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Apr 12 2015 04:47pm
It's alright, but it's not that great... could become more viable in the future, of course (all it would take is 1 card to make inner fire & divine spirit broken)... but not right now.

This post was edited by Canadian_Man on Apr 12 2015 04:47pm
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Apr 12 2015 05:14pm
Quote (Canadian_Man @ Apr 12 2015 10:47pm)
It's alright, but it's not that great... could become more viable in the future, of course (all it would take is 1 card to make inner fire & divine spirit broken)... but not right now.


if u could play snorlax as a card
this combo b gg

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Apr 12 2015 06:11pm
Quote (Whiskers @ Apr 12 2015 04:21pm)
gimmick deck? The combo only requires a few cards and everything else can be cookie cutter draw deck.


It's ok if your in tournament scene and have space to cut card because you're looking for specific match ups to counter but for ranking up I don't think it's the best deck you can bring

This post was edited by PitchinQuarters on Apr 12 2015 06:11pm
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Apr 12 2015 06:38pm
It's a 3+ card combo. What you want in HS are 2 card combos or synergies.

The priest can't cycle his entire deck in 2 turns. Also it's useless creating 1 big minion.
1 Annoy-o-Tron, Belcher or Sunwalker and you can't do anything or need another card.



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Apr 12 2015 06:52pm
Quote (Str1k3 @ Apr 12 2015 08:38pm)
It's a 3+ card combo. What you want in HS are 2 card combos or synergies.

The priest can't cycle his entire deck in 2 turns. Also it's useless creating 1 big minion.
1 Annoy-o-Tron, Belcher or Sunwalker and you can't do anything or need another card.


Not to mention you need a high health minion with charge or hope your minion sticks around a turn undamaged so you can pull off the combo
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