Melee Ironman.
Skillpoints:
Energy Beam Tree:
Arc Reactor Enhancement: 1 (Altough I do use this toggle on, I leave it at 1 point. I do not struggle with spirit issues), I dont skill this, only writing it here because it is important skill for any Im-build
One off: 20 ( Even without specializing in energy dmg, this offers very solid form of aoe dmg)
Defense systems:
Arc Reactor Overload: 20 (I max this mainly because of the cooldown, it really helps with spirit management)
Jet Thrust Punch: 20 (The main source of damage, the skill I spam more than not)
Adaptive armor: 20 (Dmg for melee build, Good defense rating)
Death From Above: 20 (This is where you see those +1.0-1.4 mil brutals, powerful form of burst damage with medium cooldown)
Tech Gadgets:
Micro Missiles: 20 (It does not disturb the flow and adds to dps, definitely max)
Missile Control System: 20 (While it offers quite little crit rating per level, I still find it to be important skill to max after extensive testing of most skills)
Life Support System: 1 (For now Im using it at only level 1, the reason is that I don't find it's life regen to be massive enough to be worth it.)
Coolant Blast: 1 (Gives nice form of CC+some dmg along. I guess its debatable whether to use this skill or not, or whether to max it or not, the animation is not too good though on this)
Jericho Missiles: Dumping remaining points in here (Small add to dps with quite awkard casting time, the vulnerability proc is what I want here. It has it's uses, for the latter reason mostly)
Gearing Choices:
Slot 1: Well rolled cosmics with 8+Jet thrust 8+ DFA (One of these is a must) Another good skills would be Micro missiles but it is a secondary source of dmg
- You want xtra Energy/physical dmg on these, it is important to make them yield more dps than some unique items.
-Cosmic Might Proc is a must from my point of view.
-Anything else like attack speed%Is a +.
-other good options are Dragonfang, Nega Bands or even Stream sword if you feel like you need more survivability.
Slot 2: There's only one item here. Uru Infused armor is absolute BIS for the skill points it provides.
Slot 3: Extermis Undersheath is absolute BIS (Hp, spirit, suit power cost reduction, and powerful + 6 to your main skilltree. Also some very good minor stats like attack
speed and dodge rating)
Slot 4: Cosmic Boots with Suit power/hp and +5 DFA +5 Micro Missiles, + Missile Control system(DFA is a must on these)
-Cosmic Might is a must, getting more dmg rating than any unique can provide)- The reason why Jet thrust is not needed in these
is because you will hit rank 50 without the boots having single point in this)
-Footsigons are arguably at par with the cosmic I've provided here. It's up to preference which one you'll use.
(If you have neither, Ninja Tabi/Hercules sandals can work until you find the upgrade)
Slot 5: Mask Of Algrim, Mask Of Xorn.
- In my books it has to be one of these, third option would be very well rolled cosmic. All the these provide
the best stats for the slot.
Relics: Gibborim: Spirit which turns into damage rating. Best option for any Ironman
Insignia: Valkyrie with secondary affixes HP/Crit dmg, brut dmg, crit rating, brut rating, melee rating, spirit)
When trying to go full offensive in artifacts double hp valkyrie is almost a must to keep the hp at desirable levels.
-Eric O'Grady With HP/ crit dmg, crit rating, brut dmg, brut rating)
Insignia Of Wolverine with HP/Crit dmg, crit rating, brut rating, brutal dmg)
For example I am running cosmic valkyrie with 1800+hp/1000+ Brutal dmg
Runeword: River Of the Soul: One of your main tools at spirit management, havent been able to replace this one yet.
Legendary: M K'raan, Savage Axe of Ares, Gungnir. (Without M'kraan, you might run a bit short on the spirit department, also it adds huge amount of Damage rating,
some hp and crit rating to the build). Savage Axe of Ares Is a good alternative yielding good add to dps, like mentioned it might leave you struggling with spirit.
Gungnir will get exactly same words from me as Axe of Ares does, good dmg with little else.
Ring: Cosmic with affixes in importance Order: Crit rating/Crit dmg/Melee dmg/Brutal rating/Brutal dmg/Hp/Spirit Find a ring that suits your purposes best.
Artifacts: Now This is where the hard part starts, and all suggestions are taken with gratitude.
I am running Gem of the Kursed, Hand Of Doom, Advanced metasensory Array, AI chip Physical. (Getting defensive Insignia with one offensive Affix gives me enough
survivability to go all out offensive on artifacts. Doom and GOTK are must for their high amount in critical and brutal department, they help to make this build work)
The two others aim to give me as much damage as possible to support hod/gotk.
Other options still under testing are : Advanced Cyttorak (Hp, high physical dmg), White necklace (Critical, high dmg)- This probably outdoes AI chip, and is natural
replacement for it. High rolled Advanced Aim robot dispenser, Good boost in energy/Physical dmg with some amount of crit rating, even if your energy skill usage is only less than fifth of your
full cycle this artifact is viable option.
Medallion: Kurse, Grim reaper, Hulk, Goblin. Quite much in this order regarding my own testings. Hulk medallion adds greatly to burst damage, but has less to offer in consistent damage. Grim Reaper and Kurse both offer
good stats and will bump your dps up. Goblin is viable option but offers least out of these four.
Now this is my build. I want to see more of yours.
Sabbath