Quote (Slowtoanger @ Apr 18 2019 10:58pm)
Is wild fun? Wild must actually be crazy with the sick combos that you can do.
wild is fun yes, there are mostly aggro decks, and decks countering them. Countering aggro decks is the most satisfying thing in this game for me lol.
General Sump up:
Warriors are 90% pirates
Rogues are 90% pirates
Shaman are 90% murlocs
Paladin are all aggro, some odds some not
Hunters are mech (facedecks), saw a few beasts ones (aggro)
Priest are resurrect priests, no velen shenanigans
Mage are either aggro or freeze mage (using emperor to exodia, without the quest)
Druids are either token or togwaggle. They all run poison seeds, which is litterally the only card stopping my deck in the entire game
Warlock is the class with the most variety, but that's changing because of darkest hour. There are Zoo, mech'thun, cubes, and darkest hour
I feel like Darkest Hour only bad match ups is
- you drawing poorly, but Plot Twist is a rly broken card
- Druid if you dont get at least 1 Nerubian Unraveler, to dodge Poison Seeds
- Priest with Mass Hysteria if you don't get that Nerubian
All i do in mulligan is litterally keep, in every match up: 1-2 Defile, 1 Bloodbloom, 1 darkest hour, 1 Rafaam's scheme, i remove everything else, i might keep 1 demonwrath if i already have darkest + bloodbloom. I even remove voidcaller, the combo is way too fcking strong.
e:/ decklist
This post was edited by GodBless on Apr 19 2019 12:32am