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Jul 7 2009 08:25am
there are few really interesting changelogs...

probably the most interesting for me is :
* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing :O:O:O

blink while omnislashing :O
that can be imba if used properly...

ofc TC got nerfed as it should...

* Tauren Chieftain: Lowered base damage by 10
* Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
* Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%




and the new weavers ability seems pretty nice...


Old Watcher's:
==============
Cooldown: 30/20/10/5 seconds
Movement Speed: 522
HP: 1
Bounty: 10-13
Vision: 1400/1400
Invisible

Urna Swarm:
============
Summons scarabs from corpses. The Scarab can burrow and become invisible.
While it is unburrowed, it is visible to the enemy and has an Infestation
ability. Has collision when unburrowed.
Magic Immune.

Cooldown: 14/11/8/5
Movement Speed: 450
HP: 200
Armor: 6
Bounty: 26-38
Burrowed Vision: 400/400
Normal Vision: 1400/1400



+some of interesting changes (at least for me)
* Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
* Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
* Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
* Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
* Medusa: Lowered Stone Gaze cooldown (70->35 seconds)
* Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you (which should REALLY help with your cleaving and shockwave)
* Batrider: Lowered Strength gain from 2.5 to 2.0
* Bloodskeer: Bloodbath no longer regenerates from images
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
* Centaur: Reduced Double Edge cooldown (25->12 seconds)

Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).
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Jul 7 2009 08:34am
wow cool but i really dont get the dagger and omnislash thing
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Jul 7 2009 08:40am
Quote (PG_Lord @ Tue, 7 Jul 2009, 17:25)
there are few really interesting changelogs...

probably the most interesting for me is :
* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing  :O:O:O

blink while omnislashing :O
that can be imba if used properly...

ofc TC got nerfed as it should...


+some of interesting changes (at least for me)
* Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement


* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260

* Medusa: Lowered Stone Gaze cooldown (70->35 seconds)

* Batrider: Lowered Strength gain from 2.5 to 2.0
* Bloodskeer: Bloodbath no longer regenerates from images
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50

* Centaur: Reduced Double Edge cooldown (25->12 seconds)



These are things that shocked me most.
Batrider's dmg should've been lowered too, it's just so freaking high -- 1xx+ @ lvl 20?
Seeker just lost it strength againts TB/Naga/other illu heroes
Clinkz --> even more raper that it was
Sniper --> Does not really need more range , imo
Juggernaut -- Omnislash is even more imba now, combined with Dagger/Aghanims/ maybe dagon or shivas, gonna rape a lot :lol:


Oh btw, some1 else have noticed that Silencer's last word silence you when tange is used?
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Jul 7 2009 10:14am
i assume its like sk dagger? omnislash and blink to someone alone, or omni and blink out.
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Jul 7 2009 10:53am
Wasn't expecting a Clinkz buff.
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Jul 7 2009 11:48am
Unfortunately that buff to Clinkz gives him nothing that he actually needs, and as such he is still a terrible hero whose only use is to backdoor pubs and make people rage :(
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Jul 7 2009 12:04pm
Void strength buff LOL
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Jul 7 2009 03:47pm
new watchers are looooooooooooooooooool
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Jul 7 2009 04:29pm
Quote (Spirit-Warrior @ Tue, Jul 7 2009, 01:48pm)
Unfortunately that buff to Clinkz gives him nothing that he actually needs, and as such he is still a terrible hero whose only use is to backdoor pubs and make people rage :(


the buff to his arrows now cancel out the tower regen = icefrog wants him to bd?
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Jul 7 2009 04:48pm
The fact that he is thinner than paper and no help in a team fight made him a terrible hero who could barely pubstomp.

The fact that he has an orb that damages towers along with an attack speed buff and WW as soon as someone TPs over makes him one of the best backdoor heroes. This has BEEN pretty much the only thing he's good for.

These buffs do absolutely nothing for him.

Ergo

"...he is still a terrible hero whose only use is to backdoor pubs and make people rage :( "
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