Quote (silentdeathz @ Mar 27 2012 12:35pm)
hes not completely correct. Theres no endgame in the sense of a gear treadmill progression of bosses. BUT, the endgame dungeons etc are where the best endgame loot will come from, and where you'll be able to farm the most gold if you get there quickly.
Its a very minor thing, but to say that 'endgame' starts at low level is wrong. You can always go back to lower areas, but unless you're able to offset the poorer loot (yes i know it scales but it wont be as high in value as top lvl areas) through killing quicker you're better off in a high level area. And that assumes there no achievements etc that would make you want to farm a high level zone over a low level one.
Comments such as "will only ruin the experience" are 100% subjective and you just cant speak for someone. If i hate levelling and dont care about the story, but want to be the first to farm X max level loot or such, then I would only 'ruin' my experience by levelling slowly, for example.
The 'endgame' outside of farming cosmetic loot (which you wont be doing in a low level area anyway unless its a karma item AND you can somehow make it worthwhile through speed of killing) for PVE is simply acquiring currency. Gold = cosmetic items = 'endgame' in GW2 assuming thats what you're interested in.
(im not even addressing the other guys posts about the XP boost). IMO XP boosts are going to be important depending on what your goal is @ the beginning of gw2, but overall are nothing to whine about.
The very fact that the yare (According to leaks) only affecting XP from kills means that they are likely to be a minor boost unless you find a good grinding spot (which there inevitably will be a few), but grinding mobs in general isnt effective in gw2 due to the low XP/mob & high xp/dynamic event)
All very true. That's why I used the word "traditional," i.e. the end-game is there for fun, and not as the traditional gear-treadmill to set your character ahead of others.
This post was edited by gateguy on Mar 27 2012 03:25pm