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Member
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Apr 20 2016 12:50pm
I was hoping for more epic nerfs so I could get dust lol

Knife juggler and leper gnome though, they aren't even worth nerfing

This post was edited by Asexual on Apr 20 2016 12:51pm
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Apr 20 2016 01:52pm
They massacred blade flurry.
Just changing to minions only was enough.

Quote (oWntpWnt @ Apr 20 2016 09:36am)
why nerf force when savage roar was the issue :bonk:
other than that no complaints ^_^


They still want token decks

My only complaint is blade flurry.
I think either nerf would have been fine but both is a little extreme.

This post was edited by FroggyG on Apr 20 2016 01:54pm
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Apr 20 2016 02:10pm
Oh.. Cabal can steal Juggler and it will proc a juggle as well

This post was edited by FroggyG on Apr 20 2016 02:11pm
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Apr 20 2016 02:12pm
Quote (FroggyG @ 20 Apr 2016 17:10)
Oh.. Cabal can steal Juggler and it will proc a juggle as well


there are so many 2 attack cards in standard now, I think I will always run 2x cabal now
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Apr 20 2016 02:19pm
druid nerf :(
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Apr 20 2016 04:14pm
Holy shit druid got dicked on.. That keeper nerf is crazzzy. 2/2? Like god DAMN.

I would have rather seen bgh get a stat change than a 2 mana nerf, but i guess a nerf is a nerf.

Blade flurry nerf was WAY to big. Agree with froggy on this one, change the effect and lose the mana cost increase.

Juggler nerf was needed, leper wasn't required imo.


/e also the nerf to arcane golem is entirely bad and unneeded. It went from good in aggro and for combos to basically unplayable.

This post was edited by DrLatBC on Apr 20 2016 04:32pm
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Apr 20 2016 04:25pm
Quote (DrLatBC @ Apr 20 2016 06:14pm)
Holy shit druid got dicked on.. That keeper nerf is crazzzy. 2/2? Like god DAMN.

I would have rather seen bgh get a stat change than a 2 mana nerf, but i guess a nerf is a nerf.

Blade flurry nerf was WAY to big. Agree with froggy on this one, change the effect and lose the mana cost increase.

Juggler nerf was needed, leper wasn't required imo.


Yea time to collect ur dust :(
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Apr 20 2016 04:33pm
Wow. fucking rip.
Lore is now azure drake
Treants are now garbage who the fuck wants three 2/2's? Should make it like implosion and do 6 damage and summon the three 2/2's
Rip molten giants being played super effectively for the late game momentum needed. HAHAHAHAHHA JUST REALIZED RIP JARAXUS/MOLTEN
Rip rogue decks. Blade flurry being made 4 is fucking redonk. rip any bursty rogue
Keeper is still okay but needs that 4 defence to trade. otherwise it kills a 1 drop and a 1 drop trades into it.

bgh meh will still keep one in each deck i imagine
Master of disguise is stupid & wasn't really needed
Holy shit these nerf to druids but paladin has SSSSOOOO many god damn good value effecient/control and agro cards.






The changes to Force of Nature and Arcane Golem will make dropping to low health somewhat less risky as well, which helped spur this change.
Ha. Hahaha. Hahahahaha.




This post was edited by Exemplary on Apr 20 2016 04:44pm
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Apr 20 2016 04:42pm
Quote (Exemplary @ Apr 20 2016 05:33pm)
Wow. fucking rip.
Lore is now azure drake
Treants are now garbage who the fuck wants three 2/2's? Should make it like implosion and do 6 damage and summon the three 2/2's
Rip molten giants being played super effectively for the late game momentum needed.
Rip rogue decks. Blade flurry being made 4 is fucking redonk. rip any bursty rogue
Keeper is still okay but needs that 4 defence to trade. otherwise it kills a 1 drop and a 1 drop trades into it.

bgh meh will still keep one in each deck i imagine
Master of disguise is stupid & wasn't really needed
Holy shit these nerf to druids but paladin has SSSSOOOO many god damn good value effecient/control and agro cards.


Master of disguise is required thanks to the future set.
It seriously limits card design in it's very nature.
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Apr 20 2016 04:47pm
Quote (DrLatBC @ Apr 20 2016 02:42pm)
Master of disguise is required thanks to the future set.
It seriously limits card design in it's very nature.


have no idea why or what ur saying as i really didn't look into whisper of gods
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