Quote (NoMNoK @ Apr 9 2017 06:02pm)
quest is rigged because of the fact that its automatically drawn in the opening hand, I don't like that mechanic because card games should be randomized. there should be a risk/reward to building your deck a certain way if you don't draw into certain combos you have to know when to use them as "vanilla" cards to keep tempo and when to plan for a combo
The design philosophy behind that choice is multifaceted. It makes sense that players start with quests in hand. If quests were easier to achieve and had a worse effect, then we could have them not start in the hand... but then they wouldn't really be quests, would they? Play 3 taunt minions and your hero power becomes deal 3 damage randomly? Just becomes a conditional, awkward card.
Here's the big problem with quests: They require so much out of your deck, that they pretty much turn decks into auto build. Druid is the worst example of that.
Most of the quests are quite bad right now. You can put them into two categories though:
- quest with potential
- quest without reasonably foreseeable potential
The problem is that potential doesn't matter if a card never gets used. If Blizz never releases anything to make a card with potential work, it's as good as a shit card. All "potential" does is generate hype.
Druid quest: Potential, but needs a HUGE amount of cards to make it work. It needed Azure Drake. It needed Rag. It needed Sylvanas. They removed all three. It needed Ancient of Lore (draw 2 cards), they nerfed that out. The alternative is to make the quest itself better.
Warlock quest: This quest represents a problem that Warlock has had since alpha/beta. The "discard" mechanic wasn't used for YEARS, they just had it in the game. It was stupid. It was a huge drawback with little interaction. Then they brought in a few cards to make it work a bit, but it wasn't enough. Now they bring in this quest... and the quest is pretty bad. Warlock needs health, armour, charge, or taunt minions on board when the quest comes off... not an accelerated 2-health board that is easily wiped. Warlock needs aggro (quick kill) or defence... and it gets tempo build-up at a stage where it is going to get wrecked.