Quote (cambovenzi @ Nov 17 2016 11:30am)
I think you have to figure out what you want the deck to do primarily and build it in a more cohesive manner.
ex: you have alot of control/spell stuff but also play 2/1+1/1 murlocs, flesheating ghoul and blood imp. Theres no synergy there.
Are you trying to build an early board with cheap minions? or are you more focused on late game control/combos with a bunch of board clear/removal?
Also up the card quality.
patron/stone/ghoul/imp/sense demons/madness are all really questionable inclusions for starters.
I would look at reno warlock lists and zoo lists for good examples.
the tidefins are more helpful for the quick low cost taunt and secondary minion to help clean up. they also play well darkshire councilman as it it 2 minions for 2 cost. to a lesser extent they play with bronzebeard as it brings 2 1/1 taunt minions. but that is a rare need if bronzebeard is being used.
this deck currently is easy to start with as it has quite a few low cost minions with battlecry and minions that benefit from those low cost minions being summoned and killed. it many circumstances i can far outweigh a shaman and murlock pally in summon and clean-up.
the 1 cost cards i get from peddlers often go with these as well. mostly power overwhelming cards allowing me to beef these crap minions with intent to die anyway.
the summoning stone becomes a good option around play 7+ if i still need to clean the field as i can also get some extra spawn in.
at play 8+ i can use grim patron along with spreading madness which at times can fill the board in 1 turn of these minions.
jaraxxus is mostly used if things just aren't going well. he is a new addition of mine and i'm still learning how to benefit most in different circumstances.
also, it's not reno, but jaraxxus does heal me to 15 hp when used.
This post was edited by tagged4nothing on Nov 17 2016 10:50am