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Apr 26 2016 08:37pm
Warlock is my favorite class and I wanted to share my thoughts and get yours on how things are going in this brave new world. I've been playing standard, but if someone wants to talk about their experiences in wild, have at it.

This is the Zoo list I've been running today:


On the new cards / tech choices:

Forbidden Ritual - Flexible card and great synergy with Knife Juggler and Darkshire Councilman
Possessed Villager - A better Argent Squire, really like it, plays like a poor man's Creeper
Acidic Swamp Ooze - I was playing a lot of rogues so I teched this on, results were ok, probably could be cut, not sure what I'd add though
Darkshire Councilman - The secret MVP, this card is amazing with so many low curve minions, I think this thing would do work in wild too
Dark Iron Dwarf - I don't have Gormok and think he'd be slightly better here, but DID is nearly as good I think
Doomguard - Again, I don't have Leeroy and think he'd be a bit better, but Doomguard is fine for now

This list was doing pretty well for me over about a dozen games at rank 5-4 today. Anyone else been playing Zoo? What does your list look like? And if you've been using a different Warlock archetype, I'd like to see it. Together we can make Warlock great again!

Edit - Image fix, derp

This post was edited by willadelph on Apr 26 2016 08:43pm
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Apr 27 2016 07:08am
If only imp-losion was still around it would make this deck WAYYY stronger XD
P.S. Good thing its gone, the RNG swing was too strong with that one.
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Apr 27 2016 06:46pm
Quote (TheNyghty @ Apr 27 2016 08:08am)
If only imp-losion was still around it would make this deck WAYYY stronger XD
P.S. Good thing its gone, the RNG swing was too strong with that one.


Implosion is a great zoo card that I would put in the deck if it was wild, amazing synergy with Councilman again. I think what makes that card so strong is that removing a 5 health minion on t3/4 just isn't very easy, meaning you almost always get t grow it.
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Apr 27 2016 07:00pm
I don't have IGB so

This is what mine looks like. So far its not to bad
http://www.hearthpwn.com/decks/510677-zoo-in-the-works
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Apr 27 2016 07:15pm
Quote (valin377 @ Apr 27 2016 08:00pm)
I don't have IGB so

This is what mine looks like. So far its not to bad
http://www.hearthpwn.com/decks/510677-zoo-in-the-works


Like it, similar double sea giant look. If you have a second councilman, I'd recommend you add it, as I said above, I think that card is amazing.

Also, BRM is prolly worth it too, you can even de the bad cards now, totally worth 700g a wing I think.
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Apr 27 2016 07:27pm
zoo not as stronk ne more because 2 drops are alot weaker now.. hue hue hue hue hue
Member
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Apr 27 2016 07:44pm
Quote (oWntpWnt @ Apr 27 2016 08:27pm)
zoo not as stronk ne more because 2 drops are alot weaker now.. hue hue hue hue hue


I was trying to be cautious when using the mountains of dust I got from the nerfs, but I went ahead and crafted Leeroy, subbing him in for the doomguard. Let's do this, Leeeeeroy Jennnnnkkkiiiinnns!
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Apr 28 2016 12:40am
Quote (willadelph @ Apr 27 2016 08:44pm)
I was trying to be cautious when using the mountains of dust I got from the nerfs, but I went ahead and crafted Leeroy, subbing him in for the doomguard. Let's do this, Leeeeeroy Jennnnnkkkiiiinnns!


Doom guard > leeroy.

Leeroy should almost never be dropped unless you have lethal, doom guard can easily be dropped on an empty hand for some serious value.
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Apr 28 2016 01:43pm
Quote (DrLatBC @ Apr 28 2016 01:40am)
Doom guard > leeroy.

Leeroy should almost never be dropped unless you have lethal, doom guard can easily be dropped on an empty hand for some serious value.


Well, I just crafted Leeroy, so I don't really have much experience or an opinion on whether he's better or worse then doomguard in Zoo. I'm not a huge fan of doomguard though and it seems like Leeroy is a better craft than ever with the nerf to Arcane Golem. I built a Reno C'thun deck with Faceless / Leeroy combo and it's been fun. No regrets about Leeroy at all. Will report back when I get some games in with Leeroy in Zoo.
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Apr 28 2016 02:30pm
Quote (willadelph @ Apr 28 2016 02:43pm)
Well, I just crafted Leeroy, so I don't really have much experience or an opinion on whether he's better or worse then doomguard in Zoo. I'm not a huge fan of doomguard though and it seems like Leeroy is a better craft than ever with the nerf to Arcane Golem. I built a Reno C'thun deck with Faceless / Leeroy combo and it's been fun. No regrets about Leeroy at all. Will report back when I get some games in with Leeroy in Zoo.


Leeroy is definitely better for combos, can't discard your po or faceless.
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