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Member
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Apr 28 2016 02:47pm
wtf, doomguard is a lot better than leeroy in zoo

6/2 vs 5/7

This post was edited by Jaina on Apr 28 2016 02:48pm
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Apr 28 2016 02:50pm
Quote (Jaina @ Apr 28 2016 04:47pm)
wtf, doomguard is a lot better than leeroy in zoo

6/2 vs 5/7


Shhh

Stats don't mean anything
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Apr 28 2016 06:01pm
Changed my deck around, I like it quite a bit. Haven't lost yet since I finally got imp gang boss and a few other cards
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Apr 28 2016 06:04pm
im using a variant of this deck. Its id say a 7/10 deck. The lack of a direct damage spell, via the loss of implosion is really a problem if you're behind on board

If you get a proper curve and dont just have crap board you almost always win. But as soon as you lose minions off the board. There's nothing you can do.



I've always been a zoo player, but this is a bit different. I may try and find a place for soulfire
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Apr 28 2016 06:07pm
Quote (Impose @ Apr 28 2016 08:04pm)
im using a variant of this deck. Its id say a 7/10 deck. The lack of a direct damage spell, via the loss of implosion is really a problem if you're behind on board

If you get a proper curve and dont just have crap board you almost always win. But as soon as you lose minions off the board. There's nothing you can do.



I've always been a zoo player, but this is a bit different. I may try and find a place for soulfire


Well I can tell you, there is one way of doing things which is how I have been and i saw it on one of the pro HS streams. When you are getting near that board clear time. Hold back minions, so then when the next turn comes back up you drop the next set down. It happened to me against a priest, they dropped holy nova took out 4 out of 6 of my board, the other 2 being the Villagers. So I had 2, 1/1's on the board. Easy enough. She had i think a 3/5 and 4/x i cant remember. I ended up winning
Member
Posts: 31,978
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Apr 28 2016 06:13pm
Quote (Asexual @ 28 Apr 2016 15:50)
Shhh

Stats don't mean anything


:bonk:
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May 2 2016 06:31pm
The zoo deck in the original post got me to rank 1 in April, with a couple subs from that list: - 1 sea giant, - doomguard, - ooze, +2 argent squire, +Leeroy.

The extra 1 drops are nice for more consistency in the early game and Leeroy as a finisher has done well for me. I tested Bilefin a bit for extra token synergy, but found the bodies just too light for no immediate board impact (outside of procing councilman or juggler.) I liked running the durable squire as it's extra protection from board clears, which are the real achilles heel of deck (not surprising considering creeper and egg rotated.)

I've been putting together a reno c'thun warlock list that I wanted to share and see what others have created. I have a good feeling about the potential strength of the deck, but it definitely needs refining. One major question I'm not sure on is how many C'thun buffers should you run. I'm not sure I have enough to consistently proc Twin Emps on 7.




Edit - For anyone wondering matchups, here are my stats the last 3 days, all with zoo:



This post was edited by willadelph on May 2 2016 06:49pm
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