d2jsp
Log InRegister
d2jsp Forums > Other Games > Other Games > Hearthstone > Simple Mechanics You Want To See?
1234Next
Add Reply New Trade New Service New Topic New Poll
Member
Posts: 35,075
Joined: Jul 26 2006
Gold: 125.00
Apr 19 2015 06:03pm
I'm talking simple mechanics that can fit the current short wording/phrase scheme.

Here's a few that I hope to see (just based on the possibilities each thing opens up):

- Your next spell is cast twice
- Your hand size is unlimited
- Damage is doubled (creature = [while this creature is in play] / spell = "this turn")
- Damage is halved, rounded up/down (same stipulation as above)
- Swap your hero's life total with target creature
- Double your armor

This post was edited by Canadian_Man on Apr 19 2015 06:04pm
Member
Posts: 86,546
Joined: May 13 2009
Gold: 1,000.69
Apr 19 2015 06:35pm
Quote (Canadian_Man @ Apr 19 2015 07:03pm)
I'm talking simple mechanics that can fit the current short wording/phrase scheme.

Here's a few that I hope to see (just based on the possibilities each thing opens up):

- Your next spell is cast twice
- Your hand size is unlimited
- Damage is doubled (creature = [while this creature is in play] / spell = "this turn")
- Damage is halved, rounded up/down (same stipulation as above)
- Swap your hero's life total with target creature
- Double your armor


minion has a 50% chance to critically hit (double damage)


your cards use up health instead of mana this turn / this card costs health to play instead of mana

This post was edited by Firaga on Apr 19 2015 06:35pm
Member
Posts: 12,338
Joined: Jun 26 2012
Gold: 1,800.69
Apr 19 2015 06:49pm
Gain x attack based on how many cards are in your hand
would be able to play around bgh if it hasn't already been used

When your hero takes lethal damage, has 50% chance to gain 8 armor

All random damage gets directed to this minion (boom bots, flamecannon, ragnaros, arcane missiles etc)

Whenever your hero takes damage, deal the same amount to the enemy hero (ongoing effect of minion, not trap like eye for an eye)

Add +1 or +1/+1 to all hero powers while this minion is on the board (Except warlock hero power changes to take 3 damage, Draw 1 card and 50% chance to draw a 2nd card)

idk

This post was edited by Demand on Apr 19 2015 06:53pm
Member
Posts: 86,546
Joined: May 13 2009
Gold: 1,000.69
Apr 19 2015 06:51pm
extremely high stats minion. effect: this minion dies when your hero takes damage.

regular minion. effect: you draw out of your opponents deck, and your opponent draws out of your own deck.

regular minion. effect: no player may use their hero power as long as this minion is on board

undervalue minion. effect: destroy adjacent minions and gain their effect (if the minion absorbed is silenced it does not gain that silenced effect. but, if you had stat changers after silence, it still gains that effect. so it only absorbs the current state of the minion that was destroyed)

0/1 minion. effect: no battlecries, or deathrattles are triggered as long as this minion is on board. (deathwing anyone)

This post was edited by Firaga on Apr 19 2015 07:03pm
Member
Posts: 86,546
Joined: May 13 2009
Gold: 1,000.69
Apr 19 2015 07:01pm
high stats minion. effect: this minion costs 2 mana to attack.

low stat minion. effect: perma freeze: loses next 2 attacks.
Member
Posts: 31,523
Joined: Mar 31 2004
Gold: 6.57
Apr 19 2015 07:11pm
threw up
Member
Posts: 15,416
Joined: Feb 17 2014
Gold: 5.71
Apr 19 2015 08:46pm
Quote (Firaga @ Apr 19 2015 08:01pm)
high stats minion. effect: this minion costs 2 mana to attack.

low stat minion. effect: perma freeze: loses next 2 attacks.


Oooo i like the first one. As long as the high stats aren't THAT high.
Member
Posts: 119,673
Joined: Jan 18 2008
Gold: 0.00
Apr 19 2015 10:59pm
Quote (Firaga @ Apr 19 2015 09:01pm)
high stats minion. effect: this minion costs 2 mana to attack.

low stat minion. effect: perma freeze: loses next 2 attacks.


firaga pls <3
Member
Posts: 4,900
Joined: Aug 1 2009
Gold: 10.52
Apr 19 2015 11:04pm
yeah lets add more rng, exactly what we need!
Member
Posts: 53,552
Joined: Mar 6 2008
Gold: 1,908.33
Apr 19 2015 11:06pm
Quote (Darwin @ Apr 20 2015 01:04am)
yeah lets add more rng, exactly what we need!


Battlecry: Random Battlecry
Go Back To Hearthstone Topic List
1234Next
Add Reply New Trade New Service New Topic New Poll