Quote (Canadian_Man @ Apr 19 2015 07:03pm)
I'm talking simple mechanics that can fit the current short wording/phrase scheme.
Here's a few that I hope to see (just based on the possibilities each thing opens up):
- Your next spell is cast twice
- Your hand size is unlimited
- Damage is doubled (creature = [while this creature is in play] / spell = "this turn")
- Damage is halved, rounded up/down (same stipulation as above)
- Swap your hero's life total with target creature
- Double your armor
minion has a 50% chance to critically hit (double damage)
your cards use up health instead of mana this turn / this card costs health to play instead of mana
This post was edited by Firaga on Apr 19 2015 06:35pm