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Feb 10 2017 09:38pm
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Feb 11 2017 12:11am
its op af

but I don't hate it
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Feb 11 2017 01:57am
So is the inspire effect something that passively lasts all game, or does it go away when the minion dies...

You'd have to tap to make it work, but he unstealth's himself in doing so? So basically it'd be a hard counter to..... only patches? :huh:


Or am I just looking at it wrong
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Feb 11 2017 02:13am
The passive is a tad strong, just like some efortless Blizz-design to push Sergeant Sally into the meta ^^
Not a cool card in a world of Kabal Talonpriest, but abilities are much better than the piles of stats that we have right now.
Certainly the way to go for 1-drops.

And i really hate those comic-cards, so +2 for name/artwork!
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Feb 11 2017 08:05am
Quote (Pinecones @ Feb 11 2017 05:57pm)
So is the inspire effect something that passively lasts all game, or does it go away when the minion dies...

You'd have to tap to make it work, but he unstealth's himself in doing so? So basically it'd be a hard counter to..... only patches? :huh:


Or am I just looking at it wrong


This
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Feb 11 2017 08:49am
Card sucks
Once you inspire he reveals himself and dies for free
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Feb 11 2017 11:21am
Quote (Pinecones @ Feb 11 2017 02:57am)
So is the inspire effect something that passively lasts all game, or does it go away when the minion dies...

You'd have to tap to make it work, but he unstealth's himself in doing so? So basically it'd be a hard counter to..... only patches? :huh:


Or am I just looking at it wrong


Quote (FroggyG @ Feb 11 2017 09:49am)
Card sucks
Once you inspire he reveals himself and dies for free


you guys are reading it wrong... The period after the inspire effect seperates the two effects.. I think is what OP was going for. the second half of text meant to be a passive ability.

So what it unstealths itself.. not before it fucks with 90% of agro openings. As a priest you don't want to be healing face on turn 2 anyway - it would likely stay stealthed for some time.

e/ The inspire is meant to be its downside.

Keeping it stealthed all whilst it dealing 1 dmg to opponent minions when they attack is the actual card strength.

u guys read it wrong. The idea is not to inspire before its taken control of the early turns.

This post was edited by Hepzibah on Feb 11 2017 11:24am
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Feb 11 2017 11:33am
Quote (FroggyG @ Feb 11 2017 09:49am)
Card sucks
Once you inspire he reveals himself and dies for free


its basically a 1 cost arcane explosion that repeats itself everytime your opponent attacks... this card makes you not want to hero power.

You have brain right mr.frog sir?

this card would single handedly take priest to tier 1.

This post was edited by Hepzibah on Feb 11 2017 11:34am
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Feb 11 2017 11:35am
Quote (Hepzibah @ Feb 11 2017 12:21pm)
you guys are reading it wrong... The period after the inspire effect seperates the two effects.. I think is what OP was going for. the second half of text meant to be a passive ability.

So what it unstealths itself.. not before it fucks with 90% of agro openings. As a priest you don't want to be healing face on turn 2 anyway - it would likely stay stealthed for some time.

e/ The inspire is meant to be its downside.

Keeping it stealthed all whilst it dealing 1 dmg to opponent minions when they attack is the actual card strength.

u guys read it wrong. The idea is not to inspire before its taken control of the early turns.



Ohhhh. I was reading the 1 damage part as part of the inspire effect. Now I see what you mean. The inspire is solely to unstealth all minions. The damage happens passively as the minion lives. Makes more sense, but it's easy to see how someone could mistakenly read it as we did. ^_^
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Feb 11 2017 11:38am
Quote (Pinecones @ Feb 11 2017 12:35pm)
Ohhhh. I was reading the 1 damage part as part of the inspire effect. Now I see what you mean. The inspire is solely to unstealth all minions. The damage happens passively as the minion lives. Makes more sense, but it's easy to see how someone could mistakenly read it as we did. ^_^


yeah it makes the card way too strong right?

but at the same time it being legend rarity makes its consistency on turn 1 kinda rough... 13% chance to have it on turn 1 if youre going first?

Maybe it wouldn't automatically take priest to tier1; but it would certainly be an auto-include in at least 95% of priest decks..

This post was edited by Hepzibah on Feb 11 2017 11:39am
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