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Joined: Jul 26 2006
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Apr 9 2017 09:44pm
Quote (FroggyG @ Apr 9 2017 08:35pm)
The hero power being random is a huge issue. The only thing you can rely on for your hero power is for face damage. If you use it as a main means of removing minions then you risk missing what you want to hit and losing. (This is against aggro and mid range. Against control you have plenty of time to hit that hero power over and over)

Spamming small taunts that can't contest won't get you anywhere because you allow your opponent to build up a huge board (Murloc decks, Elemental decks, any deck with good deathrattle)

Ones like Tar Creeper are much better because they actually contest the opponent's minions by being high in stat value

Also Dirty Rat is huge this meta because of how combo oriented a lot of decks are right now. Forcing the Rogue to drop the card instead of playing it, or forcing the quest mage to drop their babbling book / antonidas / giants, or making hunter drop their 1 drops

These are some of the better taunts at lower costs I think
https://i.gyazo.com/1e5a1cbcfad06e8eec71c5b9efc406c8.png


Want to play a game against me to get an idea of where the deck is at?

I think we're envisioning two different playstyles.

If you remember control warrior (pre-nax and post-nax, both were similar except for changes to deal with deathrattle), the idea was to just barely deal with your opponent. You'd leave stuff on board sometimes just to save your answers, and often you felt like you were teetering between holding on to value & letting the opponent kill you.

I'm going for that old control warrior feel, but in a totally different package. Ignore your opponent's hand, ignore as much of the field as you feasibly can, and then take over the board once you're ready and disallow your opponent to get value back onto the board.
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Apr 9 2017 09:50pm
Quote (Canadian_Man @ Apr 9 2017 09:44pm)
Want to play a game against me to get an idea of where the deck is at?

I think we're envisioning two different playstyles.

If you remember control warrior (pre-nax and post-nax, both were similar except for changes to deal with deathrattle), the idea was to just barely deal with your opponent. You'd leave stuff on board sometimes just to save your answers, and often you felt like you were teetering between holding on to value & letting the opponent kill you.

I'm going for that old control warrior feel, but in a totally different package. Ignore your opponent's hand, ignore as much of the field as you feasibly can, and then take over the board once you're ready and disallow your opponent to get value back onto the board.


I'm not actually sure if I have you added
Tomato#1883
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