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Jun 12 2013 03:30pm
Hey Everyone!

Welcome to my Barbarian 2.0

I threw this together just so people have an Idea on Colossus.

In no way shape or form am I stating this is the best.

I personally have talked to the First Colossus 60 and another streamer who is 55. We haven't talked a ton, but all of our builds are similar for Spinning Fists.

My current Build I use is Spinning Fist and I am level 40.(Leveled someone else @ Start to 30.)

Keep in mind this is based off Defense being broken and will be updated in the future according to patches / changes.




Tanking Explanation:

Right now Defense is broken. This has been confirmed by David Brevik and Lead Designers. Currently I am not using Bulwark of Steel because of this. Perhaps in future patch I will swap over some stats for heavy base defense.

Main Source of Damage Absorption: Osmium Skin: Passive : Your armor protects you from additional damage.
-To sum this up it is an overshield. Think of Halo or Mordekaiser in League. It acts as a barrier that absorbs XXX amount of damage.

Main Damage Block From Bosses: Guarded Stance : Active : Hold down the hotkey to enter a defensive stance that blocks damage from enemies in front of you.
-Throws both his fists up and blocks damage. I Personally only put 1 stat for now. I may throw in more toward the end of level cap.

Damage Block / Spirit Gain: Deflective Armor: Passive: Your steel skin occasionally deflects incoming projectiles. Using Guarded Stance increases the chance of deflection.
- Not only does it block special attacks such as Shockers Falling Rocks, but it has a chance to return spirit when deflecting a enemy's shot or ability. Ultimately letting you Spin Fist for days.

Tired of being Frozen or Stunned?:Break The Chains:Passive: You shake off all negative conditions preventing movement.
-Spammable skill that allows you to remove CC

Teammates are Squishy?:Heroic Challenge:Active: Incite nearby enemies to attack you.
- AOE Taunt with a Decent Radius to keep those squish members alive.

Damage Explanation:

Right now there are two solid builds that I have tried and liked. There may be more or different combinations. This is an early guide so bare with me.

Single Target:

Anyone want to Box?: Crushing Smite: Spirit Melee: Knock down enemies in front of you with a powerful punch.
-This is your Dominant Right Click. I feel as though Crushing Smite Offers the Best Scaling Knockdown. This is the first Step in your Combo.
-I would use this on Boss Fights as its pretty spammable and then auto until your spirit regens.
-I would consider using the knock down that has a bleed, but right now bleeds don't Crit.

Double Damage? Why Not?:Reeling Punch:Melee, Basic Power:Swing in an arc at enemies in front of you. Deals double damage to knocked down enemies.
-This is the bread and butter of knock down skills. Again I felt as this worked best with Crushing Smite because of the scaling and double damage to knock downed enemies.
- Alternate with your Osmium Punch to keep your armor shield up for tanking.
-Great Combo with a Wolverine who use their knock down skill

Aoe DPS:

Spin FTW:Spinning Fists: Spirit, Area Power: Unleash a titanic punch against enemies in a short line in front of you, causing knocked down enemies to bleed.
-This is your bread and butter. Max this with its synergies: Steel Splash & Osmium Charge. (Don't forget your Charge does damage. Use it in and out of Battle)
- Right now at level 40 I 1-2 shot Orange Mobs (By shot I mean Damage ticks. I get about 3-5 Tickets according to dummies in CHP.1)
-Combos well with Hulk, Jean, and Scarlet Witch

Boss Tanking No Problem: Osmium Punch: Melee, Basic Power: Swing your fist at enemies in front of you, with a chance to regain armor on each hit.
-This auto attack allows you to have a % to regain your armor from your Osmium Punch. Thus allowing to keep your Absorption Shield Up. I believe even with 1 point it Has a 40% chance. I currently have 5 Into as the base.

The biggest part of your Spinning Fist Build can be your Spirit Consumption. I am using an artifact that has a % to regain spirit when attacking. I personally want to get different ones that proc when hit because I will mostly be in the middle of things taunting and spinning my brains out. Not only that, but you will be surprised how often your Deflective Armor will give you back spirit.


Warning:
Known Bugs:
Osmium Punch will delay the regeneration of your spirit. (Posted by Devs)
Defense is not working properly (Posted By Devs)
I have tested Power Duration and Attack Speed on Spinning Strikes and it doesn't feel to be effected.
I haven't tested Osmium Champion Debuff with the single target build. I guarantee your going to want at least a point as its a passive.

Other Thoughts:
With the mention of multiclassing in the last interview with David, I will build more information on Single Target DPS Skills.
I feel as most of the Aura's don't scale well enough. Let me know your thoughts.
I just usually get them off items and use whatever it gives me.
I feel as Steadfast Champion is pretty useless because no one wants to run away from a fight to recharge some armor. Your better off with your Osmium Punch.
+ Defense Pen on Items is amazing


Again this is just something I mocked up and I would love your opinions / experiences with Colossus.



What I Expect My Power Tree to Look like @ 60




Total Base Stats:
Durabilty Max: 7
Strength Max: 6
Fighting Max: 4
Speed Max:2
Energy Max:1
Int Max:2



Outside Links:
Basic Info: http://marvelheroes.gamepedia.com/Colossus
Skill Tree: http://marvelbase.com/builds/generator/colossus#vQvrvy

This post was edited by motox831 on Jun 12 2013 03:35pm
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Jun 12 2013 04:36pm
Good build for AoE and surprisingly enough bosses get trashed by spinning fist.
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Jun 12 2013 05:35pm
Well written guide, definitely the go-to spec for aoe and leveling if you plan on going the fastest route, limbo/cows.

My 2c for what it's worth, anyone planning on focusing purely on bosses and terminals, Crushing Smite spec is a by far better option imo, it can has cone dmg so some portion of aoe is still available for clearing packs of mobs, and the bosses themselves drop for me about 3-4 times quicker than when I fist bump them. Leveling aoe Limbo styles personally but daily terminal runs are a bit slow.

I've almost hit 52 but still a long way to go, looking forward Gaz adding a test realm in the future, hopefully that'll be a good cheap way to test different specs.

This post was edited by jamtrax on Jun 12 2013 05:36pm
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Jun 12 2013 05:50pm
Quote (jamtrax @ Jun 12 2013 11:35pm)
Well written guide, definitely the go-to spec for aoe and leveling if you plan on going the fastest route, limbo/cows.

My 2c for what it's worth, anyone planning on focusing purely on bosses and terminals, Crushing Smite spec is a by far better option imo, it can has cone dmg so some portion of aoe is still available for clearing packs of mobs, and the bosses themselves drop for me about 3-4 times quicker than when I fist bump them. Leveling aoe Limbo styles personally but daily terminal runs are a bit slow.

I've almost hit 52 but still a long way to go, looking forward Gaz adding a test realm in the future, hopefully that'll be a good cheap way to test different specs.


Have you put a full build into spinning fists? See the dummies aren't 100% accurate in chapt 1. It has been said by devs, but just curious on what you have tried?

I did a full Crushing Smite Spec (Well fullest I could make it at level 35) and it would hit a good 1500 damage constantly on a boss which was pretty big chunks.

But compared with the WW Build I proc 1k four times.

Honestly I just can't wait for damage numbers to be added so we can test a little bit more accurately.

Thanks for the input on it though. I really hope for multiclassing cause I def agree crushing smite pretty efficient at boss farming.

Are you using Osmium Champion on your crushing Smite? Curious if you can tell a difference.
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Jun 12 2013 07:16pm
Yeah I'm currently running this at lvl52 http://marvelbase.com/builds/generator/colossus#vv3q2MSKvv22KSKvy

I've chosen to max out Metallic Warrior over putting points in Splash for Spinning, taking a guess that the extra +dmg outweighs the synergy bonus. Also I'm trying to max Deflective Armor asap cause I'm running with the Taskmasters med which has 12% deflect and a Repulsor Field artifact giving another 19% deflect putting me around 91% ranged reflect.

Needless to say spirit gain is insane when facing ranged mobs, throw in a Pym Shrinking Serum as the other artifact with 11% dodge and spirit gain on dodging attacks, things die hard and fast.

With regards to Crushing Smite though it's been a while since I played it but when I transitioned over to the aoe spec at lvl37 the first thing I did was run a green daily immediately and most certainly felt the difference between the 2 abilities. With Spinning you need every attack to land for it to be effective and the moment 1 misses, you've lost dps. CS on the other hand is an upfront dmg dealing ability, you either land it or you suck ;D but consistently landing it hacks chunks of hp away from bosses. Predicting bosses movements to land it every time is super easy too, that includes the Hood.

I did run about 8 points in Os Champ but can't say for sure that I noticed a difference with the debuff up or not.

To give you a rough idea about the difference between the 2 specs against single target for me personally, phase 2 of Doom used to take me about 1 minute with a CS spec, sometimes less, but now I struggle with a Spinning heavy build and it takes me around 3-4 minutes.
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Jun 12 2013 07:47pm
Quote (jamtrax @ Jun 13 2013 01:16am)
Yeah I'm currently running this at lvl52 http://marvelbase.com/builds/generator/colossus#vv3q2MSKvv22KSKvy

I've chosen to max out Metallic Warrior over putting points in Splash for Spinning, taking a guess that the extra +dmg outweighs the synergy bonus. Also I'm trying to max Deflective Armor asap cause I'm running with the Taskmasters med which has 12% deflect and a Repulsor Field artifact giving another 19% deflect putting me around 91% ranged reflect.

Needless to say spirit gain is insane when facing ranged mobs, throw in a Pym Shrinking Serum as the other artifact with 11% dodge and spirit gain on dodging attacks, things die hard and fast.

With regards to Crushing Smite though it's been a while since I played it but when I transitioned over to the aoe spec at lvl37 the first thing I did was run a green daily immediately and most certainly felt the difference between the 2 abilities. With Spinning you need every attack to land for it to be effective and the moment 1 misses, you've lost dps. CS on the other hand is an upfront dmg dealing ability, you either land it or you suck ;D but consistently landing it hacks chunks of hp away from bosses. Predicting bosses movements to land it every time is super easy too, that includes the Hood.

I did run about 8 points in Os Champ but can't say for sure that I noticed a difference with the debuff up or not.

To give you a rough idea about the difference between the 2 specs against single target for me personally, phase 2 of Doom used to take me about 1 minute with a CS spec, sometimes less, but now I struggle with a Spinning heavy build and it takes me around 3-4 minutes.


I tested Metallic Warrior and your synergy gives anywhere from 10 - 12 damage compared to MW giving 3-6 points. Does MW give more toward the end of it? I only could get it up to 10 at the time when I tested it.

Yeah I have same problem with Doom Stage 2. Thats why I pray for multispeccing.

This post was edited by motox831 on Jun 12 2013 07:50pm
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Jun 12 2013 07:53pm
At lvl20 it gives 81 dmg, so 4 per point on average. Sounds a lot less appealing now but let's pray they add combat numbers tomorrow to be certain.
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Jun 12 2013 07:57pm
Quote (jamtrax @ Jun 13 2013 01:53am)
At lvl20 it gives 81 dmg, so 4 per point on average. Sounds a lot less appealing now but let's pray they add combat numbers tomorrow to be certain.


Yeah I was able to test damage difference with a respec, but I think honestly they should buff that damage passive.
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Jun 12 2013 08:11pm
Quote (motox831 @ Jun 13 2013 01:57am)
Yeah I was able to test damage difference with a respec, but I think honestly they should buff that damage passive.



Agreed, but the odd thing is that our Wristbands, which is our weapon slot, is only giving around +54 dmg for lvl48ish requirement so I thought that best is slot for it couldn't give you more +dmg than 20 points in the passive. And by that logic you'd expect +80 dmg to be quite good in retrospect to other ARPGs :D
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Jun 12 2013 08:34pm
Can vouche hes the guy I level with and his build works very well definitely a strong hero and pretty easy to solo the game with.
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