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Nov 17 2016 10:17am
i know things are changing up soon, but i'd still like some opinions about what i can currently change up to better it.
i've only been playing about 4 months, so i do not have access to many basic cards. but i'd appreciate any help building my strategy further for current and future use.

my deck:
(0) forbidden ritual *2
(1) blood imp
(1) mortal coil
(1) power overwhelming
(1) voidwalker *2
(2) bluefin tidehunter *2 (removed *2)
(2) dark peddler *2
(2) demonfire
(2) jeweled scarab *2
(2) sunfury protector (added)
(3) brann bronzebeard
(3) darkshire councilman *2
(3) flesheating ghoul
(3) sense demons
(3) shadow bolt *2
(3) spreading madness
(4) hellfire
(4) shadowflame
(5) faceless manipulator (added)
(5) grim patron
(5) psych-o-tron
(5) summoning stone
(6) dread infernal
(6) siphon soul
(9) lord jaraxxus

i've been messing with this deck for a couple months now, a lot of these cards build around each other in numerous ways and counter many scenarios. it's just not taking me to as many consistent wins as i'd like to see.

This post was edited by tagged4nothing on Nov 17 2016 02:39pm
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Nov 17 2016 10:30am
I think you have to figure out what you want the deck to do primarily and build it in a more cohesive manner.

ex: you have alot of control/spell stuff but also play 2/1+1/1 murlocs, flesheating ghoul and blood imp. Theres no synergy there.
Are you trying to build an early board with cheap minions? or are you more focused on late game control/combos with a bunch of board clear/removal?

Also up the card quality.
patron/stone/ghoul/imp/sense demons/madness are all really questionable inclusions for starters.

I would look at reno warlock lists and zoo lists for good examples.
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Nov 17 2016 10:48am
Quote (cambovenzi @ Nov 17 2016 11:30am)
I think you have to figure out what you want the deck to do primarily and build it in a more cohesive manner.

ex: you have alot of control/spell stuff but also play 2/1+1/1 murlocs, flesheating ghoul and blood imp. Theres no synergy there.
Are you trying to build an early board with cheap minions? or are you more focused on late game control/combos with a bunch of board clear/removal?

Also up the card quality.
patron/stone/ghoul/imp/sense demons/madness are all really questionable inclusions for starters.

I would look at reno warlock lists and zoo lists for good examples.


the tidefins are more helpful for the quick low cost taunt and secondary minion to help clean up. they also play well darkshire councilman as it it 2 minions for 2 cost. to a lesser extent they play with bronzebeard as it brings 2 1/1 taunt minions. but that is a rare need if bronzebeard is being used.

this deck currently is easy to start with as it has quite a few low cost minions with battlecry and minions that benefit from those low cost minions being summoned and killed. it many circumstances i can far outweigh a shaman and murlock pally in summon and clean-up.
the 1 cost cards i get from peddlers often go with these as well. mostly power overwhelming cards allowing me to beef these crap minions with intent to die anyway.
the summoning stone becomes a good option around play 7+ if i still need to clean the field as i can also get some extra spawn in.
at play 8+ i can use grim patron along with spreading madness which at times can fill the board in 1 turn of these minions.
jaraxxus is mostly used if things just aren't going well. he is a new addition of mine and i'm still learning how to benefit most in different circumstances.

also, it's not reno, but jaraxxus does heal me to 15 hp when used.

This post was edited by tagged4nothing on Nov 17 2016 10:50am
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Nov 17 2016 10:49am
Your deck is all over the place.
Jaraxxus, summoning stone, dread infernal and siphon soul in deck with lots of aggro cards?

You should decide whether you want to be early mid or late game focused

This post was edited by FroggyG on Nov 17 2016 10:50am
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Nov 17 2016 10:52am
Quote (FroggyG @ Nov 17 2016 11:49am)
Your deck is all over the place.
Jaraxxus, summoning stone, dread infernal and siphon soul in deck with lots of aggro cards?

You should decide whether you want to be early mid or late game focused


that's kind of the point though. this deck can be all 3 depending how you use it or how things play out. help me be everywhere at once better.
dread infernal is one i might be tossing out though soon. that is a card i've slowly been working away from as of recent. his use is the aoe really. it's not the best, but it clears out a lot of crap that pallys can spawn out of nowhere. summon 5* silverhands / summon 7 murlocks that died etc.

This post was edited by tagged4nothing on Nov 17 2016 10:56am
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Nov 17 2016 11:22am
Quote (tagged4nothing @ Nov 17 2016 10:52am)
that's kind of the point though. this deck can be all 3 depending how you use it or how things play out. help me be everywhere at once better.
dread infernal is one i might be tossing out though soon. that is a card i've slowly been working away from as of recent. his use is the aoe really. it's not the best, but it clears out a lot of crap that pallys can spawn out of nowhere. summon 5* silverhands / summon 7 murlocks that died etc.


No. It can't be all 3.
You're just worse at everything.
You lose in every stage of the game against that type of deck and then can't recover.

This post was edited by FroggyG on Nov 17 2016 11:22am
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Nov 17 2016 11:28am
Are you sure you want opinions on what to change to improve your list?
Because I'm not sure if you are just trying to explain the questionable choices you have made, or actually trying to defend the choices.

e: Either way, you really should take the advice you have received so far.

This post was edited by Dorieus on Nov 17 2016 11:28am
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Nov 17 2016 11:32am
Quote (FroggyG @ Nov 17 2016 12:22pm)
No. It can't be all 3.
You're just worse at everything.
You lose in every stage of the game against that type of deck and then can't recover.


it can be, because it is. it can be because it beats dedicated decks that you narrow-minded cookie cutter copiers play.
it's not the best build for what is in your head. i still have limits to what i can pick, but i obviously acknowledge i think it could be better. which is why i posted here.
what is this deck and pick something else are not opinions. they are a lack of thought towards what i am building.

Quote (Dorieus @ Nov 17 2016 12:28pm)
Are you sure you want opinions on what to change to improve your list?
Because I'm not sure if you are just trying to explain the questionable choices you have made, or actually trying to defend the choices.

e: Either way, you really should take the advice you have received so far.


i tried to edit but lost the chance on post prior, but there was a new post so i changed my opinion quickly on how i was discussing it.

if i had to pick one. i'd say this deck is more designed for mid-game wins. which is why i try to keep mana cost lower on most cards. some of the higher cost are just in case

This post was edited by tagged4nothing on Nov 17 2016 11:37am
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Nov 17 2016 12:12pm
Quote (tagged4nothing @ Nov 17 2016 11:32am)
it can be, because it is. it can be because it beats dedicated decks that you narrow-minded cookie cutter copiers play.
it's not the best build for what is in your head. i still have limits to what i can pick, but i obviously acknowledge i think it could be better. which is why i posted here.
what is this deck and pick something else are not opinions. they are a lack of thought towards what i am building.



i tried to edit but lost the chance on post prior, but there was a new post so i changed my opinion quickly on how i was discussing it.

if i had to pick one. i'd say this deck is more designed for mid-game wins. which is why i try to keep mana cost lower on most cards. some of the higher cost are just in case


I don't cookie cutter any decks sorry lol

But you can't have a deck trying to do 3 different things at 3 different stages of the game

This post was edited by FroggyG on Nov 17 2016 12:12pm
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Nov 17 2016 12:24pm
Quote (FroggyG @ Nov 17 2016 01:12pm)
I don't cookie cutter any decks sorry lol

But you can't have a deck trying to do 3 different things at 3 different stages of the game


i don't want to argue this point out further than we need to. if you don't want to think outside the box with me i'll just get bored of replying and continue myself.

this deck already is because i made it such. if it's easier to think of it this way...
what 6 cards would you change to this deck if you could only change 6?
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