Quote (jlhromeo @ Tue, 30 Jun 2009, 22:07)
let me guess, you started playing, what, at 6.4? 6.5?
what really pisses me off is people coming into the DotA scene, playing a few releases, then QQ'ing because something drastic changed.
ever try playing back in the 3.xx-4.xx? there were so many loopholes, that if one particular hero was picked it was a guaranteed loss for the opposing team. thankfully it is not like that anymore. just because someone picks TC does not mean instant win. for fucks sake, disable him and he dies. teamwork is key.
i personally like a lot of things and dislike others. new scepter is kind of a joke but a lot easier to farm. razor is imbalanced, and will get nerfed soon. so will TC. batrider may as well. the secret shop changes are GFG tho.
my opinion: icefrog keeps making the gametime shorter. it seems with this version, a lot is focused on early game rape/dominance. no longer can you ricefarm for 45mins with your carry and hope to mop things up. (rarely anyways)
besides, it had been too long since a "huge" change happened.
edit: and whoever wrote that it looked like naruto-dota, wtf do u mean by that? it looks like DotA to me... i dont get where you got naruto from...
Dont think the changes exactly made the game shorter...
Push intensive semi-carries of 6.59 got a strong nerf. Dirge and Necro in their personal hero abilities (Krobe not so much) and also their key-item bloodstone being nerfed.
On the other hand, "true" carries along the lines of sylla, tb, mortred, troll and antimage all got buffs as well as indirect buffs through the introduction of quelling blade, the buff of MKB and Bfly aswell as the better Diffusal.
Additionally turtling heros like techies and pugna got significant buffs and the engine of most aggresive ganking lineups of the 6.59 maiden was made to a less global and more aoe based hero, which allows for turtling out teamfights aswell.
Also Khadgars gave a good counter to the heavily nuke and aoe based lineups of 6.59...
All in all i think theres gonna be 2 big trends on the 6.60 scene.
1. being the even more extreme pushing to abuse the high tower duty and get an early stacked carry with quelling blade and the great new carry items...
2. Extreme turtling, farmfest and playing it slow. Long and boring games with stacked carries like in the earlier 6.5x versions
Im fairly sure the changes of 6.60 killed the gank based, very aggresive playstyle that you could see in 6.59 and that produced so many epic clashes, especially between the top european clans. KS.int and Ravens like no other showed their dominant teamwork through the extreme clashpower and gankpower of their lineups, and 6.60 is a step away from that actionpacked playstyle.
Pick-League season is starting and decided to play 6.60 with TC and BAt being autobanned, so i guess well see soon anyways