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Aug 21 2011 05:40pm
Script for delayed attack of spawned units
Script for xx amount of units to attack a spot once they've spawned in a region every interval of time.

Making a really simple defense map
If the map feels a bit easy, I might need some help after that, possibly making it harder after a certain amount of rounds

This post was edited by Applecrack on Aug 21 2011 06:00pm
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Aug 21 2011 05:46pm
no
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Aug 22 2011 10:59pm
`122
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Aug 22 2011 11:21pm
not sure exactly what you want..

so you have group "A" units that spawn, and after X amount of seconds you want them to attack group "B" units?

havent used world edit in awhile as in a year or 2..

so wouldnt action be create group "A" units @ region XXX, wait X seconds, and then attack group "B" units

condition would have to have attack units equal to group "B"

if not equal, stay @ region XXX

i dont know :p i have little experience and just rambling off top of my head
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Aug 22 2011 11:28pm
mmm sec

This post was edited by Applecrack on Aug 22 2011 11:31pm
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Aug 22 2011 11:37pm
Actually just gonna go with a bunch of different rounds and have more units spawn each interval or time, I can do that,
So like xx in 60 seconds
xx in 1 min etc

Whats the attack move trigger/action?
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Aug 22 2011 11:58pm
Quote (Applecrack @ Aug 23 2011 01:37am)
Actually just gonna go with a bunch of different rounds and have more units spawn each interval or time, I can do that,
So like xx in 60 seconds
xx in 1 min etc

Whats the attack move trigger/action?


move unit from region to other region in attack walk
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Aug 23 2011 02:47am
just went with a user operated game, anyone mind helping test balance?
some friends aren't logged on
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