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Apr 7 2017 08:54pm
Quote (Canadian_Man @ Apr 7 2017 08:47pm)
Run the 1-cost 5 heal deathrattle guy. And the 4-cost 2/3 taunt deathrattle. And the 2/6 4-cost taunt deathrattle.

Also run 2x dragon 5 damage boardclear, and 2x 4-cost silence draw a card.

Helps make things work.


Played against lots of people running stuff like that
Problem is they run out of steam

Great you got 40 health! But you have no board control

This post was edited by FroggyG on Apr 7 2017 08:55pm
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Apr 7 2017 08:57pm
Quote (FroggyG @ Apr 7 2017 07:54pm)
Played against lots of people running stuff like that
Problem is they run out of steam


Yeh there's some issues that could be worked out, and I think in the current meta it's not the best choice.

I'm actually confused about why Blizz did the release they just did... there's a lot of issues. Feels like 50% of the cards they actually *meant* to be good (not even counting the bad cards), have turned out to be backbencher cards that need another expansion to make them useful.

I really like a lot of the ideas this time around... the combo-centered stuff... but they were like "let's make this shit as weak as possible, except for rogue."

Most of the combos are so stringent that decklists aren't even creative (no room for creativity or individual ideas), they're just autobuild basically.

This post was edited by Canadian_Man on Apr 7 2017 08:58pm
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Apr 7 2017 09:42pm
I can't seem to make a good deck out of the hunter quest..

Other classes I've had a much easier time

But Hunter quest you can barely trigger it without losing all cards in your hand and mostly the game

This post was edited by FroggyG on Apr 7 2017 09:42pm
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Apr 7 2017 09:52pm
I swear to Brode, if this meta ends up being die turn 6 to quest rogue or die turn 5 to pirate warrior, this game is fked.
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Apr 7 2017 10:16pm
Quote (FroggyG @ Apr 7 2017 08:42pm)
I can't seem to make a good deck out of the hunter quest..

Other classes I've had a much easier time

But Hunter quest you can barely trigger it without losing all cards in your hand and mostly the game


Blizz's card creation model: Put out cards that seem amazing, but they are actually useless. Fail to balance OP stuff until it's about to rotate out. Balance stuff by nerfing it out of the game instead of fixing the game and making the meta more interesting. And above all else, make sure that standard rotation cards that have huge potential don't see the light of day until they are 1 set from rotating out, or have already rotated out.

That hunter quest might be useful in the future. After 6-12-18 months.

Quote (chemoshots @ Apr 7 2017 08:52pm)
I swear to Brode, if this meta ends up being die turn 6 to quest rogue or die turn 5 to pirate warrior, this game is fked.


Game has been this way since release. Control was good for a while but they let healbot and 3/5 deathrattle sludge dude rotate out. Never brought much in to fix the problem. Even nerfed to shit useful control cards / combos that made control decks make sense (warrior charge combo, handlock molten giant, druid charge combo).

I am really hoping they make an unprecedented shift in design philosophy and buff some cards that need it. Druid quest should be for hand and deck, or take 4 creatures instead of 5 (just as one example). Only reason they chose 5 is because they wanted "5 creatures with 5 or more attack" (symmetry in design... 5 and 5... even though 4 and 5 makes more sense for balance). Alternatively, Druid could have Ancient of Lore "draw 2 cards" back... and other big draw-a-card creatures. But wait! They removed azure drake. And that wasn't even OP. -_-

It's DBZ design philosophy. Whenever the power level gets too high, reset. Then, anything weaker seems great. Doesn't fix a simple and easy-to-solve issue: Just put some thought into card design.

Druid lost its most useful "choose" card, so their legendary Fendral is pretty much useless right now as well. You can say "Oh well there's future releases"... but standard rotation only lasts so long for cards. They need to make every set count, can't keep saying "wait for the next one... it'll be great then!" That is the recurring theme with HS: Just wait, something great will eventually (never) happen!

This post was edited by Canadian_Man on Apr 7 2017 10:24pm
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Apr 7 2017 10:28pm
Sucks to be control right now
Get like 0% win rate against 5/5 rogue 1 drops or jade idol (not the deck, just the 1 card)

But at least there's lots of combo decks

This post was edited by FroggyG on Apr 7 2017 10:29pm
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Apr 7 2017 10:30pm
Shaman and Rogue are best so far, maybe Warrior too

Mage is pretty good

Control warrior with quest is great because it crushes pirate warrior which is the best deck right now, also crushes Zoo and strong vs Ele Shaman so depending on meta Warrior quest is top tier with Shaman and Rogue

This post was edited by Voyaging on Apr 7 2017 10:37pm
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Apr 7 2017 10:35pm
Quote (Voyaging @ Apr 7 2017 10:30pm)
Shaman and Rogue are best so far, maybe Warrior too

Mage is pretty good


Agree on Shaman and Rogue
Mage is viable I think
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Apr 7 2017 10:37pm
Quote (FroggyG @ Apr 7 2017 09:35pm)
Agree on Shaman and Rogue
Mage is viable I think


New warrior 9-cost drop is underrated right now. It's like deathwing but more versatile, for a control deck. One condition (deal damage with something else), but it can potentially be played on turn 9, and you don't discard your hand.

This post was edited by Canadian_Man on Apr 7 2017 10:37pm
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Apr 7 2017 10:43pm
Quote (Canadian_Man @ Apr 7 2017 10:37pm)
New warrior 9-cost drop is underrated right now. It's like deathwing but more versatile, for a control deck. One condition (deal damage with something else), but it can potentially be played on turn 9, and you don't discard your hand.


If it's Shaman, Rogue, and pirate Warrior then it's too slow to matter

This post was edited by FroggyG on Apr 7 2017 10:43pm
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