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Apr 9 2017 06:56pm
Question 1: What are the top tier decks in meta right now?

Question 2: What do you think the meta will look like from Un'Goro release to the next release?

My thoughts on the current meta, correct me if I'm wrong:

Mage
Tier A: midrange
Tier B+?: giant freeze mage

Warlock:
Tier A: handlock
Tier B: discard (midrange w/ some rush), and Kazlock

Warrior
Tier A: control
Tier A-: rush warrior
Tier B: quest warrior (control-ish)

Druid
Tier B+: jade
Tier C: everything else

Hunter
??? I don't know

Priest
Tier B-ish: Control priest w/ double life finisher combo
Tier C/B-: Quest priest

Shaman
Tier A: elemental
Tier B+: murloc

Rogue
Tier A: quest
Tier ??: potentially a control-ish rogue that uses quest but later?

Paladin
??? I don't know

My thoughts:
The meta could be a lot more diverse. Decks that got screwed on release: Druid quest, Paladin quest, Priest selection of cards, Warlock quest. A bunch of the release legendaries show a fair bit of promise, but promise (as any long-time player of HS knows) doesn't mean anything. Many promising cards haven't seen use until they cycle out of standard, or haven't ever seen use.

This post was edited by Canadian_Man on Apr 9 2017 07:01pm
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Apr 9 2017 07:02pm
quest is rigged because of the fact that its automatically drawn in the opening hand, I don't like that mechanic because card games should be randomized. there should be a risk/reward to building your deck a certain way if you don't draw into certain combos you have to know when to use them as "vanilla" cards to keep tempo and when to plan for a combo
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Apr 9 2017 07:03pm
Quote (NoMNoK @ 9 Apr 2017 20:02)
quest is rigged because of the fact that its automatically drawn in the opening hand, I don't like that mechanic because card games should be randomized. there should be a risk/reward to building your deck a certain way if you don't draw into certain combos you have to know when to use them as "vanilla" cards to keep tempo and when to plan for a combo


then the quests become absolute trash
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Apr 9 2017 07:09pm
eloise got rank 1 with miracle rogue
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Apr 9 2017 07:19pm
Quote (NoMNoK @ Apr 9 2017 06:02pm)
quest is rigged because of the fact that its automatically drawn in the opening hand, I don't like that mechanic because card games should be randomized. there should be a risk/reward to building your deck a certain way if you don't draw into certain combos you have to know when to use them as "vanilla" cards to keep tempo and when to plan for a combo


The design philosophy behind that choice is multifaceted. It makes sense that players start with quests in hand. If quests were easier to achieve and had a worse effect, then we could have them not start in the hand... but then they wouldn't really be quests, would they? Play 3 taunt minions and your hero power becomes deal 3 damage randomly? Just becomes a conditional, awkward card.

Here's the big problem with quests: They require so much out of your deck, that they pretty much turn decks into auto build. Druid is the worst example of that.

Most of the quests are quite bad right now. You can put them into two categories though:
- quest with potential
- quest without reasonably foreseeable potential

The problem is that potential doesn't matter if a card never gets used. If Blizz never releases anything to make a card with potential work, it's as good as a shit card. All "potential" does is generate hype.

Druid quest: Potential, but needs a HUGE amount of cards to make it work. It needed Azure Drake. It needed Rag. It needed Sylvanas. They removed all three. It needed Ancient of Lore (draw 2 cards), they nerfed that out. The alternative is to make the quest itself better.

Warlock quest: This quest represents a problem that Warlock has had since alpha/beta. The "discard" mechanic wasn't used for YEARS, they just had it in the game. It was stupid. It was a huge drawback with little interaction. Then they brought in a few cards to make it work a bit, but it wasn't enough. Now they bring in this quest... and the quest is pretty bad. Warlock needs health, armour, charge, or taunt minions on board when the quest comes off... not an accelerated 2-health board that is easily wiped. Warlock needs aggro (quick kill) or defence... and it gets tempo build-up at a stage where it is going to get wrecked.
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Apr 9 2017 07:20pm
Quote (Troll @ Apr 9 2017 06:09pm)
eloise got rank 1 with miracle rogue


Yeh all the pieces are still there for it, maybe even better right now eh? Must be a tier B or tier A deck?

I wonder how it performs in meta outside of top 100 legend.
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Apr 9 2017 07:23pm
Tier 1: Quest Control Warrior, Pirate Warrior
Tier 2: Quest Aggro Shaman, Elemental Shaman, Quest Rogue, Miracle Rogue, Token Druid
Tier 3: Midrange Hunter, Elemental Paladin, Elemental Mage, OTK Mage, Control Priest, Zoolock, Tempo Mage

Probably missing some.

Still too early and will change radically over the coming weeks (with the exception of Pirate Warrior probably remaining strong and possibly Control Warrior).

Quote (NoMNoK @ Apr 9 2017 09:02pm)
quest is rigged because of the fact that its automatically drawn in the opening hand, I don't like that mechanic because card games should be randomized. there should be a risk/reward to building your deck a certain way if you don't draw into certain combos you have to know when to use them as "vanilla" cards to keep tempo and when to plan for a combo


Quest decks would be categorically trash if this were how it worked. The game would be unplayable if games were determined by whether or not the Quest deck got lucky enough to draw his quest turn 1.

This post was edited by Voyaging on Apr 9 2017 07:26pm
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Apr 9 2017 07:27pm
Quote (Voyaging @ 9 Apr 2017 20:23)
Tier 1: Quest Control Warrior, Pirate Warrior
Tier 2: Quest Aggro Shaman, Elemental Shaman, Quest Rogue, Miracle Rogue, Token Druid
Tier 3: Midrange Hunter, Elemental Paladin, Elemental Mage, OTK Mage, Control Priest, Zoolock, Tempo Mage

Probably missing some.

Still too early and will change radically over the coming weeks (with the exception of Pirate Warrior probably remaining strong and possibly Control Warrior).



Quest decks would be categorically trash if this were how it worked. The game would be unplayable if games were determined by whether or not the Quest deck got lucky enough to draw his quest turn 1.


what list of control war ? haven't seen any so far
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Apr 9 2017 07:27pm
Quote (Canadian_Man @ Apr 10 2017 02:20am)
Yeh all the pieces are still there for it, maybe even better right now eh? Must be a tier B or tier A deck?

I wonder how it performs in meta outside of top 100 legend.


no more thaurisan, conceal and pillager but it turns out petals are pretty good
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Apr 9 2017 07:35pm
If warrior's quest was for warlock... and warlock's quest was for warrior... would have something interesting (warrior being given a different condition like put on 20 armour over the course of the game)

This post was edited by Canadian_Man on Apr 9 2017 07:36pm
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