thats not legacy at all... Clearly, you never tried and only repeat the opinion of people who never tried either.

I loved playing with every card, except for the stupid ones they did at first.


I've done legacy many times.
Every game decided in 2 turns.

Done many decks myself.

This post was edited by FroggyG on Sep 16 2014 06:56pm
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Sep 17 2014 12:36am
Quote (FroggyG @ Sep 17 2014 02:56am)
I've done legacy many times.
Every game decided in 2 turns.

Done many decks myself.


then u clearly confuse legacy with another format

let's see here, decks that are not game deciders in 2 turns (not even in 4-5)
UW control, dredge, merfolk, Natural Order versions, Mud, UG poison, Landstill, Zenith, Zoo (any version), Painter, Counterthopther, Dreadstill... should I continue and list every legacy deck?...

ALL those decks are either heavy control, relying on some extremely powerful cards to win, or some weird aggro deck that fear any clear/defensive plays. Those control cards costs 4. Tell me how game is decided by turn 2. I saw the delver list of the last legacy tournament. It is definetly not a game decider by turn 2, it is a standard RU control, with delver of secret in it...


Decks that decide the game in 2 turns in legacy
ad nauseam

end of the list.

Funny thing, if we had a combo deck such as ad nauseam in HS, people would rage so hard ^^ it is so much worst than anything miracle ever was/could ever be, perfect autistic deck that does not even need to look at what the opponent does.


Jace is a fine example of a broken card used in tons of legacy deck




how is a deck revolving around control cards, and this one, can decide a game by turn 2, when you can't even have it casted by then? You are confusing legacy with vintage man.

This post was edited by GodBless on Sep 17 2014 12:41am
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Sep 17 2014 01:00am
Quote (GodBless @ Sep 16 2014 10:36pm)
then u clearly confuse legacy with another format

let's see here, decks that are not game deciders in 2 turns (not even in 4-5)
UW control, dredge, merfolk, Natural Order versions, Mud, UG poison, Landstill, Zenith, Zoo (any version), Painter, Counterthopther, Dreadstill... should I continue and list every legacy deck?...

ALL those decks are either heavy control, relying on some extremely powerful cards to win, or some weird aggro deck that fear any clear/defensive plays. Those control cards costs 4. Tell me how game is decided by turn 2. I saw the delver list of the last legacy tournament. It is definetly not a game decider by turn 2, it is a standard RU control, with delver of secret in it...


Decks that decide the game in 2 turns in legacy
ad nauseam

end of the list.

Funny thing, if we had a combo deck such as ad nauseam in HS, people would rage so hard ^^ it is so much worst than anything miracle ever was/could ever be, perfect autistic deck that does not even need to look at what the opponent does.


Jace is a fine example of a broken card used in tons of legacy deck

http://i.tcgplayer.com/34384.jpg


how is a deck revolving around control cards, and this one, can decide a game by turn 2, when you can't even have it casted by then? You are confusing legacy with vintage man.


"Decided" isn't the same as "win"
But dredge and poison can also win in 2 turns.
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Sep 17 2014 01:01am
Quote (FroggyG @ Sep 17 2014 09:00am)
"Decided" isn't the same as "win"
But dredge and poison can also win in 2 turns.


well, thats dream hand vs worst hand possible... so it is not
Quote (FroggyG @ Sep 17 2014 02:56am)

Every game decided in 2 turns.



far from that
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Sep 17 2014 01:03am
Quote (GodBless @ Sep 16 2014 11:01pm)
well, thats dream hand vs worst hand possible... so it is not


Not really. My friend has a poison deck that wins turn 2 more than 90% of the time.
Manaless dredge does the same.

Any aggro deck is generally decided before turn 4 starts. How good was the opener and how many counters/wipes does the defender have?

Regardless of whether it's decided in 2 turns or not, you see the point I'm sure. Personally I like Modern the most.

This post was edited by FroggyG on Sep 17 2014 01:07am
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Sep 17 2014 01:13am
Quote (FroggyG @ Sep 17 2014 09:03am)
Not really. My friend has a poison deck that wins turn 2 more than 90% of the time.
Manaless dredge does the same.

Any aggro deck is generally decided before turn 4 starts. How good was the opener and how many counters/wipes does the defender have?

Regardless of whether it's decided in 2 turns or not, you see the point I'm sure. Personally I like Modern the most.


I see the point, but this exist in every format...

I don't like modern because I liked to use my collection of cards. Being limited to cards "worst" because they want people to invest again didn't interest me at all. I feared legacy was gonna go the same route as vintage did, wasn't into the game anymore, so i sol everything aha^^

i don't regret one bit.
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Sep 17 2014 03:05am
Quote (GodBless @ Sep 16 2014 11:13pm)
I see the point, but this exist in every format...

I don't like modern because I liked to use my collection of cards. Being limited to cards "worst" because they want people to invest again didn't interest me at all. I feared legacy was gonna go the same route as vintage did, wasn't into the game anymore, so i sol everything aha^^

i don't regret one bit.


I stopped buying cards and started printing. I have a collection of friends that all play MTG at a pretty high level so we just print and play each other. Could make a deck like every day if you wanted to.

This post was edited by FroggyG on Sep 17 2014 03:06am
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Sep 17 2014 12:09pm


ended up 12-2 with a solid druid deck with 4 OP swipes and a azure drake shit got messed up lol
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Sep 17 2014 12:30pm
Quote (FarikoHeatOn @ Sep 17 2014 11:09am)
http://i57.tinypic.com/2u7wsw9.png

ended up 12-2 with a solid druid deck with 4 OP swipes and a azure drake shit got messed up lol

i just finished one 11-3 :C
got 435 gold from it tho :d
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Sep 22 2014 04:55am



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