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Nov 7 2016 05:51pm
Quote (FroggyG @ Nov 7 2016 06:48pm)
I did give my opinion.
The winner was decided by luck.
50/50 game deciding Rags, super lucky firelands portals...
It was a joke.

Compared that to other competitive games where luck is like a 1% factor compared to like 30% here.


I think youre wrong.
Unless youre playing GO - like the board game
There is plenty of RNG in all of these competitive video games.

All of them.. Mobas/Fps/Cards/rts everything. And more than 1% in all of them.

This post was edited by Hepzibah on Nov 7 2016 05:51pm
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Nov 7 2016 05:54pm
Quote (Hepzibah @ Nov 7 2016 05:51pm)
I think youre wrong.
Unless youre playing GO - like the board game
There is plenty of RNG in all of these competitive video games.

All of them.. Mobas/Fps/Cards/rts everything.


I've already acknowledged that when I said 1% compared to 30%.

I'm not talking about RNG on it's own.
Or Hearthstone on it's own.

The problem is the extremely high level of RNG in a game and then turning it into some serious competition where the absolute best players can still sometimes not even make top 8.

This post was edited by FroggyG on Nov 7 2016 05:55pm
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Nov 7 2016 05:58pm
Quote (FroggyG @ Nov 7 2016 06:54pm)
I've already acknowledged that when I said 1% compared to 30%.

I'm not talking about RNG on it's own.
Or Hearthstone on it's own.

The problem is the extremely high level of RNG in a game and then turning it into some serious competition.


That's the thing there isn't an EXTREME amount of RNG in hearthstone -- Theres a lot sure..
But what in hearthstone is a truly random effect? Juggles? Yogg saron random spells?
You actually build your deck of only 30 'CHOSEN' - not random - cards.. By turn 1 on either side of the board - you have access to about 12% of your deck.

Not to mention that each player was given their decklists in advance - they all know what is coming in their matchups - and so theres strategy in your lineup - and strategy in your counterpicking//order of picks
There is FARRRRRRRRRRRRRRRR less rng involved in hearthstone then you give it credit for man..

e/take the announcers during the tournament for example - You can make an educated guess on which lineup will beat another one - or who has a favorable lineup just based on non-rng elements alone.. The thing is; Hearthstone games appear to be filled with random effects- RNG - but fact is 90% of games just go to the favored mu.

So where the fuck is the rng ? :/

This post was edited by Hepzibah on Nov 7 2016 06:01pm
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Nov 7 2016 06:02pm
Quote (Hepzibah @ Nov 7 2016 05:58pm)
That's the thing there isn't an EXTREME amount of RNG in hearthstone -- Theres a lot sure..
But what in hearthstone is a truly random effect? Juggles? Yogg saron random spells?
You actually build your deck of only 30 'CHOSEN' - not random - cards.. By turn 1 on either side of the board - you have access to about 12% of your deck.

Not to mention that each player was given their decklists in advance - they all know what is coming in their matchups - and so theres strategy in your lineup - and strategy in your counterpicking//order of picks
There is FARRRRRRRRRRRRRRRR less rng involved in hearthstone then you give it credit for man..


I think there is more than you think.

All competitors are at least a legend level. So you can take out all the basic decision making factors that are common to every single player.
After that the impact of RNG in differentiating players becomes so significant...

Portals, Missiles, Lightning Storms.. like 1/5 of the cards out of every player's deck can completely decide a match

This post was edited by FroggyG on Nov 7 2016 06:06pm
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Nov 7 2016 06:31pm
Quote (FroggyG @ Nov 7 2016 07:02pm)
I think there is more than you think.

All competitors are at least a legend level. So you can take out all the basic decision making factors that are common to every single player.
After that the impact of RNG in differentiating players becomes so significant...


Portals, Missiles, Lightning Storms.. like 1/5 of the cards out of every player's deck can completely decide a match


Again if you watched the tournament - you can blatantly see the misplays in each series.
Anything that's played in real time is far more subject to 'rng' than a typical 'thought out' turn based game.
So at least when youre bashing hearthstone for its 'incredible rng'
Remember that the other games you watch - regardless of the skill involved - is subject to literally the same and or more ammounts of rng.
Just to clear things up.

We can argue RNG all day long there is literally no point.
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Nov 7 2016 07:17pm
Quote (Hepzibah @ Nov 7 2016 06:31pm)
Again if you watched the tournament - you can blatantly see the misplays in each series.
Anything that's played in real time is far more subject to 'rng' than a typical 'thought out' turn based game.
So at least when youre bashing hearthstone for its 'incredible rng'
Remember that the other games you watch - regardless of the skill involved - is subject to literally the same and or more ammounts of rng.
Just to clear things up.

We can argue RNG all day long there is literally no point.


Yes you see the misplays and then you see a decent amount of the games be decided by pure RNG

The only RNG in League of Legends is crit chance and dragon spawns.
Starcraft 2 I think only has starting spawn locations for the really big maps.
Overwatch has the shot spread on 2-3 heroes but that is barely a factor since the spread is a consistent spread not a purely RNG one.

Then there's Hearthstone where it's like 20% of every deck and each instance can decide a game.

It's not even comparable.
In a set of games (meaning more than 1) the player with more skill will win the other games.
In Hearthstone luck can just decide the whole set.

This post was edited by FroggyG on Nov 7 2016 07:23pm
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Nov 7 2016 07:39pm
Quote (FroggyG @ Nov 7 2016 08:17pm)
Yes you see the misplays and then you see a decent amount of the games be decided by pure RNG

The only RNG in League of Legends is crit chance and dragon spawns.
Starcraft 2 I think only has starting spawn locations for the really big maps.
Overwatch has the shot spread on 2-3 heroes but that is barely a factor since the spread is a consistent spread not a purely RNG one.

Then there's Hearthstone where it's like 20% of every deck and each instance can decide a game.

It's not even comparable.
In a set of games (meaning more than 1) the player with more skill will win the other games.
In Hearthstone luck can just decide the whole set.


There is plenty more RNG factors you're not considering..

positioning properly//lack of good positioning in mobas/rts.. I don't care what you say if you happen to be rotating while an opponent over extends the slightest bit in any moba you can get lucky and pick them off easily.. Theres a lot more luck involved with the timing/random rotation then you'd think

in terms of starcraft - unless you have absolutely perfect scouting your opponent can randomly build a counter army composition and just win hands down.
The only reason you assume hearthstone has 'MUCH' more rng elements then these games is because the RNG in the cards are actually written out for you - that there will be a random effect.
if this didn't exist in hearthstone you would have a game like chess.. -- or Go..

this type of RNG is actually a major part of what people enjoy in hearthstone - as much as people hate losing to it - you feel equally good about winning when the 'good' rng comes your way.

Mobas/rts are plenty more random then you give it credit for.. -- even fps - youre often taking risks/rolling the rng die per sey when you move around map/push out on an opponent.. or when youre ina bad spot - youre going to tell me these guys aren't just taking pot shots//trying to get lucky shots off.. get real

There is equal ammounts of skill and luck involved in any of these competitive games.

This post was edited by Hepzibah on Nov 7 2016 07:42pm
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Nov 7 2016 10:21pm
Quote (Hepzibah @ Nov 7 2016 07:39pm)
There is plenty more RNG factors you're not considering..

positioning properly//lack of good positioning in mobas/rts.. I don't care what you say if you happen to be rotating while an opponent over extends the slightest bit in any moba you can get lucky and pick them off easily.. Theres a lot more luck involved with the timing/random rotation then you'd think

in terms of starcraft - unless you have absolutely perfect scouting your opponent can randomly build a counter army composition and just win hands down.
The only reason you assume hearthstone has 'MUCH' more rng elements then these games is because the RNG in the cards are actually written out for you - that there will be a random effect.
if this didn't exist in hearthstone you would have a game like chess.. -- or Go..

this type of RNG is actually a major part of what people enjoy in hearthstone - as much as people hate losing to it - you feel equally good about winning when the 'good' rng comes your way.

Mobas/rts are plenty more random then you give it credit for.. -- even fps - youre often taking risks/rolling the rng die per sey when you move around map/push out on an opponent.. or when youre ina bad spot - youre going to tell me these guys aren't just taking pot shots//trying to get lucky shots off.. get real

There is equal ammounts of skill and luck involved in any of these competitive games.


Positioning is not RNG. It's a decision that is beat by a decision.
Whereas you don't decide where your arcane missiles hit.

RNG has nothing to do with player decisions.
The uncertainty of player decisions is where reading your opponent or using safe strategies comes in.

An opponent that moves too far up and allows you to pick them off is called bad play, not RNG.
It's not random rotation it's map awareness and probabilities of your opponent's decisions that you should be playing to.

A decision is not luck/RNG.

This post was edited by FroggyG on Nov 7 2016 10:29pm
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Nov 7 2016 11:32pm
Quote (FroggyG @ Nov 7 2016 11:21pm)
Positioning is not RNG. It's a decision that is beat by a decision.
Whereas you don't decide where your arcane missiles hit.

RNG has nothing to do with player decisions.
The uncertainty of player decisions is where reading your opponent or using safe strategies comes in.

An opponent that moves too far up and allows you to pick them off is called bad play, not RNG.
It's not random rotation it's map awareness and probabilities of your opponent's decisions that you should be playing to.

A decision is not luck/RNG.


I mean.. I'm not about to argue moba bs with you because I don't play enough of them.. -- but in terms of starcraft.. when the game opens you need to decide on a build -- your opponent without scouting can play into and or counter the build just blindly.. You can open with a random build and hope for success.
If I open spawning pool early gas vs your 3 hatchery - blind essentially - overlord scouts are kinda slow - youre going to lose everytime.. these decisions are made randomly at the start of a sc2 game
I imagine the person shotcalling - even with as much information as they can take in are often gambling//making a random rotation/switch up to single out or attempt to single out opponents.

being caught out of position while opponents are rotating around the map - Kripp would describe as bad RNG... or is this poor skill?

theres kind of a fine line -- That's where hs comes in
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Nov 8 2016 12:02am
Quote (FroggyG @ Nov 7 2016 04:48pm)
I did give my opinion.
The winner was decided by luck.
50/50 game deciding Rags, super lucky firelands portals...
It was a joke.

Compared that to other competitive games where luck is like a 1% factor compared to like 30% here.


dont forget

2x babbling books into exact answers (or 1/2 or 3 possibles) when he was down 3-1 in the series

This post was edited by XxAdrielJeremiahGreebxX on Nov 8 2016 12:02am
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