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Member
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Joined: Jun 18 2008
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Sep 21 2015 03:23am
Anyone have some suggestions for cards to add to my deck? I'm considering the following cards with my 400 dust but i'm open to other suggestions.

Lock and Load (help with card draw but enemy will have a hand full of removal if i get minions)
Steamwheedle Sniper (second one for extra board control but it rarely survives more than 1-2 turns)
Sideshow Spelleater (help with survival in some games but decreases my damage dealt)

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The idea of this deck is to have a shitload of board control while playing minions that make your opponents removal spells usually worthless.

- This deck either dominates the opponent or struggles with shit early draws.
- The decks biggest weakness is card drawing in some games.

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Sep 21 2015 05:38am
Too many traps no Draw, many bad minions. Also midrangecurve. The difference between control and midrange are the top mana minions and removal minions instead of pushing ones.
So instead of using abusive, juggler, leper gnome, creeper you use chow, pyromancer,azure drake or rattle minions.

There are 2 ways to play Controlhunter either Deathrattle one or a Removal and Spelldamage one(that one is harder to play)

The differences between CH and Midrange are minimal.
You usually add a Ragnaros/KT+ Heal+BGH instead of topping out with Boom instead of adding annoying minions.

That's as fast Controlhunter can get. Slower versions need a very slow meta.

First pick of Taunt should always be Belcher if you need cheaper ones you pick Shieldmaster,Ghoul or annoyotron.
Nullifier is only an option is Warrior(weak), Shaman or Rogue.

Blame Blizzard for not creating cards supporting a control hunter. Instead the throw trash like spiderball, acidmaw/dreadscale into the game or rng versions of aggrohunters.






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Sep 21 2015 06:00am
13 minions is insanely low unless you are a freeze mage
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Sep 21 2015 12:32pm
Quote (oWntpWnt @ Sep 21 2015 09:00am)
13 minions is insanely low unless you are a freeze mage


I've won games (10 mana crystal) where I haven't lost a single minion aside from mad scientists.
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Sep 21 2015 01:10pm
For rank 19 is ok
Member
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Sep 21 2015 02:09pm
My suggestion is don't play control hunter. The hero power is not control oriented and hunter class legendaries are garbage.
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Sep 21 2015 02:12pm
Quote (Mastersam93 @ Sep 21 2015 03:09pm)
My suggestion is don't play control hunter. The hero power is not control oriented and hunter class legendaries are garbage.


Actually, it's hero power was originally intended to be for control.

The gave hunters so many spells to control and counter act the board, they figured hunter needed some source of damage.

Ever notice how like 80% of the cards in face hunter are neutral?

They've been subtly try to push control hunter with the cards they released. Explosive shot, powershot, deadly shot, even cobra shot (terrible for control... and everything).

Pretty interesting how the development teams on hearthstone originally thought. :P

This post was edited by DrLatBC on Sep 21 2015 02:14pm
Member
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Sep 21 2015 02:15pm
Quote (DrLatBC @ Sep 21 2015 03:12pm)
Actually, it's hero power was originally intended to be for control.

The gave hunters so many spells to control and counter act the board, they figured hunter needed some source of damage.

Ever notice how like 80% of the cards in face hunter are neutral?

They've been subtly try to push control hunter with the cards they released. Explosive shot, powershot, deadly shot, even cobra shot (terrible for control... and everything).

Pretty interesting how the development teams on hearthstone originally thought. :P


The devs must be bad at hearthstone then.
Member
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Sep 21 2015 02:18pm
Quote (Mastersam93 @ Sep 21 2015 03:15pm)
The devs must be bad at hearthstone then.


Yeah, unlike us they didn't have years of game knowledge before they released the game.

Shockingly, mistakes get made.
Member
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Sep 21 2015 02:22pm
Quote (DrLatBC @ Sep 21 2015 03:18pm)
Yeah, unlike us they didn't have years of game knowledge before they released the game.

Shockingly, mistakes get made.


Even the new Hunter legendaries are bad. 10 mana, two card combo board clear? Nah.
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