Honestly, you could max out the other ba
Being immune to knockbacks/up/down is useful for a tank. It allows you to NOT be forced or stunned by most mobs and if you do get moved are up and going against quickly. That is the only reason I put 10 in there. Gave the endruring some more love as well as ground smash (for a spirit spender and some CC).
http://marvelbase.com/builds/edit/351#vKvK2KGvGv2vU7M2Kv2CK/96.96.36.114.0.0.0.0Ok I'll update it, question...what about Auras? I mean spirit regen would be useful for Spinning Fists as it is channeled. Damage Aura isn't bad but is low amounts. Defense aura is trash (I see that now).
http://marvelbase.com/builds/edit/336#vK2KvK2CK2Kvv22v7KMvgKv/57.101.39.114.0.0.0.0
Meh the spirit is just an aura and its quite low. Its aight to put a point into if you find the need.