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Poll > Wild Or Standard?
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Member
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Apr 9 2017 12:26pm
I play on both, i prefer wild until a certain rank, after 5 people play pirate warriors, 90% of them, frustrating since you have to do the same to keep climbing.

In term of fun casual play, i like having a bigger card pool :)
Member
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Apr 9 2017 02:31pm
If I had gotten the priest quest from packs I'd play wild, but I didn't so gonna suck it up and get rekt in standard

My list for priest would've been like

Quest
Shredders
Belchers
Dr boom
Brann
Majordomo
something something something
Member
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Apr 9 2017 02:45pm
Quote (kyny91 @ 9 Apr 2017 15:31)
If I had gotten the priest quest from packs I'd play wild, but I didn't so gonna suck it up and get rekt in standard

My list for priest would've been like

Quest
Shredders
Belchers
Dr boom
Brann
Majordomo
something something something


Majordomo is stupid.. they can just remove it and kill you instantly before you can play Amara
Member
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Joined: Jul 26 2006
Gold: 125.00
Apr 9 2017 03:40pm
Quote (Jaina @ Apr 9 2017 01:45pm)
Majordomo is stupid.. they can just remove it and kill you instantly before you can play Amara


I remember when it was introduced and there was a brawl that gave you 8 armor as well as the 8 health.

That's a perfect analogy for what Blizz chooses to be: The 8 health, instead of the 8 health + 8 armor.

"Oh no that would be broken." <-- says the fucking idiot who has no idea about card design and the fact that the game *needs* power creep... power creep doesn't have to be constant, just has to bring the game to a stable (fun) level
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Apr 9 2017 04:03pm
I'm playing mostly wild now.

On standard over half my opponent were Quest Rogues. Good chunk of the rest are pirate warriors. Thanks but no thanks.
Member
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Joined: Jul 15 2005
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Apr 9 2017 04:33pm
Quote (BrendanSchaub @ Apr 9 2017 06:03pm)
I'm playing mostly wild now.

On standard over half my opponent were Quest Rogues. Good chunk of the rest are pirate warriors. Thanks but no thanks.


It's becoming more diverse now with decks like Control Warrior, Midrange Hunter, Token Druid, Ele Shaman, Quest Shaman, Ele Mage, etc becoming optimized.
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Apr 9 2017 04:52pm
Quote (Voyaging @ Apr 9 2017 11:33pm)
It's becoming more diverse now with decks like Control Warrior, Midrange Hunter, Token Druid, Ele Shaman, Quest Shaman, Ele Mage, etc becoming optimized.


I might hop back in a week to check it.
But as it stands, I will play some wild with Quest Casino Mage, Ele Shammy and Purify Priest.
Member
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Apr 9 2017 06:39pm
Quote (Voyaging @ Apr 9 2017 03:33pm)
It's becoming more diverse now with decks like Control Warrior, Midrange Hunter, Token Druid, Ele Shaman, Quest Shaman, Ele Mage, etc becoming optimized.


Don't get me wrong, I really have a soft spot for Hearthstone. I hate on it so much because I see so much potential, and I see a lot of stubborn philosophies being borrowed from Diablo III (and Diablo III was a big burn).

I think the new expansion shows a *TON* of promise. The cards and ideas they've brought in spell out some amazing potential for Hearthstone. But, it seems this happens over and over: The end result is what matters. Potential needs to come to fruition, otherwise it's just a cocktease.

I'll write a thread on this actually. Something a bit more intelligent, less negatively-driven, more weighing the pros and cons. I play Hearthstone still, but I have no desire to spend $$$ on it anymore, and I play it so much less than ever before. Wild is actually a lot cooler right now, I think... but Wild AND standard could be SO MUCH MORE FUN!!! IF! IF! If they just do a balance patch. Nerf only that which really absolutely has to be nerfed (not for power dynamics purposes, but actual game-breaking reasons)... but really *FOCUS* on buffing cards back into the game. Buff buzzard, bring it to 4-cost. Buff druid quest, bring it to requiring 4 minions... (alternative is to make hand & deck cost 0, and keep at 5, but that could be very broken in the future). There's a lot of other buffs that need to be brought into the game. I understand the mechanics of card games (bulk amounts of crap cards are necessary for a plethora of reasons that don't directly benefit the consumer, but indirectly are just necessary... and for arena that's important too).

If I weren't broke as fuck, and they did a major buff patch, I'd be paying regularly again (I'd preorder every expansion, plus pay for 10 arena runs on each full expansion release). Most of why I quit was to get away from gaming in general, but HS would be worthwhile with a philosophy shift.

This post was edited by Canadian_Man on Apr 9 2017 06:41pm
Member
Posts: 63,058
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Apr 9 2017 06:55pm
Quote (Canadian_Man @ Apr 9 2017 08:39pm)
Don't get me wrong, I really have a soft spot for Hearthstone. I hate on it so much because I see so much potential, and I see a lot of stubborn philosophies being borrowed from Diablo III (and Diablo III was a big burn).

I think the new expansion shows a *TON* of promise. The cards and ideas they've brought in spell out some amazing potential for Hearthstone. But, it seems this happens over and over: The end result is what matters. Potential needs to come to fruition, otherwise it's just a cocktease.

I'll write a thread on this actually. Something a bit more intelligent, less negatively-driven, more weighing the pros and cons. I play Hearthstone still, but I have no desire to spend $$$ on it anymore, and I play it so much less than ever before. Wild is actually a lot cooler right now, I think... but Wild AND standard could be SO MUCH MORE FUN!!! IF! IF! If they just do a balance patch. Nerf only that which really absolutely has to be nerfed (not for power dynamics purposes, but actual game-breaking reasons)... but really *FOCUS* on buffing cards back into the game. Buff buzzard, bring it to 4-cost. Buff druid quest, bring it to requiring 4 minions... (alternative is to make hand & deck cost 0, and keep at 5, but that could be very broken in the future). There's a lot of other buffs that need to be brought into the game. I understand the mechanics of card games (bulk amounts of crap cards are necessary for a plethora of reasons that don't directly benefit the consumer, but indirectly are just necessary... and for arena that's important too).

If I weren't broke as fuck, and they did a major buff patch, I'd be paying regularly again (I'd preorder every expansion, plus pay for 10 arena runs on each full expansion release). Most of why I quit was to get away from gaming in general, but HS would be worthwhile with a philosophy shift.


The new expansion literally just came out nerfing stuff (or buffing for that matter) already would be idiotic.
Member
Posts: 35,075
Joined: Jul 26 2006
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Apr 9 2017 07:31pm
Quote (Voyaging @ Apr 9 2017 05:55pm)
The new expansion literally just came out nerfing stuff (or buffing for that matter) already would be idiotic.


Blizzard has been needing to do a proper buff patch for a long time. Since beta. Any time is better than never.

Implementation of standard rotation = Blizzard has an obligation to make sure cards that are in rotation are useful. Every day a card is useless (as a result of poor card design / poor interactions between cards allowed in meta), is another day of the card sitting on the bench. I'm not talking about cards coming in and out of usefulness as a result of meta, but cards that are fundamentally poor because of design. Cards have a useful life, and then they're gone. Not all cards need to be perfect, but there's a lot of flaws...

This post was edited by Canadian_Man on Apr 9 2017 07:32pm
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