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May 31 2013 08:30pm
What's the end game for Marvel Heroes looking like atm. How does it compare to D3. Obv, D3 failed because of lack of endgame at release.

This post was edited by The_Doves on May 31 2013 08:31pm
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May 31 2013 09:38pm
From zam.com


"There is an endgame system in which you can queue alone, or with friends up to a group of 5, that scales with how many players are in the event as well as with their levels. Followed by that are “Group Challenges” that require 5 players and, while not the typical “dungeon delve” you might be used to in an MMO, will still require teamwork and a concerted effort to achieve victory. Finally there are “Survival Challenges” which can be queued for by a single player, or a group of up to 5 friends, that will total in a party of 15 players, but the creators did say that number is subject change. In this mode, the large group of players will be pitted against a series of waves in which mobs of many different types, or what Brevik referred to as “affixes,” that will require the strength of your Hero to defeat. Now is a good time to mention that this game will include the randomly generated affixes, or more specifically, the attributes generated on any given enemy to give them special qualities, and map layouts we are used to seeing in games such as Diablo. One mob might be countered or fought against differently than normal based on a “Healing” or “Super Strong” affix that will affect the way the monsters behave. Brevik stated that this randomly-generated event system will keep the game feeling new and exciting, and that players won’t be easily bored with “reused” content.

The Survival mode will end with a final wave in the form of an end boss. This boss will be generated based on the success level of the group throughout the waves. I find this feature particularly interesting, because, if done correctly, it will allow for the hardcore player to have a hardcore experience in the same exact setting that a casual player can have a casual experience. This is an exciting twist to the feature of activated “hardmodes” that we find in many MMOs today. It also replaces “perceived difficulty” with “actual difficulty,” allowing for the player to enjoy the game at his/her skill level, even though someone far better or worse can queue up for the same event and have the same experience tailored to them.

Ultimate Powers act as a sort of end-game progression system for players already at max level. It wasn’t stated how common they are, but players will find tokens throughout the world just by playing. These tokens are linked to a specific Hero. If the player does not currently own the Hero of the token found, then it will unlock that Hero for him. If the Hero is already owned, then it will unlock the next level of that Hero’s Ultimate Power. This allows the player to increase the strength of his Hero beyond just getting better gear, and beyond the level cap."

Hope that helps.
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May 31 2013 09:56pm
Quote (Kadderly @ May 31 2013 10:38pm)
From zam.com


"There is an endgame system in which you can queue alone, or with friends up to a group of 5, that scales with how many players are in the event as well as with their levels.  Followed by that are “Group Challenges” that require 5 players and, while not the typical “dungeon delve” you might be used to in an MMO, will still require teamwork and a concerted effort to achieve victory.  Finally there are “Survival Challenges” which can be queued for by a single player, or a group of up to 5 friends, that will total in a party of 15 players, but the creators did say that number is subject change.  In this mode, the large group of players will be pitted against a series of waves in which mobs of many different types, or what Brevik referred to as “affixes,” that will require the strength of your Hero to defeat.  Now is a good time to mention that this game will include the randomly generated affixes, or more specifically, the attributes generated on any given enemy to give them special qualities, and map layouts we are used to seeing in games such as Diablo.  One mob might be countered or fought against differently than normal based on a “Healing” or “Super Strong” affix that will affect the way the monsters behave.  Brevik stated that this randomly-generated event system will keep the game feeling new and exciting, and that players won’t be easily bored with “reused” content.

The Survival mode will end with a final wave in the form of an end boss.  This boss will be generated based on the success level of the group throughout the waves.  I find this feature particularly interesting, because, if done correctly, it will allow for the hardcore player to have a hardcore experience in the same exact setting that a casual player can have a casual experience.  This is an exciting twist to the feature of activated “hardmodes” that we find in many MMOs today.  It also replaces “perceived difficulty” with “actual difficulty,” allowing for the player to enjoy the game at his/her skill level, even though someone far better or worse can queue up for the same event and have the same experience tailored to them.

Ultimate Powers act as a sort of end-game progression system for players already at max level.  It wasn’t stated how common they are, but players will find tokens throughout the world just by playing.  These tokens are linked to a specific Hero.  If the player does not currently own the Hero of the token found, then it will unlock that Hero for him.  If the Hero is already owned, then it will unlock the next level of that Hero’s Ultimate Power.  This allows the player to increase the strength of his Hero beyond just getting better gear, and beyond the level cap."

Hope that helps.


That sounds like a very untested system.

So... no PvP?
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May 31 2013 10:00pm
There is pvp too, but haven't tried it yet.
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May 31 2013 10:04pm
Quote (Kadderly @ May 31 2013 11:00pm)
There is pvp too, but haven't tried it yet.


I just heard that getting to max level is very easy. Which, is in theory why most of these games get consumed so fast.
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May 31 2013 10:16pm
Quote (The_Doves @ Jun 1 2013 12:04am)
I just heard that getting to max level is very easy. Which, is in theory why most of these games get consumed so fast.


Someone got to max level already? Crazy.
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May 31 2013 10:29pm
Quote (Kadderly @ May 31 2013 11:16pm)
Someone got to max level already?  Crazy.


I'm obv not trying to say it should take forever, but, I mean... with d3 for example it took like less than 24 hours for some people. And, I heard that this game is even less than that. And, we all know what happened with d3, when everyone was 60, and they could beat Inferno Diablo, the game became an endless farmfest with virtually no point to gearing towards an end game that wasn't there at launch.
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