Quote (Spirit-Warrior @ Fri, Jul 10 2009, 02:21pm)
Slardar does not need treads. They're better than BoT, but ever since Phase was added, they are without doubt the best boots for him. I'll say it AGAIN, Phase is amazing for heroes who need positioning as well as chasing. In BOTH these situations, creep blocking can make the difference, but positioning is the main use.
Slardar doesn't need massive items to be a decent chaser/semi-initiator and then be a semi carry. 2-3 bracers and Phase is enough for him to make a big difference in team fights. The game is dominated by AoE. He'll be stunning and picking off people that the team's AoE didn't finish. As a melee in a game now moving at a faster pace with nukers being incredibly strong for the majority of a game, Hood is almost never a BAD option. It may not be the greatest, but it can be good depending on the situation.
BoT is used completely differently than either treads or phase, and when the occasion arises that you'd choose bot, it is better by far than either phase or treads.
Phase seems to be more of a glorified speed boost between well trips tbh (quite a bit more than that, but you get my point). I've seen Slardars using them, and more often than not, they don't need phase for positioning. I have seen them effectively used against a lot of summons, teams with chen+ a lot of BS, but as a core item, it doesn't seem that useful. Slardars biggest fear are nukes+disables, which phase does nothing for, but treads do. He's usually not an initiator, and if he is to be used as such, he doesn't use phase to do it. I agree with you that slardar comes in and picks off heroes, but he doesn't need phase to do it. By the time a team fight has ended, there won't be much left to block his way, and all the heroes will have scattered. In less dramatic, smaller skirmishes, its not entirely common for him to go running through creeps for a kill, and he can catch all but the luckiest through creeps. His stun makes him something of an exception in the chaser category; he can get off 2-3 stuns before the enemy dies, which also slow, and he has amazing move speed. From what I've seen, phase is really useful for running away, this how I've seen it mostly used, as a speed buff before and after combat. In highly competitive play, I see why phase can be useful, but I'm not convinced that it is the best choice for him. Overall, treads seem to offer more to the average Slardar, and as a generalized build, wracking up the damage is the way to go unless you're getting slaughtered.
Hood isn't a bad option, but BKB is strictly better; it gives damage, health, and
spell immunity. Hood is really more of a tankish item, not a carry or chaser, which is why I said only against extreme lineups should it be taken, most of which don't see play anymore. If you happen to be fighting Krob/puck/kotl+ more massive AoE nukes and don't have a decent team stunning initiator(anything, tide,es,anyone), hood might not be a bad option, but that's pretty specific and most competitive and pubs alike won't make that situation arise. When you defense up, it's really more because you're losing and/or need to hold off till late game, and more often than not you'll use bkb to accomplish this.
This post was edited by deathbypepsi on Jul 10 2009 02:20pm