Quote (FroggyG @ Apr 7 2017 08:42pm)
I can't seem to make a good deck out of the hunter quest..
Other classes I've had a much easier time
But Hunter quest you can barely trigger it without losing all cards in your hand and mostly the game
Blizz's card creation model: Put out cards that seem amazing, but they are actually useless. Fail to balance OP stuff until it's about to rotate out. Balance stuff by nerfing it out of the game instead of fixing the game and making the meta more interesting. And above all else, make sure that standard rotation cards that have huge potential don't see the light of day until they are 1 set from rotating out, or have already rotated out.
That hunter quest might be useful in the future. After 6-12-18 months.
Quote (chemoshots @ Apr 7 2017 08:52pm)
I swear to Brode, if this meta ends up being die turn 6 to quest rogue or die turn 5 to pirate warrior, this game is fked.
Game has been this way since release. Control was good for a while but they let healbot and 3/5 deathrattle sludge dude rotate out. Never brought much in to fix the problem. Even nerfed to shit useful control cards / combos that made control decks make sense (warrior charge combo, handlock molten giant, druid charge combo).
I am really hoping they make an unprecedented shift in design philosophy and buff some cards that need it. Druid quest should be for hand and deck, or take 4 creatures instead of 5 (just as one example). Only reason they chose 5 is because they wanted "5 creatures with 5 or more attack" (symmetry in design... 5 and 5... even though 4 and 5 makes more sense for balance). Alternatively, Druid could have Ancient of Lore "draw 2 cards" back... and other big draw-a-card creatures. But wait! They removed azure drake. And that wasn't even OP.

It's DBZ design philosophy. Whenever the power level gets too high, reset. Then, anything weaker seems great. Doesn't fix a simple and easy-to-solve issue: Just put some thought into card design.
Druid lost its most useful "choose" card, so their legendary Fendral is pretty much useless right now as well. You can say "Oh well there's future releases"... but standard rotation only lasts so long for cards. They need to make every set count, can't keep saying "wait for the next one... it'll be great then!" That is the recurring theme with HS: Just wait, something great will eventually (never) happen!
This post was edited by Canadian_Man on Apr 7 2017 10:24pm