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Aug 7 2015 08:48pm
Quote (DrLatBC @ 7 Aug 2015 21:23)
You have plenty of mechs. Don't need to force in more where they don't really fit. :P (mostly talking about jeeves)


Quote (FroggyG @ 7 Aug 2015 23:03)
Being a mech deck doesn't mean it has to be all mechs.
A good card is a good card, regardless of what deck it's in.


True dat.

Anyway, just trying to boost up my Shaman wins so I can spam golden Totems with my glorious Totemdeck.

This post was edited by hATemOnkEy on Aug 7 2015 08:48pm
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Aug 7 2015 08:52pm
Quote (hATemOnkEy @ Aug 7 2015 06:48pm)
True dat.

Anyway, just trying to boost up my Shaman wins so I can spam golden Totems with my glorious Totemdeck.


I've been having fun with this lately
Doomhammer is the only thing that's flexible



This post was edited by FroggyG on Aug 7 2015 08:53pm
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Aug 7 2015 08:53pm
Quote (FroggyG @ Aug 7 2015 09:52pm)


Cult master and loot hoarder are interesting choices. Finding you need card draw that badly?
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Aug 7 2015 08:56pm
Quote (DrLatBC @ Aug 7 2015 06:53pm)
Cult master and loot hoarder are interesting choices. Finding you need card draw that badly?


When everything in the deck is 4 and under, yeah.
It lets you play super aggressive too since they'll just die and give you another card anyway.

Cult master is pretty clutch.

This post was edited by FroggyG on Aug 7 2015 08:57pm
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Aug 8 2015 10:35am
Quote (FroggyG @ Aug 7 2015 09:56pm)
When everything in the deck is 4 and under, yeah.
It lets you play super aggressive too since they'll just die and give you another card anyway.

Cult master is pretty clutch.


Lol well hunters can run no card draw in a deck with nothing over the cost of 3 rofl.

And yes i know that's 95% because of their hero power.

I'ma give this deck a shot at some point.
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Aug 8 2015 11:16am
Quote (DrLatBC @ Aug 8 2015 08:35am)
Lol well hunters can run no card draw in a deck with nothing over the cost of 3 rofl.

And yes i know that's 95% because of their hero power.

I'ma give this deck a shot at some point.


Hunter is face though. This is Tempo with a strong finisher.

This post was edited by FroggyG on Aug 8 2015 11:16am
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Aug 9 2015 09:39am
weak.no fire ele,no fel reavers,2 tinkertown are too much..no spider tanks also.

This post was edited by kalhmera on Aug 9 2015 09:42am
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Aug 9 2015 09:53am
Quote (kalhmera @ Aug 9 2015 10:39am)
weak.no fire ele,no fel reavers,2 tinkertown are too much..no spider tanks also.


He has plenty of mechs for tinker. Almost always gonna be better than spider tank, so if you have to chooses tinkertown will be the better choice. 13 mechs (two of which wre harvest golem and it's deathrattle is mech i think) is more than enough to justify tinker over spider.
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Aug 9 2015 09:58am
Quote (DrLatBC @ Aug 9 2015 03:53pm)
He has plenty of mechs for tinker. Almost always gonna be better than spider tank, so if you have to chooses tinkertown will be the better choice. 13 mechs (two of which wre harvest golem and it's deathrattle is mech i think) is more than enough to justify tinker over spider.


yes,but you cant go far with this deck.theres literally nothing strong to play when the game comes to 6-7 round.i know its like rush opponent face,but what if he dont get zap-omatics fast?

thats why fire ele,boom,fel reavers are for.Gives you some strong mid game creatures.
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Aug 9 2015 10:28am
Quote (kalhmera @ Aug 9 2015 07:58am)
yes,but you cant go far with this deck.theres literally nothing strong to play when the game comes to 6-7 round.i know its like rush opponent face,but what if he dont get zap-omatics fast?

thats why fire ele,boom,fel reavers are for.Gives you some strong mid game creatures.


I despise fel reaver..
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