Quote (Spirit-Warrior @ Sat, Jul 11 2009, 03:29am)
Your damage calculations for him are based on a target sitting there and taking constant hits. This rarely happens anywhere before late game, in which case Slardar's utility diminishes to mostly just his stun. Your real carry is at this point doing way more damage, or is completely useless and your team got stomped, but then you're not useful either.
Actually my damage calculations are DPSecond. Slardar has several seconds of whacking away at people he stuns, and it's not infrequent to get a few shots in without them being stunned.
Quote (Spirit-Warrior @ Sat, Jul 11 2009, 03:29am)
If you outfarmed your carry, then something went wrong. Again, when ganking, melee DPS is practically non existent with very few exceptions, Slardar not being one of them. Treads does nothing when you get in a couple hits before your teammates kill the target. In late game, your carry is doing the bulk of the damage and your main role is to stun and/or pick off solo heroes that escape, in both cases treads help very little.
This argument takes us further and further away from anything relevant. Being a chaser, it's not uncommon for you to do the killing, more DPS to Slardar increases the chance he kills something. It's not always going to be Slardar and his teammates. Making him a lethal combatant changes the way he is played. He does excellent damage very early on.
Quote (Spirit-Warrior @ Sat, Jul 11 2009, 03:29am)
And being blocked happens very often. Very, very often. At late game when there are millions of creeps surrounding you, it happens a lot. It takes a lot longer to move around a horde of creeps than you realize. Time that could make a huge impact. And again, your argument of "...if initiated properly" is fairly invalid in a discussion of pubs. And again, your argument of "...most of the time" isn't enough. One crucial team battle loss is all it takes to go from being ahead to losing. Treads won't have that kind of an impact, ever.
This is one moment of the game, where X happens just right, in the correct position, is not much of an argument. A good chunk of the game goes by before late game, and the situation you're describing is not unmanageable.
One crucial team battle is also an odd thing to say about pubs, but that's besides the point. I'm advocating a build for the lowliest of pubs to a wide range of possible playing fields.
Quote (Spirit-Warrior @ Sat, Jul 11 2009, 03:29am)
No one gains proc rate from IAS. You gain more PPM, but not increase proc rate. Sniper's 40% proc rate is garbage until very good IAS. Why is 25% proc rate that requires melee range different exactly? The skills and playstyles have nothing to do with the point, the point remains that bash and mini-bash procs all require hefty IAS to be worth anything at all, no matter how small it is. As a STR hero, you won't be getting that needed IAS without overfarming and giving up on a lot of ganks and counter ganks. 50% IAS does not make Bash procs helpful in almost all reasonable scenarios.
A bash is different from a mini-stun; it is much more useful, and actually he can get several extra attacks in with a bit under 50% IAS at mid game,within the short time frame of a few seconds, which bashing can actually help. The bash itself can be amazingly good or just a bit of damage(slightly over 50 when maxed); it can be worth it to take over stats.
Quote (Spirit-Warrior @ Sat, Jul 11 2009, 03:29am)
Why are you suddenly bringing up the differences between N'aix and Slardar now? Your statement was about pure DPS comparison and how N'aix was not gotten for his raw power. He is, and N'aix's DPS far outshine's Slardar's. This is why N'aix is a good carry and Slardar is not a carry. If N'aix had an AoE stun he would be permabanned like NA.
Actually, I wouldn't jump so quickly on the DPS comparison. Niax will greatly out DPS Slardar late game, but I doubt he'll be anywhere close to Slardar midgame. I never said Slardar was a carry. I simply stated that Slardar can do damage, and he can; there's nothing wrong with that. He's a fairly good semi-carry, and works well with a few other midgame carryish heroes.
Quote (Spirit-Warrior @ Sat, Jul 11 2009, 03:29am)
Regardless of how good his DPS is mid-game, mid-game is ganking and gank DPS rarely, if ever, is largely comprised of melee damage. His potential mid-game DPS is good, not great, and his utility is stunning for nukers to damage, and picking off anyone who lives.
It is for physical damage because few heroes can actually produce physical damage at that stage in the game. Slardar is an exception. He can take out large chunks of health with melee attacks, when in conjunction with his ulti. His stun also isn't bad on damage.
Quote (Spirit-Warrior @ Sat, Jul 11 2009, 03:29am)
And again, on an 8s cd, there's no way someone should be able to TP from you. If you're chasing, they should be near death, or you'll most likely get counter ganked. If they're near death, 1 stun should be all you need to do the job.
I can provide just as many circumstances to make my argument work. 8 seconds is a pretty good chunk of time to stop a TP, especially if it's someone with an escape mechanism, who could use whatever they have and tp out after the stun, not uncommon in the least bit. That is a single nice thing that Bash could potentially do, and if it actually happens, great, a kill. Unreliable as it may be, that doesn't stop it from having a fair chance of doing something important. It's just not something to be relied upon.
Quote (Spirit-Warrior @ Sat, Jul 11 2009, 03:29am)
Anyway, like I said, I'm tired of arguing the same things over and over. Arguments without solid conclusions are pointless. If you want to play Treads, go ahead. Its like arguing over why Phase is better than Treads on Kunkka, some people just refuse to believe it. But, it really isn't any skin off my nose.
Arguments without solid combatants are generally pointless; a statement which could very easily be used against me

. I understand your frustration, but your statement about arguments without solid conclusions is repulsively illogical

. I think you'd have a much easier time defending them on Kunkka, if that's any consolation. Slardar isn't a particularly popular hero, so a lot is up for grabs on his usage, as the pros haven't given enough footage for us to judge how he is used generally. In that way, he is similar to many other heroes.
This post was edited by deathbypepsi on Jul 10 2009 11:05pm