Quote (ragnaroks @ Feb 16 2010 12:28am)
Same here. The solution is: easy mode. Trust me, it works, you can battle real time instead of "turn based" which sucks especially if you don't start with a mage that can heal. The first mage you get doesn't have heal and doesn't level up before the first boss.
That was kind of my solution. At least in parts. Boss fights I love. I do those on hard to start. Usually I get WTFBBQPWNED, so I switch to normal. On a LOT of quests though, I have set it on easy. The Orzammar crap in The Deep Roads for example... that crap was so long and tedious that I just had to put it on easy so I could steamroll through it. And the quest for the Juggernaut set, because I did that about 3 levels before I was ready to with the revenants and whatnot.
I've now realized another issue though. I love playing tanking classes, so w/e... I'll go real-time with Allistair and I'm functional, but the amount of micro-management that a mage requires to really be useful is stupid. There's simply no way to set tactics for how I play a mage, because 1/2 of their spells are situational. It's tolerable on bosses where I can do okay just having them nuke/heal, but on trash fights, you're pretty much forced to micro-manage for CC spells or alternatively just play the mage straight up and AOE the shit out of everything in sight.
I also hate how the gear scales so slowly. Just a personal preference though.
Overall though, I'm enjoying the game now, but it's not quite what I'd hoped and expected.