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Jan 16 2016 12:12am
Ok ive made some changes to my deck, but what I really need help with now is understanding what im chaning


It seems to me like haunted creeper and worgen infiltrator are not "necessary" cards for this deck, and can be changed out with the type and amount of secrets/weapons, 4 weapons with what could end up being alot of durability.


That said, what advantages/disadvantages do creeper/infiltrator and the different types of traps have, I personally like having 4 weapons as it allows for earlier board presence and i dont mind drawing into them early or late.

/e

as of now, i have 2 explosive traps, and i got rid of the worgen infiltrators but kept the creepers cause they combo well with juggler and trade well if i need to, theyyre also nice for breaking divine shield/taunt type stuff, and they tend to stay on the board for awhile and cause problems for the other guy.

I feel like getting rid of the creepers and the infiltrators wouldnt give me enough early drops and im not sure bear/snake traps would make up for losing 2 more solid early drops

This post was edited by blunderwonder2 on Jan 16 2016 12:14am
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Jan 17 2016 08:54pm
when I run with 4 weapons in facehunter I tend to drop the worgens for deckhands/clockwork gnome.

the spare part freezing, or bounce a minion back is great.. gives second use of an arcane golem and or owl.

the deckhand can be played on board, then glaivazooka'd for +1 and charge.. imo its like a 1 cost wolfrider, but eh not everyone likes it.
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Jan 18 2016 12:06am
Quote (Hepzibah @ Jan 17 2016 09:54pm)
when I run with 4 weapons in facehunter I tend to drop the worgens for deckhands/clockwork gnome.

the spare part freezing, or bounce a minion back is great.. gives second use of an arcane golem and or owl.

the deckhand can be played on board, then glaivazooka'd for +1 and charge.. imo its like a 1 cost wolfrider, but eh not everyone likes it.


Not a bad combo imo.

Idk if it's consistent enough though. You're not a rogue, you can't just have a weapon when ever you want.

That being said, i might try it.
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Jan 18 2016 07:21am
Quote (Hepzibah @ Jan 17 2016 09:54pm)
when I run with 4 weapons in facehunter I tend to drop the worgens for deckhands/clockwork gnome.

the spare part freezing, or bounce a minion back is great.. gives second use of an arcane golem and or owl.

the deckhand can be played on board, then glaivazooka'd for +1 and charge.. imo its like a 1 cost wolfrider, but eh not everyone likes it.


I've never been a fan of double glaivezooka. I usually run one with 2 eagle horns.
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Jan 18 2016 04:52pm
Quote (Mastersam93 @ Jan 18 2016 08:21am)
I've never been a fan of double glaivezooka. I usually run one with 2 eagle horns.


4 weapons is really nice imo.. just not great when you mulligan then all.
Quote (DrLatBC @ Jan 18 2016 01:06am)
Not a bad combo imo.

Idk if it's consistent enough though. You're not a rogue, you can't just have a weapon when ever you want.

That being said, i might try it.


That's the beauty of facehunter with extra 1 drops.. you can curve pretty consistently.
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