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Jan 27 2016 02:15pm
No, we don't need changes, and the way they are right now is perfect. The peoples' idea is dumb since kids just want to nerf cards, and turning something good into the trash is not the community wants.
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Jan 27 2016 02:17pm
Quote (cambovenzi @ Jan 27 2016 09:40pm)
I like the shredder change.

The emperor and innervate changes are beyond horrible.
Turning unique (legendary) cards and strats into unplayable garbage is not a good idea. (and emperor/loatheb aren't cards you can dust, after paying for the expansion to get them)

While I have respect for xixo and Na'Vi in general, I can't in good conscience promote those changes. Sorry.


i dont want you to promote, as i said, just manifest attention, Blizzard seeing the community care for those initiatives is the most important here.

My opinion for those changes: except emperor and loatheb, i say yes to all of them anyday.
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Jan 27 2016 02:33pm
Quote (aznchaos @ Jan 27 2016 12:15pm)
No, we don't need changes, and the way they are right now is perfect. The peoples' idea is dumb since kids just want to nerf cards, and turning something good into the trash is not the community wants.


It's not turning good into trash it's called balance.

I'd like boom bots to do 1-2 damage, Mad scientist to be 1/2 or 2/1 (although their change is good too), 3/3 shredder (so you can actually play other 4 drops that don't die to it), Loatheb is fine, Challenger should be a 7 cost 5/5

And if you want to nerf druid combo you would nerf it into 2x 3/3 chargers instead of 3x 2/2, not by nerfing Thaurissan

This post was edited by FroggyG on Jan 27 2016 02:36pm
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Jan 27 2016 03:09pm
Quote (FroggyG @ Jan 27 2016 03:33pm)
It's not turning good into trash it's called balance.

I'd like boom bots to do 1-2 damage, Mad scientist to be 1/2 or 2/1 (although their change is good too), 3/3 shredder (so you can actually play other 4 drops that don't die to it), Loatheb is fine, Challenger should be a 7 cost 5/5

And if you want to nerf druid combo you would nerf it into 2x 3/3 chargers instead of 3x 2/2, not by nerfing Thaurissan


would you?

Thanks froggy4hsdev
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Jan 27 2016 03:12pm
Quote (Hepzibah @ Jan 27 2016 01:09pm)
would you?

Thanks froggy4hsdev


How would you personally nerf druid combo, if you were going to?

This post was edited by FroggyG on Jan 27 2016 03:12pm
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Jan 27 2016 03:21pm
Quote (FroggyG @ Jan 27 2016 04:12pm)
How would you nerf druid combo, if you were going to?


honestly FoN alone isn't the problem, its roar with the FoN//crazy board states that cause the issue..
as a semi-experienced druid player, druid lacks AOE, and therefor needs the FoN as an option for removal. making the 3 2/2's instead 2 3/3's would limit the cards ability to effectively aoe.
maybe nerf savage roar to read it only buffs your 'beast' minions.. - But in this case the combo is almost outright useless.. -- or druids would be forced to start running beast cards.
Either way, I know the combo feels super strong when you play it, or its played against you, very little interaction with opponent etc etc.. but im in no position to say what the game 'needs or doesn't need'

A roar nerf like this would be about as harsh to druid combo as the warsong nerf was to patron warrior.. imho

I think xixo is half autistic to boot.. im not sure what I agree with here tbh.

This post was edited by Hepzibah on Jan 27 2016 03:22pm
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Jan 27 2016 03:24pm
Quote (Hepzibah @ Jan 27 2016 01:21pm)
honestly FoN alone isn't the problem, its roar with the FoN//crazy board states that cause the issue..
as a semi-experienced druid player, druid lacks AOE, and therefor needs the FoN as an option for removal. making the 3 2/2's instead 2 3/3's would limit the cards ability to effectively aoe.
maybe nerf savage roar to read it only buffs your 'beast' minions.. - But in this case the combo is almost outright useless.. -- or druids would be forced to start running beast cards.
Either way, I know the combo feels super strong when you play it, or its played against you, very little interaction with opponent etc etc.. but im in no position to say what the game 'needs or doesn't need'

A roar nerf like this would be about as harsh to druid combo as the warsong nerf was to patron warrior.. imho

I think xixo is half autistic to boot.. im not sure what I agree with here tbh.


2 3/3s offers very similar board removal
For instance, if they have 2 minions with 3 health, you can't actually clear both with 3x 2/2s but you can with 2x 3/3s.
Then it lowers the combo from 14 damage to 12 damage.

If you were to nerf roar... I think you would probably just nerf the cost.
The card mechanic itself seems perfectly fine especially when you compare it to bloodlust.

This post was edited by FroggyG on Jan 27 2016 03:26pm
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Jan 27 2016 03:38pm
Quote (FroggyG @ Jan 27 2016 04:24pm)
2 3/3s offers very similar board removal
For instance, if they have 2 minions with 3 health, you can't actually clear both with 3x 2/2s but you can with 2x 3/3s.
Then it lowers the combo from 14 damage to 12 damage.

If you were to nerf roar... I think you would probably just nerf the cost.
The card mechanic itself seems perfectly fine especially when you compare it to bloodlust.


the issue is AOE.. Youre taking away druids only means of board control/tempo.. Swipe alone isn't enough. it doesn't provide the same aoe, which is what druid lacks..
I think making savage roar effecting beast only would make more sense then a FON nerf.. nerfing FON wont change druid is what youre not understanding.
Why does druid have the better bloodlust? without any downside.. The real change if any change is to be made to be impactful against druid would be nerfing roar
2x 3/3's doesn't do anything to save you from the things druid does.

Having roar effect beast, and hero only would change the entire decklist for like 99% of druid out there.. the same way patron ate shit for the warsong nerf.. All the whilst making shaman's bloodlust option stronger, because suddenly its the only thing really like it in the game.

This post was edited by Hepzibah on Jan 27 2016 03:41pm
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Jan 27 2016 03:47pm
Quote (Hepzibah @ Jan 27 2016 01:38pm)
the issue is AOE.. Youre taking away druids only means of board control/tempo.. Swipe alone isn't enough. it doesn't provide the same aoe, which is what druid lacks..
I think making savage roar effecting beast only would make more sense then a FON nerf.. nerfing FON wont change druid is what youre not understanding.
Why does druid have the better bloodlust? without any downside.. The real change if any change is to be made to be impactful against druid would be nerfing roar
2x 3/3's doesn't do anything to save you from the things druid does.

Having roar effect beast, and hero only would change the entire decklist for like 99% of druid out there.. the same way patron ate shit for the warsong nerf.. All the whilst making shaman's bloodlust option stronger, because suddenly its the only thing really like it in the game.


But why would you want to change Druid completely?
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Jan 27 2016 03:48pm
Very interesting ideas. Some i like more than others. I think i'll open a second window and type my thoughts about their proposed changes.

Splitting imp-losion seems odd. Small change, wouldn't effect much, don't mind it.

Ah dr balanced. I knew i 'd see you on here. Changing boom bots to 0/1 imo isn't the way i'd go with it. 1-2 damage rolls make more sense to me,

Innervate... This is card can be insane. So many times i've lost to innervate + innervate into a big drop that i can't deal with. Does this make Druid imbalanced? Ehhh... BGH shits on most things the druid would innervate out. I'm really not sure about this, tbh.

Mad scientist is fine imo. The proposed change will imo make mad scientist go the way of pat nagel and warsong.

Piloted shredder is too strong, definitely needs a nerf, but they're nerfing the wrong thing. 2 health? I get that it dies to things like zombie chow now, but a lot of 2 drops could already clear piloted. I'd rather see the attack nerfed into 3 so it doesn't trade up so well, or maybe the death rattle reduced to a 1 cost minion.

Mysterious challenger, ah everyone favorite card lol. Definitely strong, probably too strong.
Just nerfing the secrets isn't enough imo. Playing 3 secrets as opposed to like 4 maybe 5 isn't a massive nerf.

Keep the 3 secrets nerf, make mysterious challenger a shitty body. Like a 7/4 or something. Killed by bgh, dies to a lot of removal, ez.

Emperor does not need a nerf imo. As froggy said, nerfing emp to nerf druid double combo is silly. Maybe make FON 7 mana instead of 6. This requires you to have all 3 pieces in hand if you want to use emp to play them... or just innervate obviously.

/e rando quote in there LOL.

This post was edited by DrLatBC on Jan 27 2016 03:48pm
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